chuck.js/game-draft/js/Chuck/Control/InputControlUnit.js
2012-07-17 11:33:37 +02:00

68 lines
1.7 KiB
JavaScript
Executable file

Chuck.Control.InputControlUnit = function(ki, me) {
this._ki = ki;
this._me = me;
this._shift;
this._isJumping;
this.KEY_LEFT = 65;
this.KEY_RIGHT = 68;
this.KEY_UP = 87;
this.KEY_DOWN = 83;
this.init();
}
Chuck.Control.InputControlUnit.prototype.init = function() {
this._ki.setInputControlUnit(this);
this._ki.registerKey(this.KEY_LEFT, 'moveLeft', 'stop', 'moveLeft');
this._ki.registerKey(this.KEY_RIGHT, 'moveRight', 'stop', 'moveRight');
this._ki.registerKey(this.KEY_UP, 'jump', 'jumped', 'jumping');
this._ki.registerKey(this.KEY_DOWN, 'duck', 'standUp', 'duck');
this._ki.registerKey(this.KEY_DOWN, 'activateShift', 'activateShift', 'deactivateShift');
}
Chuck.Control.InputControlUnit.prototype.moveLeft = function() {
this._me.move(-1);
}
Chuck.Control.InputControlUnit.prototype.moveRight = function() {
this._me.move(1);
}
Chuck.Control.InputControlUnit.prototype.stop = function() {
this._me.stop();
}
Chuck.Control.InputControlUnit.prototype.jump = function() {
this._isJumping = true;
this._me.jump();
}
Chuck.Control.InputControlUnit.prototype.jumped = function() {
this._isJumping = false;
}
Chuck.Control.InputControlUnit.prototype.jumping = function() {
if (this._isJumping) {
this._me.jumping();
}
}
Chuck.Control.InputControlUnit.prototype.duck = function() {
this._me.duck();
}
Chuck.Control.InputControlUnit.prototype.standUp = function() {
this._me.standUp();
}
Chuck.Control.InputControlUnit.prototype.activateShift = function() {
this._shift = true;
}
Chuck.Control.InputControlUnit.prototype.deactivateShift = function() {
this._shift = false;
}