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Self-contained test under poc-webrtc/ that does not touch the game. Spins up an Express + WebSocket signaling + node-datachannel server alongside a Socket.IO server, serves a simple browser client that runs the same game-like traffic pattern (14Hz worldUpdates, input events, ping/pong) over either transport based on a URL flag. Captures per-session stats to a JSONL file and ships an analyze.js that prints a per-(transport, phase) summary of RTT percentiles, receive rate, and seq-gap counts so the TCP-vs-UDP-style comparison becomes quantitative rather than eyeball. Confirms node-datachannel installs and works on this platform and that the dual-channel (reliable + unreliable) pattern is feasible to maintain — both prerequisites for the real integration.
16 lines
361 B
JSON
16 lines
361 B
JSON
{
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"name": "chuck-webrtc-poc",
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"version": "0.0.1",
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"description": "POC: WebRTC DataChannel vs Socket.IO for chuck.js networking",
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"main": "server.js",
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"private": true,
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"scripts": {
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"start": "node server.js"
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},
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"dependencies": {
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"express": "^4.18.2",
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"node-datachannel": "^0.10.0",
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"socket.io": "^4.7.4",
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"ws": "^8.16.0"
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}
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}
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