chuck.js/app/Lobby/User.js
2013-01-05 06:16:42 +01:00

58 lines
No EOL
1.6 KiB
JavaScript
Executable file

define([
"Game/Core/User",
"Game/Core/Protocol/Helper",
"Game/Core/NotificationCenter"
],
function (Parent, ProtocolHelper, NotificationCenter) {
function User (socketLink, coordinator) {
Parent.call(this, socketLink.id);
this.coordinator = coordinator;
this.channelProcess = null;
this.socketLink = socketLink;
socketLink.on('message', this.onMessage.bind(this));
socketLink.on('disconnect', this.onDisconnect.bind(this));
NotificationCenter.on("user/" + this.socketLink.id + "/message", this.socketLink.send, this.socketLink);
}
User.prototype = Object.create(Parent.prototype);
User.prototype.setChannelProcess = function (channelProcess) {
this.channelProcess = channelProcess;
}
// Socket callbacks
User.prototype.onMessage = function (message) {
ProtocolHelper.applyCommand(message, this);
}
User.prototype.onDisconnect = function () {
this.coordinator.removeUser(this);
}
// User command callbacks
User.prototype.onJoin = function(options) {
this.coordinator.assignUserToChannel(this, options);
};
User.prototype.onLeave = function(options) {
this.coordinator.assignUserToLobby(this);
};
User.prototype.onGameCommand = function(options) {
// repacking for transport via pipe
var message = ProtocolHelper.encodeCommand("gameCommand", options);
NotificationCenter.trigger("user/controlCommand", this.id, message);
};
return User;
});