mirror of
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- Temporarily commented out joint limit setting code in RubeDoll.flip() - RubeDoll joints now have no angular constraints - Should make ragdoll more floppy and less glitchy - Collision prevention between held RubeDoll and holding player is working - All Planck.js migration issues resolved |
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| .. | ||
| Items | ||
| Doll.js | ||
| GameObject.js | ||
| Item.js | ||
| SpectatorDoll.js | ||
| testbed.js | ||
| Tile.js | ||