mirror of
https://github.com/logsol/chuck.js.git
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149 lines
No EOL
4.3 KiB
JavaScript
Executable file
149 lines
No EOL
4.3 KiB
JavaScript
Executable file
define([
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"Game/Core/GameObjects/Doll",
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"Game/Config/Settings",
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"Lib/Utilities/NotificationCenter",
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"Lib/Utilities/Exception"
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],
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function (Parent, Settings, NotificationCenter, Exception) {
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function Doll(physicsEngine, uid, player) {
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this.animationDef = {
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"stand": [1,1],
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"walk": [2,28],
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"walkback": [29,55],
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//"jump": [56,80],
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"jump": [81,91],
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"fall": [81,91],
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"duck": [92,97],
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"standup": [98,103],
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"run": [104,126]
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}
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this.animatedMeshes = {};
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this.headMesh = null;
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Parent.call(this, physicsEngine, uid, player);
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}
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Doll.prototype = Object.create(Parent.prototype);
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Doll.prototype.setActionState = function(state) {
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if(this.actionState == state) return;
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if(!state) throw new Exception("action state is undefined");
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if(this.animatedMeshes[this.actionState]) {
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NotificationCenter.trigger("view/updateMesh", this.animatedMeshes[this.actionState], { visible: false });
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}
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Parent.prototype.setActionState.call(this, state);
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NotificationCenter.trigger("view/updateMesh", this.animatedMeshes[this.actionState], { visible: true });
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}
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Doll.prototype.createMesh = function() {
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// Body
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var padF = function(n) {
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if(n<10) return "00" + n;
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if(n<100) return "0" + n;
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return n;
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}
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var self = this;
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for (var key in this.animationDef) {
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var start = this.animationDef[key][0];
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var end = this.animationDef[key][1];
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var texturePaths = [];
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for (var i = start; i <= end; i++) {
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texturePaths.push(Settings.GRAPHICS_PATH + "Animation/WithArms/ChuckAnimations0" + padF(i) + ".png");
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}
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var callback = function(mesh) {
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self.animatedMeshes[key] = mesh;
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NotificationCenter.trigger("view/addMesh", mesh);
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};
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NotificationCenter.trigger("view/createAnimatedMesh", texturePaths, callback, {
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visible: false,
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pivot: "mb"
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});
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}
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// Head
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var texturePath = Settings.GRAPHICS_PATH + "Characters/Chuck/head.png";
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var callback = function (mesh) {
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self.headMesh = mesh;
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NotificationCenter.trigger("view/addMesh", mesh);
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}
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NotificationCenter.trigger("view/createMesh", texturePath, callback, { pivot: "mb" });
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}
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Doll.prototype.lookAt = function(x, y) {
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var oldLookDirection = this.lookDirection;
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Parent.prototype.lookAt.call(this, x, y);
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if(oldLookDirection != this.lookDirection) {
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for(var key in this.animatedMeshes) {
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NotificationCenter.trigger("view/updateMesh",
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this.animatedMeshes[key],
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{
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xScale: this.lookDirection
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}
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);
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}
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}
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var angle = Math.atan2(this.lookAtXY.x, this.lookAtXY.y) / 2 - 0.7855 * this.lookDirection; // 0.7855 = 45°
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NotificationCenter.trigger("view/updateMesh",
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this.headMesh,
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{
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xScale: this.lookDirection,
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rotation: angle
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}
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);
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}
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Doll.prototype.destroy = function () {
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for (var key in this.animatedMeshes) {
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NotificationCenter.trigger("view/removeMesh", this.animatedMeshes[key]);
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}
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NotificationCenter.trigger("view/removeMesh", this.headMesh);
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Parent.prototype.destroy.call(this);
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}
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Doll.prototype.render = function() {
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if(this.actionState) {
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NotificationCenter.trigger("view/updateMesh",
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this.animatedMeshes[this.actionState],
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{
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x: this.body.GetPosition().x * Settings.RATIO,
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y: this.body.GetPosition().y * Settings.RATIO
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}
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);
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NotificationCenter.trigger("view/updateMesh",
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this.headMesh,
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{
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x: this.body.GetPosition().x * Settings.RATIO,
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y: this.body.GetPosition().y * Settings.RATIO - this.height + this.headHeight
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}
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)
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}
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}
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return Doll;
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}); |