chuck.js/lib/Server/Channel.js
2012-07-13 23:27:54 +02:00

47 lines
No EOL
1.1 KiB
JavaScript

define(["Chuck/ServerGame"], function(ServerGame) {
function Channel(name) {
this.name = name;
this.users = {};
this.serverGame = new ServerGame(this);
this.serverGame.loadLevel("default.json")
}
Channel.validateName = function(name){
return true;
}
Channel.prototype.addUser = function(user){
this.users[user.id] = user;
user.sendCommand('joinSuccess', {channelName: this.name, id: user.id});
this.sendCommandToAllUsersExcept('userJoined', user.id, user);
this.serverGame.createPlayerForUser(user)
}
Channel.prototype.releaseUser = function(user){
delete this.users[user.id];
}
Channel.prototype.sendCommandToAllUsers = function(command, options) {
for(var id in this.users) {
this.users[id].sendCommand(command, options);
}
}
Channel.prototype.sendCommandToAllUsersExcept = function(command, options, except_user) {
for(var id in this.users) {
if (id != except_user.id) {
this.users[id].sendCommand(command, options);
}
}
}
Channel.prototype.processGameCommandFromUser = function(command, options, user) {
this.serverGame.progressGameCommandFromUser(command, options, user);
}
return Channel;
});