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84 lines
2.2 KiB
JavaScript
Executable file
84 lines
2.2 KiB
JavaScript
Executable file
define([
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"Game/Core/GameController",
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"Game/Client/Physics/Engine",
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"Game/Client/View/ViewController",
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"Game/Client/Control/KeyboardController",
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"Game/Core/NotificationCenter",
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"Lib/Utilities/RequestAnimFrame"
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],
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function (Parent, PhysicsEngine, ViewController, KeyboardController, NotificationCenter, requestAnimFrame) {
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function GameController () {
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this.viewController = new ViewController();
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Parent.call(this, new PhysicsEngine());
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this.physicsEngine.setCollisionDetector();
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this.me = null;
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this.keyboardController = null;
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this.update();
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}
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GameController.prototype = Object.create(Parent.prototype);
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GameController.prototype.destruct = function() {
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//destroy box2d world etc.
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};
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GameController.prototype.getMe = function () {
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return this.me;
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}
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GameController.prototype.update = function () {
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requestAnimFrame(this.update.bind(this));
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this.physicsEngine.update();
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this.viewController.update();
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if(this.me) {
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this.keyboardController.update();
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this.me.update();
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}
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}
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GameController.prototype.onWorldUpdate = function (updateData) {
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var body = this.physicsEngine.world.GetBodyList();
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do {
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var bodyName = body.GetUserData();
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if(bodyName && updateData[bodyName]) {
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var update = updateData[bodyName];
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body.SetAwake(true);
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body.SetPosition(update.p);
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body.SetAngle(update.a);
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body.SetLinearVelocity(update.lv);
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body.SetAngularVelocity(update.av);
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}
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} while (body = body.GetNext());
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}
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GameController.prototype.onJoinMe = function (playerId) {
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//this.onSpawnPlayer(options);
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this.me = this.players[playerId];
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this.keyboardController = new KeyboardController(this.me, this);
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}
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GameController.prototype.onSpawnPlayer = function(options) {
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var playerId = options.id,
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x = options.x,
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y = options.y;
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var player = this.players[playerId];
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player.spawn(x, y);
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};
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return GameController;
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});
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