mirror of
https://github.com/logsol/chuck.js.git
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82 lines
No EOL
1.9 KiB
JavaScript
82 lines
No EOL
1.9 KiB
JavaScript
var bodiesNum = 3;
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var world;
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var b2Vec2 = Box2D.Common.Math.b2Vec2,
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b2AABB = Box2D.Collision.b2AABB,
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b2BodyDef = Box2D.Dynamics.b2BodyDef,
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b2Body = Box2D.Dynamics.b2Body,
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b2FixtureDef = Box2D.Dynamics.b2FixtureDef,
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b2Fixture = Box2D.Dynamics.b2Fixture,
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b2World = Box2D.Dynamics.b2World,
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b2MassData = Box2D.Collision.Shapes.b2MassData,
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b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape,
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b2CircleShape = Box2D.Collision.Shapes.b2CircleShape,
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b2DebugDraw = Box2D.Dynamics.b2DebugDraw,
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b2MouseJointDef = Box2D.Dynamics.Joints.b2MouseJointDef,
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b2ContactListener = Box2D.Dynamics.b2ContactListener;
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function setupWorld(gravity) {
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world = new b2World(new b2Vec2(0, gravity), true);
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var fixDef = new b2FixtureDef;
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fixDef.density = 1.0;
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fixDef.friction = 0.99;
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fixDef.restitution = .51;
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var bodyDef = new b2BodyDef;
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// create ground
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bodyDef.type = b2Body.b2_staticBody;
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fixDef.shape = new b2PolygonShape;
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fixDef.shape.SetAsBox(20, 2);
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bodyDef.position.Set(10, 400 / 30 + 1.8);
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world.CreateBody(bodyDef).CreateFixture(fixDef);
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bodyDef.position.Set(10, -1.8);
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world.CreateBody(bodyDef).CreateFixture(fixDef);
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fixDef.shape.SetAsBox(2, 14);
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bodyDef.position.Set(-1.8, 13);
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world.CreateBody(bodyDef).CreateFixture(fixDef);
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bodyDef.position.Set(21.8, 13);
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world.CreateBody(bodyDef).CreateFixture(fixDef);
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// create some objects
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var b1 = makeBox(2,3);
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var b2 = makeBox(3,3);
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}
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function makeBox(x, y){
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var fixDef = new b2FixtureDef;
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fixDef.density = 1.0;
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fixDef.friction = 0.99;
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fixDef.restitution = .51;
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fixDef.shape = new b2PolygonShape;
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fixDef.shape.SetAsBox(0.5, 0.5);
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var bodyDef = new b2BodyDef;
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bodyDef.type = b2Body.b2_dynamicBody;
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bodyDef.position.x = x;
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bodyDef.position.y = y;
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world.CreateBody(bodyDef).CreateFixture(fixDef);
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return bodyDef;
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}
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function jump() {
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var body = findBody(1);
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body.SetAwake(true);
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body.ApplyImpulse(new b2Vec2(8, -15), body.GetPosition());
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body.SetAngularVelocity(1.5);
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} |