chuck.js/app/Game/Client/View/Views/PixiView.js

106 lines
3.1 KiB
JavaScript
Executable file

define([
"Game/Client/View/Views/AbstractView",
"Game/Client/View/DomController",
"Lib/Vendor/Pixi",
"Game/Config/Settings"
],
function (Parent, DomController, PIXI, Settings) {
function PixiView () {
Parent.call(this);
this.movableObjects = [];
this.camera = null;
this.stage = null;
this.container = null;
this.init();
}
PixiView.prototype = Object.create(Parent.prototype);
PixiView.prototype.init = function () {
if(Settings.USE_WEBGL) {
this.renderer = new PIXI.WebGLRenderer(Settings.STAGE_WIDTH, Settings.STAGE_HEIGHT);
} else {
this.renderer = new PIXI.CanvasRenderer(Settings.STAGE_WIDTH, Settings.STAGE_HEIGHT);
}
this.stage = stage = new PIXI.Stage(0x333333);
this.initCamera();
this.setCanvas(this.renderer.view);
}
PixiView.prototype.render = function () {
if(this.me) {
var pos = this.calculateCameraPosition();
this.setCameraPosition(pos.x, pos.y);
}
this.renderer.render(this.stage);
}
PixiView.prototype.addMesh = function(mesh) {
this.container.addChild(mesh);
};
PixiView.prototype.createMesh = function (width, height, x, y, imgPath, callback) {
var texture = PIXI.Texture.fromImage(imgPath);
var mesh = new PIXI.Sprite(texture);
mesh.width = width;
mesh.height = height;
mesh.position.x = x;
mesh.position.y = y;
callback(mesh);
}
PixiView.prototype.updateMesh = function(mesh, options) {
if (options.x) mesh.position.x = options.x;
if (options.y) mesh.position.y = options.y;
if (options.rotation) mesh.rotation = options.rotation;
if (options.xScale) mesh.scale.x = options.xScale;
if (options.yScale) mesh.scale.y = options.yScale;
if (options.width) mesh.width = options.width;
if (options.height) mesh.height = options.height;
};
PixiView.prototype.initCamera = function () {
this.container = new PIXI.DisplayObjectContainer();
this.stage.addChild(this.container);
}
PixiView.prototype.calculateCameraPosition = function() {
var reference = this.me.getPosition();
var pos = {};
pos.x = -reference.x;
pos.y = reference.y;
pos.x = pos.x * Settings.RATIO;
pos.y = -(pos.y * Settings.RATIO);
pos.x -= this.me.playerController.xyInput.x * Settings.STAGE_WIDTH / 4;
pos.y += this.me.playerController.xyInput.y * Settings.STAGE_HEIGHT / 4;
return pos;
};
PixiView.prototype.setCameraPosition = function (x, y) {
this.container.position.x = x + Settings.STAGE_WIDTH / 2;
this.container.position.y = y + Settings.STAGE_HEIGHT / 2;
};
PixiView.prototype.setCameraZoom = function (z) {
//this.container.position.x = x;
//this.container.position.y = y;
};
return PixiView;
});