mirror of
https://github.com/logsol/chuck.js.git
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66 lines
No EOL
1.5 KiB
JavaScript
Executable file
66 lines
No EOL
1.5 KiB
JavaScript
Executable file
define([
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"Game/Core/User",
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"Game/Core/Protocol/Helper"
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],
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function(Parent, ProtocolHelper) {
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function User(socketLink, coordinator) {
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Parent.call(this, socketLink.id);
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this.coordinator = coordinator;
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this.channelProcess = null;
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var self = this;
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socketLink.on('message', function(message){
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self.onMessage(message);
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});
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socketLink.on('disconnect', function(){
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self.onDisconnect();
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});
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}
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User.prototype = Object.create(Parent.prototype);
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User.prototype.setChannelProcess = function(channelProcess) {
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this.channelProcess = channelProcess;
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}
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User.prototype.onMessage = function(message){
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var self = this;
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ProtocolHelper.runCommands(message, function(command, options){
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self.processControlCommand(command, options);
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});
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}
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User.prototype.onDisconnect = function(){
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this.coordinator.removeUser(this);
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}
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User.prototype.processControlCommand = function(command, options){
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switch(command) {
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case 'join':
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this.coordinator.assignUserToChannel(this, options);
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break;
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case 'leave':
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this.coordinator.assignUserToLobby(this);
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break;
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case 'gameCommand':
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for(var gameCommand in options) {
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//NotificationCenter.trigger("processGameCommandFromUser", [gameCommand, options[gameCommand], this]);
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//this.channel.processGameCommandFromUser(gameCommand, options[gameCommand], this);
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}
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break;
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default:
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break;
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}
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}
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return User;
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}); |