461 lines
14 KiB
Markdown
461 lines
14 KiB
Markdown
# Generators
|
|
|
|
Regular functions return only one, single value (or nothing).
|
|
|
|
Generators can return ("yield") multiple values, one after another, on-demand. They work great with [iterables](info:iterable), allowing to create data streams with ease.
|
|
|
|
## Generator functions
|
|
|
|
To create a generator, we need a special syntax construct: `function*`, so-called "generator function".
|
|
|
|
It looks like this:
|
|
|
|
```js
|
|
function* generateSequence() {
|
|
yield 1;
|
|
yield 2;
|
|
return 3;
|
|
}
|
|
```
|
|
|
|
Generator functions behave differently from regular ones. When such function is called, it doesn't run its code. Instead it returns a special object, called "generator object", to manage the execution.
|
|
|
|
Here, take a look:
|
|
|
|
```js run
|
|
function* generateSequence() {
|
|
yield 1;
|
|
yield 2;
|
|
return 3;
|
|
}
|
|
|
|
// "generator function" creates "generator object"
|
|
let generator = generateSequence();
|
|
*!*
|
|
alert(generator); // [object Generator]
|
|
*/!*
|
|
```
|
|
|
|
The function code execution hasn't started yet:
|
|
|
|

|
|
|
|
The main method of a generator is `next()`. When called, it runs the execution till the nearest `yield <value>` statement (`value` can be omitted, then it's `undefined`). Then the function execution pauses, and the yielded `value` is returned to the outer code.
|
|
|
|
The result of `next()` is always an object with two properties:
|
|
- `value`: the yielded value.
|
|
- `done`: `true` if the function code has finished, otherwise `false`.
|
|
|
|
For instance, here we create the generator and get its first yielded value:
|
|
|
|
```js run
|
|
function* generateSequence() {
|
|
yield 1;
|
|
yield 2;
|
|
return 3;
|
|
}
|
|
|
|
let generator = generateSequence();
|
|
|
|
*!*
|
|
let one = generator.next();
|
|
*/!*
|
|
|
|
alert(JSON.stringify(one)); // {value: 1, done: false}
|
|
```
|
|
|
|
As of now, we got the first value only, and the function execution is on the second line:
|
|
|
|

|
|
|
|
Let's call `generator.next()` again. It resumes the code execution and returns the next `yield`:
|
|
|
|
```js
|
|
let two = generator.next();
|
|
|
|
alert(JSON.stringify(two)); // {value: 2, done: false}
|
|
```
|
|
|
|

|
|
|
|
And, if we call it the third time, then the execution reaches `return` statement that finishes the function:
|
|
|
|
```js
|
|
let three = generator.next();
|
|
|
|
alert(JSON.stringify(three)); // {value: 3, *!*done: true*/!*}
|
|
```
|
|
|
|

|
|
|
|
Now the generator is done. We should see it from `done:true` and process `value:3` as the final result.
|
|
|
|
New calls `generator.next()` don't make sense any more. If we do them, they return the same object: `{done: true}`.
|
|
|
|
```smart header="`function* f(…)` or `function *f(…)`?"
|
|
Both syntaxes are correct.
|
|
|
|
But usually the first syntax is preferred, as the star `*` denotes that it's a generator function, it describes the kind, not the name, so it should stick with the `function` keyword.
|
|
```
|
|
|
|
## Generators are iterable
|
|
|
|
As you probably already guessed looking at the `next()` method, generators are [iterable](info:iterable).
|
|
|
|
We can get loop over values by `for..of`:
|
|
|
|
```js run
|
|
function* generateSequence() {
|
|
yield 1;
|
|
yield 2;
|
|
return 3;
|
|
}
|
|
|
|
let generator = generateSequence();
|
|
|
|
for(let value of generator) {
|
|
alert(value); // 1, then 2
|
|
}
|
|
```
|
|
|
|
Looks a lot nicer than calling `.next().value`, right?
|
|
|
|
...But please note: the example above shows `1`, then `2`, and that's all. It doesn't show `3`!
|
|
|
|
It's because `for..of` iteration ignores the last `value`, when `done: true`. So, if we want all results to be shown by `for..of`, we must return them with `yield`:
|
|
|
|
```js run
|
|
function* generateSequence() {
|
|
yield 1;
|
|
yield 2;
|
|
*!*
|
|
yield 3;
|
|
*/!*
|
|
}
|
|
|
|
let generator = generateSequence();
|
|
|
|
for(let value of generator) {
|
|
alert(value); // 1, then 2, then 3
|
|
}
|
|
```
|
|
|
|
As generators are iterable, we can call all related functionality, e.g. the spread operator `...`:
|
|
|
|
```js run
|
|
function* generateSequence() {
|
|
yield 1;
|
|
yield 2;
|
|
yield 3;
|
|
}
|
|
|
|
let sequence = [0, ...generateSequence()];
|
|
|
|
alert(sequence); // 0, 1, 2, 3
|
|
```
|
|
|
|
In the code above, `...generateSequence()` turns the iterable generator object into array of items (read more about the spread operator in the chapter [](info:rest-parameters-spread-operator#spread-operator))
|
|
|
|
## Using generators for iterables
|
|
|
|
Some time ago, in the chapter [](info:iterable) we created an iterable `range` object that returns values `from..to`.
|
|
|
|
Here, let's remember the code:
|
|
|
|
```js run
|
|
let range = {
|
|
from: 1,
|
|
to: 5,
|
|
|
|
// for..of range calls this method once in the very beginning
|
|
[Symbol.iterator]() {
|
|
// ...it returns the iterator object:
|
|
// onward, for..of works only with that object, asking it for next values
|
|
return {
|
|
current: this.from,
|
|
last: this.to,
|
|
|
|
// next() is called on each iteration by the for..of loop
|
|
next() {
|
|
// it should return the value as an object {done:.., value :...}
|
|
if (this.current <= this.last) {
|
|
return { done: false, value: this.current++ };
|
|
} else {
|
|
return { done: true };
|
|
}
|
|
}
|
|
};
|
|
}
|
|
};
|
|
|
|
// iteration over range returns numbers from range.from to range.to
|
|
alert([...range]); // 1,2,3,4,5
|
|
```
|
|
|
|
We can use a generator function for iteration by providing it as `Symbol.iterator`.
|
|
|
|
Here's the same `range`, but much more compact:
|
|
|
|
```js run
|
|
let range = {
|
|
from: 1,
|
|
to: 5,
|
|
|
|
*[Symbol.iterator]() { // a shorthand for [Symbol.iterator]: function*()
|
|
for(let value = this.from; value <= this.to; value++) {
|
|
yield value;
|
|
}
|
|
}
|
|
};
|
|
|
|
alert( [...range] ); // 1,2,3,4,5
|
|
```
|
|
|
|
That works, because `range[Symbol.iterator]()` now returns a generator, and generator methods are exactly what `for..of` expects:
|
|
- it has `.next()` method
|
|
- that returns values in the form `{value: ..., done: true/false}`
|
|
|
|
That's not a coincidence, of course. Generators were added to JavaScript language with iterators in mind, to implement them easier.
|
|
|
|
The variant with a generator is much more concise than the original iterable code of `range`, and keeps the same functionality.
|
|
|
|
```smart header="Generators may generate values forever"
|
|
In the examples above we generated finite sequences, but we can also make a generator that yields values forever. For instance, an unending sequence of pseudo-random numbers.
|
|
|
|
That surely would require a `break` (or `return`) in `for..of` over such generator, otherwise the loop would repeat forever and hang.
|
|
```
|
|
|
|
## Generator composition
|
|
|
|
Generator composition is a special feature of generators that allows to transparently "embed" generators in each other.
|
|
|
|
For instance, we have a function that generates a sequence of numbers:
|
|
|
|
```js
|
|
function* generateSequence(start, end) {
|
|
for (let i = start; i <= end; i++) yield i;
|
|
}
|
|
```
|
|
|
|
Now we'd like to reuse it for generation of a more complex sequence:
|
|
- first, digits `0..9` (with character codes 48..57),
|
|
- followed by alphabet letters `A..Z` (character codes 65..90)
|
|
- followed by uppercased letters `a..z` (character codes 97..122)
|
|
|
|
We can use this sequence e.g. to create passwords by selecting characters from it (could add syntax characters as well), but let's generate it first.
|
|
|
|
In a regular function, to combine results from multiple other functions, we call them, store the results, and then join at the end.
|
|
|
|
For generators, there's a special `yield*` syntax to "embed" (compose) one generator into another.
|
|
|
|
The composed generator:
|
|
|
|
```js run
|
|
function* generateSequence(start, end) {
|
|
for (let i = start; i <= end; i++) yield i;
|
|
}
|
|
|
|
function* generatePasswordCodes() {
|
|
|
|
*!*
|
|
// 0..9
|
|
yield* generateSequence(48, 57);
|
|
|
|
// A..Z
|
|
yield* generateSequence(65, 90);
|
|
|
|
// a..z
|
|
yield* generateSequence(97, 122);
|
|
*/!*
|
|
|
|
}
|
|
|
|
let str = '';
|
|
|
|
for(let code of generatePasswordCodes()) {
|
|
str += String.fromCharCode(code);
|
|
}
|
|
|
|
alert(str); // 0..9A..Za..z
|
|
```
|
|
|
|
The `yield*` directive *delegates* the execution to another generator. This term means that `yield* gen` iterates over the generator `gen` and transparently forwards its yields outside. As if the values were yielded by the outer generator.
|
|
|
|
The result is the same as if we inlined the code from nested generators:
|
|
|
|
```js run
|
|
function* generateSequence(start, end) {
|
|
for (let i = start; i <= end; i++) yield i;
|
|
}
|
|
|
|
function* generateAlphaNum() {
|
|
|
|
*!*
|
|
// yield* generateSequence(48, 57);
|
|
for (let i = 48; i <= 57; i++) yield i;
|
|
|
|
// yield* generateSequence(65, 90);
|
|
for (let i = 65; i <= 90; i++) yield i;
|
|
|
|
// yield* generateSequence(97, 122);
|
|
for (let i = 97; i <= 122; i++) yield i;
|
|
*/!*
|
|
|
|
}
|
|
|
|
let str = '';
|
|
|
|
for(let code of generateAlphaNum()) {
|
|
str += String.fromCharCode(code);
|
|
}
|
|
|
|
alert(str); // 0..9A..Za..z
|
|
```
|
|
|
|
A generator composition is a natural way to insert a flow of one generator into another. It doesn't use extra memory to store intermediate results.
|
|
|
|
## "yield" is a two-way road
|
|
|
|
Till this moment, generators were similar to iterable objects, with a special syntax to generate values. But in fact they are much more powerful and flexible.
|
|
|
|
That's because `yield` is a two-way road: it not only returns the result outside, but also can pass the value inside the generator.
|
|
|
|
To do so, we should call `generator.next(arg)`, with an argument. That argument becomes the result of `yield`.
|
|
|
|
Let's see an example:
|
|
|
|
```js run
|
|
function* gen() {
|
|
*!*
|
|
// Pass a question to the outer code and wait for an answer
|
|
let result = yield "2 + 2 = ?"; // (*)
|
|
*/!*
|
|
|
|
alert(result);
|
|
}
|
|
|
|
let generator = gen();
|
|
|
|
let question = generator.next().value; // <-- yield returns the value
|
|
|
|
generator.next(4); // --> pass the result into the generator
|
|
```
|
|
|
|

|
|
|
|
1. The first call `generator.next()` is always without an argument. It starts the execution and returns the result of the first `yield "2+2=?"`. At this point the generator pauses the execution (still on that line).
|
|
2. Then, as shown at the picture above, the result of `yield` gets into the `question` variable in the calling code.
|
|
3. On `generator.next(4)`, the generator resumes, and `4` gets in as the result: `let result = 4`.
|
|
|
|
Please note, the outer code does not have to immediately call`next(4)`. It may take time. That's not a problem: the generator will wait.
|
|
|
|
For instance:
|
|
|
|
```js
|
|
// resume the generator after some time
|
|
setTimeout(() => generator.next(4), 1000);
|
|
```
|
|
|
|
As we can see, unlike regular functions, a generator and the calling code can exchange results by passing values in `next/yield`.
|
|
|
|
To make things more obvious, here's another example, with more calls:
|
|
|
|
```js run
|
|
function* gen() {
|
|
let ask1 = yield "2 + 2 = ?";
|
|
|
|
alert(ask1); // 4
|
|
|
|
let ask2 = yield "3 * 3 = ?"
|
|
|
|
alert(ask2); // 9
|
|
}
|
|
|
|
let generator = gen();
|
|
|
|
alert( generator.next().value ); // "2 + 2 = ?"
|
|
|
|
alert( generator.next(4).value ); // "3 * 3 = ?"
|
|
|
|
alert( generator.next(9).done ); // true
|
|
```
|
|
|
|
The execution picture:
|
|
|
|

|
|
|
|
1. The first `.next()` starts the execution... It reaches the first `yield`.
|
|
2. The result is returned to the outer code.
|
|
3. The second `.next(4)` passes `4` back to the generator as the result of the first `yield`, and resumes the execution.
|
|
4. ...It reaches the second `yield`, that becomes the result of the generator call.
|
|
5. The third `next(9)` passes `9` into the generator as the result of the second `yield` and resumes the execution that reaches the end of the function, so `done: true`.
|
|
|
|
It's like a "ping-pong" game. Each `next(value)` (excluding the first one) passes a value into the generator, that becomes the result of the current `yield`, and then gets back the result of the next `yield`.
|
|
|
|
## generator.throw
|
|
|
|
As we observed in the examples above, the outer code may pass a value into the generator, as the result of `yield`.
|
|
|
|
...But it can also initiate (throw) an error there. That's natural, as an error is a kind of result.
|
|
|
|
To pass an error into a `yield`, we should call `generator.throw(err)`. In that case, the `err` is thrown in the line with that `yield`.
|
|
|
|
For instance, here the yield of `"2 + 2 = ?"` leads to an error:
|
|
|
|
```js run
|
|
function* gen() {
|
|
try {
|
|
let result = yield "2 + 2 = ?"; // (1)
|
|
|
|
alert("The execution does not reach here, because the exception is thrown above");
|
|
} catch(e) {
|
|
alert(e); // shows the error
|
|
}
|
|
}
|
|
|
|
let generator = gen();
|
|
|
|
let question = generator.next().value;
|
|
|
|
*!*
|
|
generator.throw(new Error("The answer is not found in my database")); // (2)
|
|
*/!*
|
|
```
|
|
|
|
The error, thrown into the generator at the line `(2)` leads to an exception in the line `(1)` with `yield`. In the example above, `try..catch` catches it and shows.
|
|
|
|
If we don't catch it, then just like any exception, it "falls out" the generator into the calling code.
|
|
|
|
The current line of the calling code is the line with `generator.throw`, labelled as `(2)`. So we can catch it here, like this:
|
|
|
|
```js run
|
|
function* generate() {
|
|
let result = yield "2 + 2 = ?"; // Error in this line
|
|
}
|
|
|
|
let generator = generate();
|
|
|
|
let question = generator.next().value;
|
|
|
|
*!*
|
|
try {
|
|
generator.throw(new Error("The answer is not found in my database"));
|
|
} catch(e) {
|
|
alert(e); // shows the error
|
|
}
|
|
*/!*
|
|
```
|
|
|
|
If we don't catch the error there, then, as usual, it falls through to the outer calling code (if any) and, if uncaught, kills the script.
|
|
|
|
## Summary
|
|
|
|
- Generators are created by generator functions `function* f(…) {…}`.
|
|
- Inside generators (only) there exists a `yield` operator.
|
|
- The outer code and the generator may exchange results via `next/yield` calls.
|
|
|
|
In modern JavaScript, generators are rarely used. But sometimes they come in handy, because the ability of a function to exchange data with the calling code during the execution is quite unique. And, surely, they are great for making iterable objects.
|
|
|
|
Also, in the next chapter we'll learn async generators, which are used to read streams of asynchronously generated data (e.g paginated fetches over a network) in `for await ... of` loop.
|
|
|
|
In web-programming we often work with streamed data, so that's another very important use case.
|