chuck.js/app/Game/Server/Player.js
2014-02-10 14:21:26 +01:00

102 lines
No EOL
2.5 KiB
JavaScript
Executable file

define([
"Game/Core/Player",
"Lib/Utilities/NotificationCenter"
],
function (Parent, NotificationCenter) {
function Player(id, physicsEngine) {
Parent.call(this, id, physicsEngine);
}
Player.prototype = Object.create(Parent.prototype);
Player.prototype.handActionRequest = function(x, y) {
var item = null;
var isHolding = !!this.holdingItem;
if (isHolding) {
item = this.holdingItem;
} else {
item = this.doll.findCloseItem(x, y);
}
if(item) {
this.handAction(x, y, isHolding, item);
}
}
Player.prototype.handAction = function(x, y, isHolding, item) {
var options = {
playerId: this.id,
itemUid: item.uid
}
if (isHolding) {
// throw
if(item.isReleasingAllowed()) {
this.throw(x, y, item);
options.action = "throw";
options.x = x;
options.y = y;
NotificationCenter.trigger("broadcastGameCommand", "handActionResponse", options);
}
} else {
// grab
if(item.isGrabbingAllowed()) {
this.grab(item);
options.action = "grab";
NotificationCenter.trigger("broadcastGameCommand", "handActionResponse", options);
}
}
};
Player.prototype.addDamage = function(damage, enemy) {
this.updateHealth(this.stats.health - damage);
if(this.stats.health <= 0) {
enemy.score();
this.kill();
}
};
Player.prototype.spawn = function(x, y) {
Parent.prototype.spawn.call(this, x, y);
this.updateHealth(100);
};
Player.prototype.updateHealth = function(health) {
this.stats.health = health;
NotificationCenter.trigger("user/" + this.id + "/gameCommand", "updateStats", {
playerId: this.id,
stats: this.stats
});
};
Player.prototype.kill = function() {
Parent.prototype.kill.call(this);
this.stats.deaths++;
this.broadcastStats();
};
Player.prototype.score = function() {
this.stats.score++;
this.broadcastStats();
};
Player.prototype.broadcastStats = function() {
NotificationCenter.trigger("broadcastGameCommand", "updateStats", {
playerId: this.id,
stats: this.stats
});
};
return Player;
});