chuck.js/app/Game/Client/GameController.js
2016-10-01 14:01:12 +02:00

285 lines
8.7 KiB
JavaScript
Executable file

define([
"Game/Core/GameController",
"Lib/Vendor/Box2D",
"Game/Client/Physics/Engine",
"Game/Client/View/ViewManager",
"Game/Client/Control/PlayerController",
"Lib/Utilities/NotificationCenter",
"Lib/Utilities/RequestAnimFrame",
"Game/Config/Settings",
"Game/Client/GameObjects/GameObject",
"Game/Client/GameObjects/Doll",
"Game/Client/View/DomController",
"Lib/Utilities/Protocol/Helper",
"Game/Client/Me",
"Game/Client/AudioPlayer",
"Game/Client/PointerLockManager",
"Lib/Utilities/Assert",
"Lib/Utilities/Exception"
],
function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, requestAnimFrame, Settings, GameObject, Doll, DomController, ProtocolHelper, Me, AudioPlayer, PointerLockManager, Assert, Exception) {
"use strict";
function GameController (options) {
this.clientIsReady = false;
this.view = ViewManager.createView();
this.me = null;
this.animationRequestId = null;
this.audioPlayer = null;
Parent.call(this, options);
this.ncTokens = this.ncTokens.concat([
Nc.on(Nc.ns.client.game.gameStats.toggle, this.toggleGameStats, this)
]);
}
GameController.prototype = Object.create(Parent.prototype);
GameController.prototype.getMe = function () {
return this.me;
};
GameController.prototype.update = function () {
Parent.prototype.update.call(this);
this.animationRequestId = requestAnimFrame(this.update.bind(this));
this.physicsEngine.update();
if(this.me) {
this.me.update();
this.mePositionStateOverride();
}
//for (var uid in this.gameObjects.animated) {
// this.gameObjects.animated[uid].render();
//}
Nc.trigger(Nc.ns.client.game.events.render);
this.view.render();
DomController.fpsStep();
};
GameController.prototype.mePositionStateOverride = function() {
if(this.me.isPositionStateOverrideNeeded()) {
Nc.trigger(
Nc.ns.client.to.server.gameCommand.send,
"mePositionStateOverride",
this.me.getPositionStateOverride()
);
}
};
GameController.prototype.onClientReadyResponse = function(options) {
var i;
if (options.runtimeItems) {
for (i = 0; i < options.runtimeItems.length; i++) {
var itemDef = options.runtimeItems[i];
if(!this.getItemByUid(itemDef.uid)) {
// When creating from synchronization we need to bring it into level format (px)
itemDef.options.x *= Settings.RATIO;
itemDef.options.y *= Settings.RATIO;
this.level.createItem(itemDef.uid, itemDef.options);
console.log("Creating runtime Item: ", itemDef.options.name, itemDef.uid)
}
}
}
this.setMe();
this.clientIsReady = true; // needs to stay before onSpawnPlayer
if (options.spawnedPlayers) {
for(i = 0; i < options.spawnedPlayers.length; i++) {
this.onSpawnPlayer(options.spawnedPlayers[i]);
}
}
if (options.worldUpdate) { // needs to stay after onSpawnPlayer otherwise others doll will not be there
this.onWorldUpdate(options.worldUpdate);
}
//this.audioPlayer = new AudioPlayer(Settings.AUDIO_PATH + "city.mp3");
//this.audioPlayer.play();
};
/*
TODO :
- remove this
- overwrite setUpdateData inside client / Me with an empty function
GameController.prototype.onWorldUpdateGameObject = function(body, gameObject, update) {
if(gameObject === this.me.doll) {
this.me.setLastServerPositionState(update);
if(!this.me.acceptPositionStateUpdateFromServer()) {
return; // this is to ignore own doll updates from world update
}
}
Parent.prototype.onWorldUpdateGameObject.call(this, body, gameObject, update);
};
*/
GameController.prototype.onRemoveGameObject = function(options) {
};
GameController.prototype.updateGameObject = function (gameObject, gameObjectUpdate) {
if(gameObject === this.me.doll) {
this.me.setLastServerPositionState(gameObjectUpdate);
if(!this.me.acceptPositionStateUpdateFromServer()) {
return; // this is to ignore own doll updates from world update
}
}
Parent.prototype.updateGameObject.call(this, gameObject, gameObjectUpdate);
}
GameController.prototype.createMe = function(user) {
this.me = new Me(user.id, this.physicsEngine, user);
this.players[user.id] = this.me;
};
GameController.prototype.setMe = function() {
this.view.setMe(this.me);
};
GameController.prototype.onGameCommand = function(message) {
ProtocolHelper.applyCommand(message, this);
};
GameController.prototype.onSpawnPlayer = function(options) {
if(!this.clientIsReady) {
return;
}
var playerId = options.id,
x = options.x,
y = options.y;
var player = this.players[playerId];
player.spawn(x, y);
if(options.holdingItemUid) {
this.onHandActionResponse({
itemUid: options.holdingItemUid,
action: "grab",
playerId: playerId
});
}
};
GameController.prototype.onHandActionResponse = function(options) {
var player = this.players[options.playerId];
var item = this.getItemByUid(options.itemUid);
if(item) {
if(options.action == "throw") {
player.throw(options, item);
} else if(options.action == "grab") {
player.grab(item);
}
} else {
console.warn("Item for joint can not be found locally. " + options.itemUid);
}
};
GameController.prototype.onUpdateStats = function(options) {
var player = this.players[options.playerId];
if(!player) {
throw new Exception("No player with id: " + options.playerId);
}
player.setStats(options.stats);
var playersArray = [];
for (var key in this.players) {
playersArray.push(this.players[key]);
}
var sortedPlayers = playersArray.sort(function(a,b) {
if(a.stats.score > b.stats.score) return -1;
if(a.stats.score < b.stats.score) return 1;
if(a.stats.deaths < b.stats.deaths) return -1;
if(a.stats.deaths > b.stats.deaths) return 1;
if(a.stats.health > b.stats.health) return -1;
if(a.stats.health < b.stats.health) return 1;
return 0;
});
Nc.trigger(Nc.ns.client.view.gameStats.update, sortedPlayers);
};
GameController.prototype.onPlayerKill = function(options) {
var player = this.players[options.playerId];
var killedByPlayer = this.players[options.killedByPlayerId];
player.kill(killedByPlayer, options.ragDollId);
Nc.trigger(Nc.ns.client.view.gameStats.kill, {
victim: {
name: player.user.options.nickname,
isMe: player === this.me
},
killer: {
name: killedByPlayer.user.options.nickname,
isMe: killedByPlayer === this.me
},
item: options.item
});
};
GameController.prototype.onPositionStateReset = function(options) {
this.me.resetPositionState(options);
};
GameController.prototype.loadLevel = function (path) {
Parent.prototype.loadLevel.call(this, path);
};
GameController.prototype.onLevelLoaded = function () {
PointerLockManager.update(null, {start:true});
};
GameController.prototype.toggleGameStats = function(show) {
Nc.trigger(Nc.ns.client.view.gameStats.toggle, show);
};
GameController.prototype.beginRound = function() {
this.me.setInBetweenRounds(false);
};
GameController.prototype.endRound = function() {
this.me.setInBetweenRounds(true);
this.toggleGameStats(true);
};
GameController.prototype.destroy = function() {
if (!window.cancelAnimationFrame) {
window.cancelAnimationFrame = function(id) {
clearTimeout(id);
};
}
cancelAnimationFrame(this.animationRequestId);
Parent.prototype.destroy.call(this);
//this.audioPlayer.destroy();
this.view.destroy();
};
return GameController;
});