chuck.js/lib/Chuck/Control/InputControlUnit.js
2012-07-13 22:49:15 +02:00

94 lines
No EOL
2.9 KiB
JavaScript
Executable file

define(["Chuck/Control/InputController", "Chuck/Control/KeyboardInput"], function(InputController, KeyboardInput){
function InputControlUnit(me, clientProcessor) {
this.clientProcessor = clientProcessor;
this.inputController = new InputController(me);
this.keyboardInput = new KeyboardInput(this);
var keys = {
w:87,
a:65,
s:83,
d:68,
up: 38,
left: 37,
down: 40,
right: 39
}
this.init(keys);
}
InputControlUnit.prototype.init = function(keys) {
this.keyboardInput.registerKey(keys.a, 'moveLeft', 'stop', 'moveLeft');
this.keyboardInput.registerKey(keys.left, 'moveLeft', 'stop', 'moveLeft');
this.keyboardInput.registerKey(keys.d, 'moveRight', 'stop', 'moveRight');
this.keyboardInput.registerKey(keys.right, 'moveRight', 'stop', 'moveRight');
this.keyboardInput.registerKey(keys.w, 'jump', 'jumped', 'jumping');
this.keyboardInput.registerKey(keys.up, 'jump', 'jumped', 'jumping');
this.keyboardInput.registerKey(keys.s, 'duck', 'standUp', 'duck');
this.keyboardInput.registerKey(keys.down, 'duck', 'standUp', 'duck');
this.keyboardInput.registerKey(keys.s, 'activateShift', 'activateShift', 'deactivateShift');
this.keyboardInput.registerKey(keys.down, 'activateShift', 'activateShift', 'deactivateShift');
}
InputControlUnit.prototype.moveLeft = function() {
this.inputController.moveLeft();
this.clientProcessor.sendGameCommand('moveLeft');
}
InputControlUnit.prototype.moveRight = function() {
this.inputController.moveRight();
this.clientProcessor.sendGameCommand('moveRight');
}
InputControlUnit.prototype.stop = function() {
this.inputController.stop();
this.clientProcessor.sendGameCommand('stop');
}
InputControlUnit.prototype.jump = function() {
this.inputController.jump();
this.clientProcessor.sendGameCommand('jump');
}
InputControlUnit.prototype.jumped = function() {
this.inputController.jumped();
}
InputControlUnit.prototype.jumping = function() {
this.inputController.jumping();
}
InputControlUnit.prototype.duck = function() {
this.inputController.duck();
this.clientProcessor.sendGameCommand('duck');
}
InputControlUnit.prototype.standUp = function() {
this.inputController.standUp();
}
InputControlUnit.prototype.activateShift = function() {
this.inputController.activateShift();
this.clientProcessor.sendGameCommand('activateShift');
}
InputControlUnit.prototype.deactivateShift = function() {
this.inputController.deactivateShift();
}
InputControlUnit.prototype.update = function() {
this.keyboardInput.update();
}
return InputControlUnit;
});