chuck.js/app/Lib/Utilities/NotificationCenter.js
2014-03-01 14:07:03 +01:00

126 lines
No EOL
3.3 KiB
JavaScript
Executable file

define([
],
function () {
function NotificationCenter () {
this.topics = {};
this.subUid = -1;
/*
var i = 0;
this.nc = {
client: {
view: {
mesh: {
create: i++,
add: i++,
remove: i++,
update: i++
},
playerInfo: {
createAndAdd: i++,
remove: i++,
update: i++
},
preloadBar: {
update: i++
},
fullScreen: {
change: i++
},
debugMode: {
toggle: i++
},
gameInfo: {
toggle: i++
}
events: {
ready: i++
}
},
input: {
handAction: {
request: i++
},
xy: {
change: i++
}
},
server: {
gameCommand: {
send: i++
}
}
},
core: {
game: {
gameObject: {
add: i++,
remove: i++
}
events: {
level: {
loaded: i++
}
}
}
},
server: {
pipeToServer: function(v) { return v + "-ns.server.pipeToServer")}
},
lobby: {
}
};
*/
}
NotificationCenter.prototype.trigger = function (topic /*, arguments*/) {
if (!this.topics[topic]) {
console.warn("No such topic " + topic + ". Could not trigger. arguments: " + arguments.join);
}
var args = Array.prototype.slice.call(arguments, 1);
var subscribers = this.topics[topic];
var len = subscribers ? subscribers.length : 0;
while (len--) {
var subscriber = subscribers[len];
subscriber.func.apply(subscriber.context, args);
}
}
NotificationCenter.prototype.on = function (topic, func, context) {
if (!this.topics[topic]) {
this.topics[topic] = [];
}
var token = ( ++this.subUid ).toString();
this.topics[topic].push({
token: token,
func: func,
context: context
});
return token;
}
NotificationCenter.prototype.off = function (token) {
for(var m in this.topics) {
if (this.topics[m]) {
for(var i = 0, j = this.topics[m].length; i < j; i++) {
if (this.topics[m][i].token === token) {
this.topics[m].splice(i, 1);
return token;
}
}
}
}
}
return new NotificationCenter(); // making it singletone
});