chuck.js/app/Lib/Vendor/Box2D/helpers.js

106 lines
3.6 KiB
JavaScript

define([
"Lib/Vendor/Box2D/asmBox2d"
],
function () {
//Having to type 'Box2D.' in front of everything makes porting
//existing C++ code a pain in the butt. This function can be used
//to make everything in the Box2D namespace available without
//needing to do that.
var using = function (ns, pattern) {
if (pattern == undefined) {
// import all
for (var name in ns) {
this[name] = ns[name];
}
} else {
if (typeof(pattern) == 'string') {
pattern = new RegExp(pattern);
}
// import only stuff matching given pattern
for (var name in ns) {
if (name.match(pattern)) {
this[name] = ns[name];
}
}
}
}
var e_shapeBit = 0x0001;
var e_jointBit = 0x0002;
var e_aabbBit = 0x0004;
var e_pairBit = 0x0008;
var e_centerOfMassBit = 0x0010;
//to replace original C++ operator =
function copyVec2(vec) {
return new b2Vec2(vec.get_x(), vec.get_y());
}
//to replace original C++ operator * (float)
function scaleVec2(vec, scale) {
vec.set_x( scale * vec.get_x() );
vec.set_y( scale * vec.get_y() );
}
//to replace original C++ operator *= (float)
function scaledVec2(vec, scale) {
return new b2Vec2(scale * vec.get_x(), scale * vec.get_y());
}
// http://stackoverflow.com/questions/12792486/emscripten-bindings-how-to-create-an-accessible-c-c-array-from-javascript
function createChainShape(vertices, closedLoop) {
var shape = new b2ChainShape();
var buffer = Box2D.allocate(vertices.length * 8, 'float', Box2D.ALLOC_STACK);
var offset = 0;
for (var i=0;i<vertices.length;i++) {
Box2D.setValue(buffer+(offset), vertices[i].get_x(), 'float'); // x
Box2D.setValue(buffer+(offset+4), vertices[i].get_y(), 'float'); // y
offset += 8;
}
var ptr_wrapped = Box2D.wrapPointer(buffer, Box2D.b2Vec2);
if ( closedLoop )
shape.CreateLoop(ptr_wrapped, vertices.length);
else
shape.CreateChain(ptr_wrapped, vertices.length);
return shape;
}
function createPolygonShape(vertices) {
var shape = new b2PolygonShape();
var buffer = Box2D.allocate(vertices.length * 8, 'float', Box2D.ALLOC_STACK);
var offset = 0;
for (var i=0;i<vertices.length;i++) {
Box2D.setValue(buffer+(offset), vertices[i].get_x(), 'float'); // x
Box2D.setValue(buffer+(offset+4), vertices[i].get_y(), 'float'); // y
offset += 8;
}
var ptr_wrapped = Box2D.wrapPointer(buffer, Box2D.b2Vec2);
shape.Set(ptr_wrapped, vertices.length);
return shape;
}
function createRandomPolygonShape(radius) {
var numVerts = 3.5 + Math.random() * 5;
numVerts = numVerts | 0;
var verts = [];
for (var i = 0; i < numVerts; i++) {
var angle = i / numVerts * 360.0 * 0.0174532925199432957;
verts.push( new b2Vec2( radius * Math.sin(angle), radius * -Math.cos(angle) ) );
}
return createPolygonShape(verts);
}
return {
createPolygonShape: createPolygonShape,
createChainShape: createChainShape,
createRandomPolygonShape: createRandomPolygonShape,
scaleVec2: scaleVec2,
scaledVec2: scaledVec2,
copyVec2: copyVec2,
using: using
};
});