mirror of
https://github.com/logsol/chuck.js.git
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110 lines
No EOL
2.5 KiB
JavaScript
Executable file
110 lines
No EOL
2.5 KiB
JavaScript
Executable file
define([
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"Game/Core/Protocol/Helper",
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"Game/Client/GameController"
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],
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function(ProtocolHelper, GameController) {
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function Networker(socketLink) {
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this.socketLink = socketLink;
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this.gameController = null;
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this.init();
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}
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Networker.prototype.init = function() {
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var self = this;
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this.socketLink.on('connect', function() {
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self.onConnect();
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});
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/*
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this.socketLink.on('message', function(message) {
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self.onMessage(message);
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});
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this.socketLink.on('disconnect', function() {
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self.onDisconnect();
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});
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*/
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}
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Networker.prototype.onConnect = function() {
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this.join('dungeon');
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}
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/*
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Networker.prototype.onMessage = function(message) {
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var self = this;
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ProtocolHelper.runCommands(message, function(command, options) {
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self.processControlCommand(command, options);
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});
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}
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Networker.prototype.onDisconnect = function() {
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if(this.gameController) this.gameController.destruct();
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this.gameController = null;
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}
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*/
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Networker.prototype.join = function(channelName){
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this.sendCommand('join', channelName);
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}
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Networker.prototype.sendCommand = function(command, options) {
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var message = ProtocolHelper.encodeCommand(command, options);
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this.socketLink.send(message);
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}
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/*
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Networker.prototype.onJoinSuccess = function(options) {
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this.gameController = new GameController(options.id);
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this.gameController.loadLevel("default.json")
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console.log("Joined " + options.channelName);
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if (options.userIds && options.userIds.length > 0) {
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for(var i = 0; i < options.userIds.length; i++) {
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this.gameController.userJoined(options.userIds[i])
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}
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}
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}
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Networker.prototype.onUserJoined = function(userId) {
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this.gameController.userJoined(userId);
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console.log("User " + userId + " joined");
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}
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Networker.prototype.sendGameCommand = function(command, options) {
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this.sendCommand('gameCommand', ProtocolHelper.assemble(command, options));
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}
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Networker.prototype.onUserLeft = function(userId) {
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this.gameController.userLeft(userId);
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}
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Networker.prototype.processControlCommand = function(command, options) {
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switch(command) {
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case 'joinSuccess':
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this.onJoinSuccess(options);
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break;
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case 'gameCommand':
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for(var gameCommand in options) {
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this.gameController.processGameCommand(gameCommand, options[gameCommand]);
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}
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break;
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case 'userJoined':
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this.onUserJoined(options);
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break;
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case 'userLeft':
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this.onUserLeft(options);
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break;
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default:
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break;
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}
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}
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*/
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return Networker;
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}); |