chuck.js/app/Game/Server/Channel.js

107 lines
No EOL
2.5 KiB
JavaScript
Executable file

define([
"Game/Server/GameController",
"Game/Core/NotificationCenter"
],
function(GameController, NotificationCenter) {
function Channel(coordinatorLink) {
var self = this;
this.coordinatorLink = coordinatorLink;
this.coordinatorLink.receive = function(message) { self.onMessage(message) };
this.users = {};
this.gameController = new GameController();
this.gameController.loadLevel("default.json");
/*
var self = this;
NotificationCenter.on("processGameCommandFromUser", function(topic, args) {
self.processGameCommandFromUser.apply(self, args);
});
*/
}
Channel.validateName = function(name){
return true;
}
// Messages look like:
// {chanel: {setName: 'foo'}}
// {user: {jupm: null}, id: 12}
Channel.prototype.onMessage = function(message) {
for(var recipient in message) {
switch(recipient) {
case 'user':
this.users[message.id].onMessage(message.user);
break;
case 'id': // Do nothing, it is needed by the user
break;
case 'channel':
this.onCommand(message.channel);
break;
default:
throw 'unknown recipient';
break;
}
}
};
Channel.prototype.onCommand = function(message) {
for(var command in message) {
switch(command) {
case 'setName':
this.name = message[command];
console.log("Chanel name set to '" + this.name + "'");
break;
default:
throw 'unknown command';
break;
}
}
};
/*
Channel.prototype.addUser = function(user){
var userIds = Object.keys(this.users);
this.users[user.id] = user;
user.sendCommand('joinSuccess', {channelName: this.name, id: user.id, userIds: userIds});
this.sendCommandToAllUsersExcept('userJoined', user.id, user);
NotificationCenter.trigger('user/joined', user);
}
Channel.prototype.releaseUser = function(user) {
this.gameController.userIdLeft(user.id);
this.sendCommandToAllUsersExcept("userLeft", user.id, user);
delete this.users[user.id];
}
Channel.prototype.sendCommandToAllUsers = function(command, options) {
for(var id in this.users) {
this.users[id].sendCommand(command, options);
}
}
Channel.prototype.sendCommandToAllUsersExcept = function(command, options, except_user) {
for(var id in this.users) {
if (id != except_user.id) {
this.users[id].sendCommand(command, options);
}
}
}
Channel.prototype.processGameCommandFromUser = function(command, options, user) {
this.gameController.progressGameCommandFromUser(command, options, user);
}
*/
return Channel;
});