chuck.js/app/Game/Channel/GameController.js
2014-03-17 21:45:40 +01:00

217 lines
6.7 KiB
JavaScript
Executable file

define([
"Game/Core/GameController",
"Game/Channel/Physics/Engine",
"Game/Config/Settings",
"Game/Channel/Control/PlayerController",
"Lib/Utilities/RequestAnimFrame",
"Lib/Utilities/NotificationCenter",
"Lib/Vendor/Box2D",
"Game/Channel/Player",
"Game/Channel/GameObjects/GameObject",
"Game/Channel/GameObjects/Doll",
"Game/Channel/GameObjects/Items/RagDoll"
],
function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, Nc, Box2D, Player, GameObject, Doll, RagDoll) {
function GameController (channel) {
this.channel = channel;
Parent.call(this);
Nc.on(Nc.ns.channel.events.user.joined, this.onUserJoined, this);
Nc.on(Nc.ns.channel.events.user.left, this.onUserLeft, this);
Nc.on('user/resetLevel', this.onResetLevel, this);
Nc.on('user/clientReady', this.onClientReady, this);
Nc.on('player/killed', this.onPlayerKilled, this);
console.checkpoint('starting game controller for channel ' + channel.name);
var nextUid = this.getNextLevelUid();
this.loadLevel(nextUid);
}
GameController.prototype = Object.create(Parent.prototype);
GameController.prototype.update = function () {
Parent.prototype.update.call(this);
requestAnimFrame(this.update.bind(this));
this.physicsEngine.update();
for(var id in this.players) {
this.players[id].update();
}
}
GameController.prototype.onLevelLoaded = function() {
Parent.prototype.onLevelLoaded.call(this);
this.updateWorld();
};
GameController.prototype.onUserJoined = function (user) {
this.createPlayer(user);
}
GameController.prototype.createPlayer = function(user) {
var player = Parent.prototype.createPlayer.call(this, user);
player.setPlayerController(new PlayerController(player))
user.setPlayer(player);
};
GameController.prototype.onPlayerKilled = function(player, respawnTime) {
this.spawnPlayer(player, respawnTime);
};
GameController.prototype.spawnPlayer = function(player, respawnTime) {
var self = this;
var spawnPoint = this.level.getRandomSpawnPoint();
respawnTime = typeof respawnTime == 'undefined'
? Settings.RESPAWN_TIME
: respawnTime;
setTimeout(function() {
player.spawn(spawnPoint.x, spawnPoint.y);
// put it into
self.gameObjects.animated.push(player);
var options = {
id: player.id,
x: spawnPoint.x,
y: spawnPoint.y
};
Nc.trigger("broadcastGameCommand", "spawnPlayer", options);
}, respawnTime * 1000);
};
GameController.prototype.updateWorld = function () {
var update = this.getWorldUpdateObject(false);
if(Object.getOwnPropertyNames(update).length > 0) {
Nc.trigger("broadcastGameCommand", 'worldUpdate', update);
}
setTimeout(this.updateWorld.bind(this), Settings.WORLD_UPDATE_BROADCAST_INTERVAL);
}
GameController.prototype.getWorldUpdateObject = function(getSleeping) {
getSleeping = getSleeping || false;
var update = {};
var body = this.physicsEngine.world.GetBodyList();
do {
if((getSleeping || body.IsAwake()) && body.GetType() === Box2D.Dynamics.b2Body.b2_dynamicBody) {
var userData = body.GetUserData();
if (userData instanceof GameObject) {
var gameObject = userData;
update[gameObject.uid] = {
p: body.GetPosition(),
a: body.GetAngle(),
lv: body.GetLinearVelocity(),
av: body.GetAngularVelocity()
};
if(gameObject instanceof Doll) {
update[gameObject.uid].as = gameObject.getActionState();
update[gameObject.uid].laxy = gameObject.lookAtXY;
}
}
}
} while (body = body.GetNext());
return update;
};
GameController.prototype.getSpawnedPlayersAndTheirPositions = function() {
var spawnedPlayers = [];
for(var id in this.players) {
var player = this.players[id];
if(player.isSpawned) {
var options = {
id: id,
x: player.getPosition().x * Settings.RATIO,
y: player.getPosition().y * Settings.RATIO
};
if(player.holdingItem) {
options.holdingItemUid = player.holdingItem.uid;
}
spawnedPlayers.push(options);
}
}
return spawnedPlayers;
};
GameController.prototype.getRuntimeItems = function() {
var objects = []
for (var i = 0; i < this.gameObjects.animated.length; i++) {
if(this.gameObjects.animated[i] instanceof RagDoll) {
var object = this.gameObjects.animated[i];
var options = object.options;
options.x = object.getPosition().x;
options.y = object.getPosition().y;
objects.push({
uid: object.uid,
options: object.options
});
}
};
return objects;
};
GameController.prototype.onClientReady = function(userId) {
var player = this.players[userId];
this.spawnPlayer(player, 0);
var options = {
spawnedPlayers: this.getSpawnedPlayersAndTheirPositions(),
worldUpdate: this.getWorldUpdateObject(true),
runtimeItems: this.getRuntimeItems(),
userId: userId
}
Nc.trigger('user/' + userId + "/gameCommand", "clientReadyResponse", options);
};
GameController.prototype.onResetLevel = function(userId) {
Parent.prototype.onResetLevel.call(this);
Nc.trigger("broadcastGameCommand", "resetLevel", true);
for (var key in this.players) {
this.spawnPlayer(this.players[key]);
}
};
GameController.prototype.getNextLevelUid = function() {
if(!this.level) return this.channel.options.levelUids[0];
var levelCount = this.channel.options.levelUids.length;
for (var i = 0; i < levelCount; i++) {
var uid = this.channel.options.levelUids[i];
if(uid == this.level.uid) {
break;
}
};
var next = i + 1;
return this.channel.options.levelUids[next % levelCount];
};
return GameController;
});