mirror of
https://github.com/logsol/chuck.js.git
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166 lines
No EOL
5.3 KiB
JavaScript
Executable file
166 lines
No EOL
5.3 KiB
JavaScript
Executable file
var requires = [
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"Game/Client/View/DomController",
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"Lib/Vendor/Three",
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"Game/Config/Settings",
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"Game/Client/View/CameraController"
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];
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define(requires, function (DomController, Three, Settings, CameraController) {
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function ViewController () {
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this.mesh = null;
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this.scene = null;
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this.renderer = null;
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this.cameraController = new CameraController();
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this.movableObjects = [];
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this.init();
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}
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function isWebGlEnabled () {
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try {
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return !! window.WebGLRenderingContext && !! document.createElement( 'canvas' ).getContext( 'experimental-webgl' );
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} catch(e) {
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return false;
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}
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}
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ViewController.prototype.init = function () {
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var self = this;
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var rendererOptions = {
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antialias: false,
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preserveDrawingBuffer: true
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};
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//if(isWebGlEnabled()) {
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this.renderer = new Three.WebGLRenderer(rendererOptions);
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//} else {
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//this.renderer = new Three.CanvasRenderer(rendererOptions);
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//}
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this.renderer.setClearColor("#333333", 1);
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this.renderer.setSize(Settings.STAGE_WIDTH, Settings.STAGE_HEIGHT);
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DomController.setCanvas(this.renderer.domElement);
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if(Settings.DEBUG_MODE) {
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DomController.createDebugCanvas();
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}
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this.scene = new Three.Scene();
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this.scene.add(this.cameraController.getCamera());
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var ambientLight = new Three.AmbientLight(0xffffff);
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this.scene.add(ambientLight);
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//var directionalLight = new Three.DirectionalLight(0xffffff);
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//directionalLight.position.set(1, 0, 10).normalize();
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//this.scene.add(directionalLight);
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//this.createMesh(100, 100, 100, 100, 'static/img/100.png', function (mesh) {
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// self.mesh = mesh;
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// self.scene.add(mesh);
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//});
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}
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ViewController.prototype.loadPlayerMesh = function(player) {
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};
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ViewController.prototype.loadMeshes = function(objects) {
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var self = this;
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for (var i = 0; i < objects.length; i++) {
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(function() {
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var o = objects[i];
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var x = o.x * Settings.TILE_SIZE;
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var y = (-o.y) * Settings.TILE_SIZE;
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var r = o.r ? o.r : 0;
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var rad = 0.5 * Math.PI * -r;
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var material = self.tileAtPositionExists(objects, o.x, o.y -1) ? "Soil" : "GrassSoil";
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self.createMesh(Settings.TILE_SIZE, Settings.TILE_SIZE, x, y, 'static/img/Tiles/' + material + '/' + o.s + '' + o.r + '.gif', function(mesh) {
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self.scene.add(mesh);
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//console.log("img height:", mesh.material.map.image.height);
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//mesh.rotation.z = rad;
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});
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})();
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};
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};
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ViewController.prototype.tileAtPositionExists = function(objects, x, y) {
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for (var i = 0; i < objects.length; i++) {
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var o = objects[i];
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if(o.x == x && o.y == y) return true;
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}
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return false;
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};
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ViewController.prototype.render = function () {
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if(this.me) {
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var pos = this.me.getDoll().getBody().GetPosition();
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this.cameraController.setPosition(pos.x * Settings.RATIO, -(pos.y * Settings.RATIO));
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}
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for (var i = 0; i < this.movableObjects.length; i++) {
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var obj = this.movableObjects[i];
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var pos = obj.player.getDoll().getBody().GetPosition();
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obj.mesh.position.x = pos.x * Settings.RATIO;
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obj.mesh.position.y = -pos.y * Settings.RATIO + 21;
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}
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this.renderer.render(this.scene, this.cameraController.getCamera());
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}
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ViewController.prototype.createMesh = function (width, height, x, y, imgPath, callback) {
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var mesh;
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var material = new Three.MeshLambertMaterial({
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map: Three.ImageUtils.loadTexture(imgPath, new THREE.UVMapping(), function(){
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callback(mesh);
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}),
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transparent: true
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});
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mesh = new Three.Mesh(new Three.PlaneGeometry(width, height), material);
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mesh.overdraw = true;
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mesh.position.x = x;
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mesh.position.y = y;
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}
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ViewController.prototype.setMe = function(player) {
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this.me = player;
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};
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ViewController.prototype.addPlayer = function(player) {
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var self = this;
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var mesh = null;
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var pos = player.getDoll().getBody().GetPosition();
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var size = {w:10, h:42};
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var callback = function(mesh) {
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self.scene.add(mesh);
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self.movableObjects.push({
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player: player,
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mesh: mesh
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});
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}
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this.createMesh(size.w, size.h, pos.x, pos.y, "static/img/Characters/Chuck/chuck.png", callback);
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};
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ViewController.prototype.removPlayer = function(player) {
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for (var i = 0; i < this.movableObjects.length; i++) {
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var o = this.movableObjects[i];
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if(o.player == player) {
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this.scene.remove(o.mesh);
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}
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};
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};
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return ViewController;
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}); |