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70 lines
1.7 KiB
JavaScript
Executable file
70 lines
1.7 KiB
JavaScript
Executable file
define([
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"Game/" + GLOBALS.context + "/Physics/Engine",
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"Game/" + GLOBALS.context + "/Loader/TiledLevel",
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"Game/" + GLOBALS.context + "/Player"
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],
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function (PhysicsEngine, TiledLevel, Player) {
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function GameController () {
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this.players = {};
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this.level = null;
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this.gameObjects = {
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animated: [],
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fixed: []
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};
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this.physicsEngine = new PhysicsEngine();
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this.physicsEngine.setCollisionDetector();
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this.update();
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}
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GameController.prototype.update = function() {
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};
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GameController.prototype.getPhysicsEngine = function () {
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return this.physicsEngine;
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}
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GameController.prototype.loadLevel = function (levelUid) {
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if (this.level) {
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this.level.destroy();
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this.gameObjects = {
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animated: [],
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fixed: []
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};
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}
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this.level = new TiledLevel(levelUid, this.physicsEngine, this.gameObjects);
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}
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GameController.prototype.onResetLevel = function() {
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this.loadLevel(this.level.uid);
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};
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GameController.prototype.destroy = function () {
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for(var player in this.players) {
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this.players[player].destroy();
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}
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}
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GameController.prototype.userJoined = function (user) {
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this.players[user.id] = this.createPlayer(user);
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}
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GameController.prototype.userLeft = function (user) {
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var player = this.players[user.id];
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player.destroy();
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delete this.players[user.id];
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}
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GameController.prototype.createPlayer = function(user) {
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return new Player(user.id, this.physicsEngine);
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};
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return GameController;
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});
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