chuck.js/app/Lobby/User.js
2012-07-28 21:09:39 +02:00

67 lines
No EOL
1.8 KiB
JavaScript
Executable file

define([
"Game/Core/User",
"Game/Core/Protocol/Helper"
],
function (Parent, ProtocolHelper) {
function User (socketLink, coordinator) {
Parent.call(this, socketLink.id);
this.coordinator = coordinator;
this.channelProcess = null;
this.socketLink = socketLink;
var self = this;
socketLink.on('message', function (message) {
self.onMessage(message);
});
socketLink.on('disconnect', function () {
self.onDisconnect();
});
}
User.prototype = Object.create(Parent.prototype);
User.prototype.setChannelProcess = function (channelProcess) {
this.channelProcess = channelProcess;
}
User.prototype.onMessage = function (message) {
var self = this;
ProtocolHelper.runCommands(message, function (command, options) {
self.processControlCommand(command, options);
});
}
User.prototype.onDisconnect = function () {
this.coordinator.removeUser(this);
}
User.prototype.processControlCommand = function (command, options) {
switch(command) {
case 'join':
this.coordinator.assignUserToChannel(this, options);
break;
case 'leave':
this.coordinator.assignUserToLobby(this);
break;
case 'gameCommand':
for(var gameCommand in options) {
//NotificationCenter.trigger("processGameCommandFromUser", [gameCommand, options[gameCommand], this]);
//this.channel.processGameCommandFromUser(gameCommand, options[gameCommand], this);
}
break;
default:
break;
}
}
return User;
});