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When a user leaves the channel, some items need to be cleared of their fingerprints (lastTouchedBy). This feature was broken because it used the this.gameObjects pool which was no longer in use. The channel GameController now triggers an event to which all items are subscribed to and if it is triggered, all items with that users fingerprints clear themselves off those. Fixes #170
103 lines
2.8 KiB
JavaScript
Executable file
103 lines
2.8 KiB
JavaScript
Executable file
define([
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"Game/Core/GameObjects/Item",
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"Lib/Utilities/NotificationCenter",
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],
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function (Parent, Nc) {
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"use strict";
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function Item(physicsEngine, uid, options) {
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Parent.call(this, physicsEngine, uid, options);
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this.heldByPlayers = [];
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this.lastMoved = null;
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this.ncTokens = (this.ncTokens || []).concat([
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Nc.on(Nc.ns.channel.events.game.player.clearFingerPrints, this.clearOfPlayerFingerPrints, this)
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]);
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}
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Item.prototype = Object.create(Parent.prototype);
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Item.prototype.getLastMovedBy = function() {
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return this.lastMoved;
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}
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Item.prototype.setLastMovedBy = function(player) {
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if(player) {
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this.lastMoved = {
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player: player,
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timestamp: new Date()
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};
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} else {
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this.lastMoved = null;
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}
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};
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Item.prototype.isGrabbingAllowed = function(player) { // jshint unused:false
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return this.heldByPlayers.length === 0;
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};
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Item.prototype.beingGrabbed = function(player) {
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Parent.prototype.beingGrabbed.call(this, player);
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if(this.isGrabbingAllowed(player)) {
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this.heldByPlayers.push(player);
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this.setLastMovedBy(null);
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}
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};
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Item.prototype.isReleasingAllowed = function(player) { // jshint unused:false
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return true;
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};
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Item.prototype.beingReleased = function(player) {
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Parent.prototype.beingReleased.call(this, player);
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if(this.isReleasingAllowed(player)) {
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var pos = this.heldByPlayers.indexOf(player);
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if(pos >= 0) {
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this.heldByPlayers.splice(pos, 1);
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this.setLastMovedBy(player);
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}
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}
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};
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Item.prototype.clearOfPlayerFingerPrints = function(player) {
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if (this.getLastMovedBy() && this.getLastMovedBy().player === player) {
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console.checkpoint('Removing fingerprints from ' + this.options.image);
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this.setLastMovedBy(null);
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}
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};
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Item.prototype.onCollisionChange = function(isColliding, fixture) {
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if(isColliding) {
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var otherBody = fixture.GetBody();
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if(otherBody) {
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var otherItem = otherBody.GetUserData();
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if(otherItem instanceof Item) {
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if(!this.lastMoved && !otherItem.lastMoved) return;
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if(this.lastMoved && otherItem.lastMoved) {
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if(this.lastMoved.timestamp > otherItem.lastMoved.timestamp) {
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this.setLastMovedBy(otherItem.lastMoved.player);
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} else {
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otherItem.setLastMovedBy(this.lastMoved.player);
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}
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} else {
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if(!this.lastMoved) {
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this.setLastMovedBy(otherItem.lastMoved.player);
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} else {
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otherItem.setLastMovedBy(this.lastMoved.player);
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}
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}
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}
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}
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}
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};
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return Item;
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});
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