chuck.js/lib/Chuck/Control/InputControlUnit.js
2012-07-10 10:08:55 +02:00

97 lines
No EOL
2.6 KiB
JavaScript
Executable file

define(["Chuck/Control/KeyboardInput"], function(KeyboardInput){
function InputControlUnit(me) {
this._keyboardInput = new KeyboardInput(this);
this._me = me;
this._shift;
this._isJumping;
this.KEY_LEFT = 65;
this.KEY_RIGHT = 68;
this.KEY_UP = 87;
this.KEY_DOWN = 83;
var keys = {
w:87,
a:65,
s:83,
d:68,
up: 38,
left: 37,
down: 40,
right: 39
}
this.init(keys);
}
InputControlUnit.prototype.init = function(keys) {
this._keyboardInput.registerKey(keys.a, 'moveLeft', 'stop', 'moveLeft');
this._keyboardInput.registerKey(keys.left, 'moveLeft', 'stop', 'moveLeft');
this._keyboardInput.registerKey(keys.d, 'moveRight', 'stop', 'moveRight');
this._keyboardInput.registerKey(keys.right, 'moveRight', 'stop', 'moveRight');
this._keyboardInput.registerKey(keys.w, 'jump', 'jumped', 'jumping');
this._keyboardInput.registerKey(keys.up, 'jump', 'jumped', 'jumping');
this._keyboardInput.registerKey(keys.s, 'duck', 'standUp', 'duck');
this._keyboardInput.registerKey(keys.down, 'duck', 'standUp', 'duck');
this._keyboardInput.registerKey(keys.s, 'activateShift', 'activateShift', 'deactivateShift');
this._keyboardInput.registerKey(keys.down, 'activateShift', 'activateShift', 'deactivateShift');
}
InputControlUnit.prototype.moveLeft = function() {
this._me.move(-1);
}
InputControlUnit.prototype.moveRight = function() {
this._me.move(1);
}
InputControlUnit.prototype.stop = function() {
this._me.stop();
}
InputControlUnit.prototype.jump = function() {
this._isJumping = true;
this._me.jump();
}
InputControlUnit.prototype.jumped = function() {
this._isJumping = false;
}
InputControlUnit.prototype.jumping = function() {
if (this._isJumping) {
this._me.jumping();
}
}
InputControlUnit.prototype.duck = function() {
this._me.duck();
}
InputControlUnit.prototype.standUp = function() {
this._me.standUp();
}
InputControlUnit.prototype.activateShift = function() {
this._shift = true;
}
InputControlUnit.prototype.deactivateShift = function() {
this._shift = false;
}
InputControlUnit.prototype.update = function() {
this._keyboardInput.update();
}
return InputControlUnit;
});