mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
- Fixed debug draw overlay not disappearing when checkbox unchecked - Added canvas.style.display control in onToggleDebugMode - Kept existing canvas-based PlanckDebugDraw system - Both canvas overlay and PIXI debug layer are now properly toggled - Debug physics bodies now properly show/hide with checkbox
228 lines
No EOL
8 KiB
JavaScript
228 lines
No EOL
8 KiB
JavaScript
define([
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"Game/Config/Settings"
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],
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function (Settings) {
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"use strict";
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function PlanckDebugDraw(canvas) {
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this.canvas = canvas;
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this.ctx = canvas.getContext('2d');
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this.scale = Settings.RATIO;
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this.cameraPos = { x: 0, y: 0 };
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this.cameraZoom = 1;
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this.flags = {
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shapes: true,
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joints: false,
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aabb: false,
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pairs: false,
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centerOfMass: true
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};
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}
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PlanckDebugDraw.prototype.clear = function() {
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this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
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};
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PlanckDebugDraw.prototype.setTransform = function(cameraPos, zoom) {
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this.cameraPos = cameraPos;
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this.cameraZoom = zoom || 1;
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};
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PlanckDebugDraw.prototype.drawWorld = function(world) {
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if (!this.flags.shapes) return;
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this.ctx.save();
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// Apply camera transformations like the game layers do
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var transformedX = this.cameraPos.x * this.cameraZoom + Settings.STAGE_WIDTH / 2;
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var transformedY = this.cameraPos.y * this.cameraZoom + Settings.STAGE_HEIGHT / 2;
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this.ctx.translate(transformedX, transformedY);
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this.ctx.scale(this.scale * this.cameraZoom, this.scale * this.cameraZoom);
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this.ctx.lineWidth = 0.3 / this.scale; // Made thinner (was 0.5)
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// Iterate through all bodies
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for (var body = world.getBodyList(); body; body = body.getNext()) {
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var transform = body.getTransform();
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// Iterate through all fixtures
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for (var fixture = body.getFixtureList(); fixture; fixture = fixture.getNext()) {
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var shape = fixture.getShape();
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// Check if this is a sensor
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var isSensor = fixture.isSensor();
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// Skip sensor fixtures if DEBUG_DRAW_SENSORS is false
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if (isSensor && !Settings.DEBUG_DRAW_SENSORS) {
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continue;
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}
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// Set colors based on sensor status and body type
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if (isSensor) {
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// Sensors: orange with more visibility, no stroke
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this.ctx.strokeStyle = 'rgba(0, 0, 0, 0)'; // No stroke
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this.ctx.fillStyle = 'rgba(255, 165, 0, 0.3)'; // Orange with higher alpha
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} else {
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// Regular fixtures: colored by body type
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if (body.isDynamic()) {
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this.ctx.strokeStyle = '#ff0000'; // Red for dynamic bodies
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this.ctx.fillStyle = 'rgba(255, 0, 0, 0.1)';
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} else if (body.isStatic()) {
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this.ctx.strokeStyle = '#00ff00'; // Green for static bodies
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this.ctx.fillStyle = 'rgba(0, 255, 0, 0.1)';
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} else {
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this.ctx.strokeStyle = '#0000ff'; // Blue for kinematic bodies
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this.ctx.fillStyle = 'rgba(0, 0, 255, 0.1)';
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}
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}
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this.drawShape(shape, transform, isSensor);
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}
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}
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// Draw center of mass for each body
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if (this.flags.centerOfMass) {
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for (var body = world.getBodyList(); body; body = body.getNext()) {
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var transform = body.getTransform();
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this.drawCenterOfMass(transform);
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}
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}
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this.ctx.restore();
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};
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PlanckDebugDraw.prototype.drawShape = function(shape, transform, isSensor) {
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var type = shape.getType();
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if (type === 'circle') {
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this.drawCircle(shape, transform, isSensor);
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} else if (type === 'polygon') {
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this.drawPolygon(shape, transform, isSensor);
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} else if (type === 'edge') {
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this.drawEdge(shape, transform, isSensor);
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} else if (type === 'chain') {
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this.drawChain(shape, transform, isSensor);
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}
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};
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PlanckDebugDraw.prototype.drawCircle = function(shape, transform, isSensor) {
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var radius = shape.getRadius();
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// Get the circle's local position (center relative to body)
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var localCenter = shape.m_p || planck.Vec2(0, 0);
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// Transform the local position to world coordinates
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var worldCenter = this.transformVertex(localCenter, transform);
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this.ctx.beginPath();
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this.ctx.arc(worldCenter.x, worldCenter.y, radius, 0, 2 * Math.PI);
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this.ctx.fill();
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// Only draw stroke for non-sensors
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if (!isSensor) {
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this.ctx.stroke();
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// Draw radius line to show rotation (only for non-sensors)
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this.ctx.beginPath();
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this.ctx.moveTo(worldCenter.x, worldCenter.y);
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this.ctx.lineTo(worldCenter.x + radius, worldCenter.y);
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this.ctx.stroke();
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}
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};
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PlanckDebugDraw.prototype.drawPolygon = function(shape, transform, isSensor) {
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var vertices = shape.m_vertices;
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if (!vertices || vertices.length < 3) return;
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this.ctx.beginPath();
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// Transform first vertex
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var v = this.transformVertex(vertices[0], transform);
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this.ctx.moveTo(v.x, v.y);
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// Transform and draw remaining vertices
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for (var i = 1; i < vertices.length; i++) {
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v = this.transformVertex(vertices[i], transform);
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this.ctx.lineTo(v.x, v.y);
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}
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this.ctx.closePath();
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this.ctx.fill();
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// Only draw stroke for non-sensors
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if (!isSensor) {
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this.ctx.stroke();
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}
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};
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PlanckDebugDraw.prototype.drawEdge = function(shape, transform, isSensor, fillColor, lineColor, lineWidth) {
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var v1 = this.transformVertex(shape.m_vertex1, transform);
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var v2 = this.transformVertex(shape.m_vertex2, transform);
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// Only draw stroke for non-sensors
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if (!isSensor && lineWidth > 0) {
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this.graphics.lineStyle(lineWidth, lineColor);
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this.graphics.moveTo(v1.x * this.scale, v1.y * this.scale);
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this.graphics.lineTo(v2.x * this.scale, v2.y * this.scale);
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}
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};
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PlanckDebugDraw.prototype.drawChain = function(shape, transform, isSensor) {
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var vertices = shape.m_vertices;
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if (!vertices || vertices.length < 2) return;
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this.ctx.beginPath();
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var v = this.transformVertex(vertices[0], transform);
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this.ctx.moveTo(v.x, v.y);
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for (var i = 1; i < vertices.length; i++) {
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v = this.transformVertex(vertices[i], transform);
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this.ctx.lineTo(v.x, v.y);
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}
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// Only draw stroke for non-sensors
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if (!isSensor) {
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this.ctx.stroke();
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}
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};
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PlanckDebugDraw.prototype.transformVertex = function(vertex, transform) {
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// Apply transform: rotated_vertex = transform.q * vertex + transform.p
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var cos = Math.cos(transform.q.getAngle());
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var sin = Math.sin(transform.q.getAngle());
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return {
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x: transform.p.x + (cos * vertex.x - sin * vertex.y),
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y: transform.p.y + (sin * vertex.x + cos * vertex.y)
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};
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};
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PlanckDebugDraw.prototype.drawCenterOfMass = function(transform) {
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var centerX = transform.p.x;
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var centerY = transform.p.y;
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var size = 0.05; // Made much smaller (was 0.2)
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this.ctx.strokeStyle = '#ffff00'; // Yellow color for center of mass
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this.ctx.lineWidth = 1 / this.scale; // Made thinner (was 2)
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// Draw a cross at the center of mass
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this.ctx.beginPath();
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// Horizontal line
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this.ctx.moveTo(centerX - size, centerY);
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this.ctx.lineTo(centerX + size, centerY);
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// Vertical line
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this.ctx.moveTo(centerX, centerY - size);
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this.ctx.lineTo(centerX, centerY + size);
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this.ctx.stroke();
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};
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PlanckDebugDraw.prototype.setFlags = function(flags) {
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this.flags = flags;
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};
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return PlanckDebugDraw;
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});
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