mirror of
https://github.com/logsol/chuck.js.git
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188 lines
No EOL
5.5 KiB
JavaScript
Executable file
188 lines
No EOL
5.5 KiB
JavaScript
Executable file
define([
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"Lib/Utilities/Protocol/Helper",
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"Game/Client/GameController",
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"Game/Client/User",
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"Lib/Utilities/NotificationCenter",
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"Game/Config/Settings",
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"Game/Client/View/DomController"
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],
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function (ProtocolHelper, GameController, User, Nc, Settings, DomController) {
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"use strict";
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function Networker (socketLink, channelName, nickname) {
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this.channelName = channelName;
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this.nickname = nickname;
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this.socketLink = socketLink;
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this.gameController = null;
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this.users = {};
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this.socketLink.on('connect', this.onConnect.bind(this));
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this.socketLink.on('disconnect', this.onDisconnect.bind(this));
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var self = this;
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this.socketLink.on('message', function (message) {
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var m = JSON.parse(message)
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if(Settings.NETWORK_LOG_INCOMING) {
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if (message.indexOf('worldUpdate') == -1 && message.indexOf('pong') == -1) {
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console.log('INCOMING', message);
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}
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}
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ProtocolHelper.applyCommand(message, self);
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});
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Nc.on(Nc.ns.client.to.server.gameCommand.send, this.sendGameCommand, this);
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Nc.on(Nc.ns.core.game.events.level.loaded, this.onLevelLoaded, this);
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}
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// Socket callbacks
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Networker.prototype.onConnect = function () {
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console.log('connected.')
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if(this.channelName) {
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var options = {
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channelName: this.channelName,
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nickname: this.nickname
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}
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this.sendCommand('join', options);
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DomController.setConnected(true);
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} else {
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window.location.href = "/";
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}
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}
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Networker.prototype.onDisconnect = function () {
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//if(this.gameController) this.gameController.destruct();
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//this.gameController = null;
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console.log('disconnected. game destroyed. no auto-reconnect');
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DomController.setConnected(false);
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}
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Networker.prototype.onJoinSuccess = function (options) {
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console.log("join success")
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this.onUserJoined(options.user, true);
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this.meUserId = options.user.id;
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if (options.joinedUsers) {
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for(var i = 0; i < options.joinedUsers.length; i++) {
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this.onUserJoined(options.joinedUsers[i]);
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}
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}
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this.initPing();
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}
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Networker.prototype.onJoinError = function(options) {
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// alert(options.message);
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window.location.href = "/";
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};
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Networker.prototype.onLevelLoaded = function() {
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this.gameController.createMe(this.users[this.meUserId]);
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for (var userId in this.users) {
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if(this.meUserId != userId) {
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this.gameController.createPlayer(this.users[userId]);
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}
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}
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this.sendGameCommand("clientReady");
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};
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Networker.prototype.initPing = function() {
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this.ping();
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};
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Networker.prototype.ping = function() {
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this.sendCommand("ping", Date.now());
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};
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// Sending commands
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// Remember: control commands are coordinator relevant commands
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Networker.prototype.sendCommand = function (command, options) {
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var message = ProtocolHelper.encodeCommand(command, options);
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this.socketLink.send(message);
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if(Settings.NETWORK_LOG_OUTGOING) {
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if(Settings.NETWORK_LOG_FILTER.length > 0) {
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var shouldBeFiltered = false;
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var keyword;
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for (var i = 0; i < Settings.NETWORK_LOG_FILTER.length; i++) {
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keyword = Settings.NETWORK_LOG_FILTER[i];
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if(message.search(keyword) != -1) {
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shouldBeFiltered = true;
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break;
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}
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};
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if(!shouldBeFiltered) {
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console.log('OUTGOING', message);
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}
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} else {
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console.log('OUTGOING', message);
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}
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}
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}
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Networker.prototype.sendGameCommand = function(command, options) {
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var message = ProtocolHelper.encodeCommand(command, options);
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this.sendCommand('gameCommand', message);
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}
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// Commands from server
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Networker.prototype.onUserJoined = function (options, isMe) {
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var user = new User(options.id, options);
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console.log(options.nickname)
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this.users[user.id] = user;
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if (!isMe
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&& this.gameController
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&& this.gameController.level
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&& this.gameController.level.isLoaded) {
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this.gameController.createPlayer(user);
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}
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}
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Networker.prototype.onUserLeft = function (userId) {
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this.gameController.onUserLeft(userId);
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delete this.users[userId];
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}
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Networker.prototype.onGameCommand = function(message) {
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this.gameController.onGameCommand(message);
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}
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Networker.prototype.onPong = function(timestamp) {
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var ping = (Date.now() - parseInt(timestamp, 10));
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DomController.setPing(ping);
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setTimeout(this.ping.bind(this), 1000);
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};
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Networker.prototype.onBeginRound = function(options) {
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if(this.gameController) {
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this.gameController.destroy();
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delete this.gameController;
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}
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this.gameController = new GameController(options);
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};
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Networker.prototype.onEndRound = function() {
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this.gameController.toggleGameStats(true);
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};
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return Networker;
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}); |