557 lines
15 KiB
Markdown
557 lines
15 KiB
Markdown
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# Class inheritance
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Let's say we have two classes.
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`Animal`:
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```js
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class Animal {
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constructor(name) {
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this.speed = 0;
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this.name = name;
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}
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run(speed) {
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this.speed += speed;
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alert(`${this.name} runs with speed ${this.speed}.`);
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}
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stop() {
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this.speed = 0;
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alert(`${this.name} stands still.`);
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}
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}
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let animal = new Animal("My animal");
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```
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...And `Rabbit`:
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```js
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class Rabbit {
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constructor(name) {
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this.name = name;
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}
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hide() {
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alert(`${this.name} hides!`);
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}
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}
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let rabbit = new Rabbit("My rabbit");
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```
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Right now they are fully independent.
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But we'd want `Rabbit` to extend `Animal`. In other words, rabbits should be based on animals, have access to methods of `Animal` and extend them with its own methods.
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To inherit from another class, we should specify `"extends"` and the parent class before the braces `{..}`.
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Here `Rabbit` inherits from `Animal`:
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```js run
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class Animal {
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constructor(name) {
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this.speed = 0;
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this.name = name;
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}
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run(speed) {
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this.speed += speed;
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alert(`${this.name} runs with speed ${this.speed}.`);
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}
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stop() {
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this.speed = 0;
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alert(`${this.name} stands still.`);
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}
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}
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// Inherit from Animal by specifying "extends Animal"
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*!*
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class Rabbit extends Animal {
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*/!*
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hide() {
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alert(`${this.name} hides!`);
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}
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}
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let rabbit = new Rabbit("White Rabbit");
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rabbit.run(5); // White Rabbit runs with speed 5.
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rabbit.hide(); // White Rabbit hides!
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```
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Now the `Rabbit` code became a bit shorter, as it uses `Animal` constructor by default, and it also can `run`, as animals do.
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Internally, `extends` keyword adds `[[Prototype]]` reference from `Rabbit.prototype` to `Animal.prototype`:
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So, if a method is not found in `Rabbit.prototype`, JavaScript takes it from `Animal.prototype`.
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As we can recall from the chapter <info:native-prototypes>, JavaScript uses prototypal inheritance for build-in objects. E.g. `Date.prototype.[[Prototype]]` is `Object.prototype`, so dates have generic object methods.
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````smart header="Any expression is allowed after `extends`"
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Class syntax allows to specify not just a class, but any expression after `extends`.
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For instance, a function call that generates the parent class:
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```js run
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function f(phrase) {
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return class {
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sayHi() { alert(phrase) }
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}
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}
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*!*
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class User extends f("Hello") {}
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*/!*
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new User().sayHi(); // Hello
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```
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Here `class User` inherits from the result of `f("Hello")`.
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That may be useful for advanced programming patterns when we use functions to generate classes depending on many conditions and can inherit from them.
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````
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## Overriding a method
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Now let's move forward and override a method. As of now, `Rabbit` inherits the `stop` method that sets `this.speed = 0` from `Animal`.
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If we specify our own `stop` in `Rabbit`, then it will be used instead:
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```js
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class Rabbit extends Animal {
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stop() {
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// ...this will be used for rabbit.stop()
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}
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}
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```
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...But usually we don't want to totally replace a parent method, but rather to build on top of it, tweak or extend its functionality. We do something in our method, but call the parent method before/after it or in the process.
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Classes provide `"super"` keyword for that.
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- `super.method(...)` to call a parent method.
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- `super(...)` to call a parent constructor (inside our constructor only).
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For instance, let our rabbit autohide when stopped:
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```js run
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class Animal {
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constructor(name) {
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this.speed = 0;
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this.name = name;
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}
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run(speed) {
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this.speed += speed;
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alert(`${this.name} runs with speed ${this.speed}.`);
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}
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stop() {
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this.speed = 0;
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alert(`${this.name} stands still.`);
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}
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}
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class Rabbit extends Animal {
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hide() {
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alert(`${this.name} hides!`);
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}
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*!*
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stop() {
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super.stop(); // call parent stop
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this.hide(); // and then hide
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}
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*/!*
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}
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let rabbit = new Rabbit("White Rabbit");
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rabbit.run(5); // White Rabbit runs with speed 5.
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rabbit.stop(); // White Rabbit stands still. White rabbit hides!
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```
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Now `Rabbit` has the `stop` method that calls the parent `super.stop()` in the process.
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````smart header="Arrow functions have no `super`"
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As was mentioned in the chapter <info:arrow-functions>, arrow functions do not have `super`.
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If accessed, it's taken from the outer function. For instance:
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```js
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class Rabbit extends Animal {
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stop() {
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setTimeout(() => super.stop(), 1000); // call parent stop after 1sec
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}
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}
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```
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The `super` in the arrow function is the same as in `stop()`, so it works as intended. If we specified a "regular" function here, there would be an error:
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```js
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// Unexpected super
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setTimeout(function() { super.stop() }, 1000);
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```
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````
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## Overriding constructor
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With constructors it gets a little bit tricky.
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Till now, `Rabbit` did not have its own `constructor`.
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According to the [specification](https://tc39.github.io/ecma262/#sec-runtime-semantics-classdefinitionevaluation), if a class extends another class and has no `constructor`, then the following "empty" `constructor` is generated:
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```js
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class Rabbit extends Animal {
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// generated for extending classes without own constructors
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*!*
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constructor(...args) {
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super(...args);
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}
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*/!*
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}
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```
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As we can see, it basically calls the parent `constructor` passing it all the arguments. That happens if we don't write a constructor of our own.
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Now let's add a custom constructor to `Rabbit`. It will specify the `earLength` in addition to `name`:
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```js run
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class Animal {
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constructor(name) {
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this.speed = 0;
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this.name = name;
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}
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// ...
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}
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class Rabbit extends Animal {
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*!*
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constructor(name, earLength) {
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this.speed = 0;
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this.name = name;
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this.earLength = earLength;
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}
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*/!*
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// ...
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}
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*!*
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// Doesn't work!
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let rabbit = new Rabbit("White Rabbit", 10); // Error: this is not defined.
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*/!*
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```
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Whoops! We've got an error. Now we can't create rabbits. What went wrong?
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The short answer is: constructors in inheriting classes must call `super(...)`, and (!) do it before using `this`.
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...But why? What's going on here? Indeed, the requirement seems strange.
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Of course, there's an explanation. Let's get into details, so you'd really understand what's going on.
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In JavaScript, there's a distinction between a "constructor function of an inheriting class" and all others. In an inheriting class, the corresponding constructor function is labelled with a special internal property `[[ConstructorKind]]:"derived"`.
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The difference is:
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- When a normal constructor runs, it creates an empty object and assigns it to `this`.
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- But when a derived constructor runs, it doesn't do this. It expects the parent constructor to do this job.
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So if we're making a constructor of our own, then we must call `super`, because otherwise the object for `this` won't be created. And we'll get an error.
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For `Rabbit` constructor to work, it needs to call `super()` before using `this`, like here:
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```js run
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class Animal {
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constructor(name) {
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this.speed = 0;
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this.name = name;
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}
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// ...
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}
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class Rabbit extends Animal {
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constructor(name, earLength) {
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*!*
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super(name);
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*/!*
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this.earLength = earLength;
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}
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// ...
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}
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*!*
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// now fine
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let rabbit = new Rabbit("White Rabbit", 10);
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alert(rabbit.name); // White Rabbit
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alert(rabbit.earLength); // 10
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*/!*
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```
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## Super: internals, [[HomeObject]]
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```warn header="Advanced information"
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If you're reading the tutorial for the first time - this section may be skipped.
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It's about the internal mechanisms behind inheritance and `super`.
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```
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Let's get a little deeper under the hood of `super`. We'll see some interesting things by the way.
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First to say, from all that we've learned till now, it's impossible for `super` to work at all!
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Yeah, indeed, let's ask ourselves, how it should technically work? When an object method runs, it gets the current object as `this`. If we call `super.method()` then, the engine needs to get the `method` from the prototype of the current object. But how?
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The task may seem simple, but it isn't. The engine knows the current object `this`, so it could get the parent `method` as `this.__proto__.method`. Unfortunately, such a "naive" solution won't work.
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Let's demonstrate the problem. Without classes, using plain objects for the sake of simplicity.
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You may skip this part and go below to the `[[HomeObject]]` subsection if you don't want to know the details. That won't harm. Or read on if you're interested in understanding things in-depth.
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In the example below, `rabbit.__proto__ = animal`. Now let's try: in `rabbit.eat()` we'll call `animal.eat()`, using `this.__proto__`:
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```js run
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let animal = {
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name: "Animal",
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eat() {
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alert(`${this.name} eats.`);
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}
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};
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let rabbit = {
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__proto__: animal,
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name: "Rabbit",
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eat() {
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*!*
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// that's how super.eat() could presumably work
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this.__proto__.eat.call(this); // (*)
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*/!*
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}
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};
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rabbit.eat(); // Rabbit eats.
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```
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At the line `(*)` we take `eat` from the prototype (`animal`) and call it in the context of the current object. Please note that `.call(this)` is important here, because a simple `this.__proto__.eat()` would execute parent `eat` in the context of the prototype, not the current object.
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And in the code above it actually works as intended: we have the correct `alert`.
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Now let's add one more object to the chain. We'll see how things break:
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```js run
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let animal = {
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name: "Animal",
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eat() {
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alert(`${this.name} eats.`);
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}
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};
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let rabbit = {
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__proto__: animal,
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eat() {
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// ...bounce around rabbit-style and call parent (animal) method
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this.__proto__.eat.call(this); // (*)
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}
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};
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let longEar = {
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__proto__: rabbit,
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eat() {
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// ...do something with long ears and call parent (rabbit) method
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this.__proto__.eat.call(this); // (**)
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}
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};
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*!*
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longEar.eat(); // Error: Maximum call stack size exceeded
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*/!*
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```
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The code doesn't work anymore! We can see the error trying to call `longEar.eat()`.
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It may be not that obvious, but if we trace `longEar.eat()` call, then we can see why. In both lines `(*)` and `(**)` the value of `this` is the current object (`longEar`). That's essential: all object methods get the current object as `this`, not a prototype or something.
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So, in both lines `(*)` and `(**)` the value of `this.__proto__` is exactly the same: `rabbit`. They both call `rabbit.eat` without going up the chain in the endless loop.
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Here's the picture of what happens:
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1. Inside `longEar.eat()`, the line `(**)` calls `rabbit.eat` providing it with `this=longEar`.
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```js
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// inside longEar.eat() we have this = longEar
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this.__proto__.eat.call(this) // (**)
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// becomes
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longEar.__proto__.eat.call(this)
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// that is
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rabbit.eat.call(this);
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```
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2. Then in the line `(*)` of `rabbit.eat`, we'd like to pass the call even higher in the chain, but `this=longEar`, so `this.__proto__.eat` is again `rabbit.eat`!
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```js
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// inside rabbit.eat() we also have this = longEar
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this.__proto__.eat.call(this) // (*)
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// becomes
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longEar.__proto__.eat.call(this)
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// or (again)
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rabbit.eat.call(this);
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```
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3. ...So `rabbit.eat` calls itself in the endless loop, because it can't ascend any further.
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The problem can't be solved by using `this` alone.
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### `[[HomeObject]]`
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To provide the solution, JavaScript adds one more special internal property for functions: `[[HomeObject]]`.
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When a function is specified as a class or object method, its `[[HomeObject]]` property becomes that object.
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Then `super` uses it to resolve the parent prototype and its methods.
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Let's see how it works, first with plain objects:
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```js run
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let animal = {
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name: "Animal",
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eat() { // animal.eat.[[HomeObject]] == animal
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alert(`${this.name} eats.`);
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}
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};
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let rabbit = {
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__proto__: animal,
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name: "Rabbit",
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eat() { // rabbit.eat.[[HomeObject]] == rabbit
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super.eat();
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}
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};
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let longEar = {
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__proto__: rabbit,
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name: "Long Ear",
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eat() { // longEar.eat.[[HomeObject]] == longEar
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super.eat();
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}
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};
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*!*
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// works correctly
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longEar.eat(); // Long Ear eats.
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*/!*
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```
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It works as intended, due to `[[HomeObject]]` mechanics. A method, such as `longEar.eat`, knows its `[[HomeObject]]` and takes the parent method from its prototype. Without any use of `this`.
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### Methods are not "free"
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As we've known before, generally functions are "free", not bound to objects in JavaScript. So they can be copied between objects and called with another `this`.
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The very existance of `[[HomeObject]]` violates that principle, because methods remember their objects. `[[HomeObject]]` can't be changed, so this bond is forever.
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The only place in the language where `[[HomeObject]]` is used -- is `super`. So, if a method does not use `super`, then we can still consider it free and copy between objects. But with `super` things may go wrong.
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Here's the demo of a wrong `super` result after copying:
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```js run
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let animal = {
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sayHi() {
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console.log(`I'm an animal`);
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}
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};
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// rabbit inherits from animal
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let rabbit = {
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__proto__: animal,
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sayHi() {
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super.sayHi();
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}
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};
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let plant = {
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sayHi() {
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console.log("I'm a plant");
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}
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};
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// tree inherits from plant
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let tree = {
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__proto__: plant,
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*!*
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sayHi: rabbit.sayHi // (*)
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*/!*
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};
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*!*
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tree.sayHi(); // I'm an animal (?!?)
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*/!*
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```
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A call to `tree.sayHi()` shows "I'm an animal". Definitevely wrong.
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The reason is simple:
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- In the line `(*)`, the method `tree.sayHi` was copied from `rabbit`. Maybe we just wanted to avoid code duplication?
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- Its `[[HomeObject]]` is `rabbit`, as it was created in `rabbit`. There's no way to change `[[HomeObject]]`.
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- The code of `tree.sayHi()` has `super.sayHi()` inside. It goes up from `rabbit` and takes the method from `animal`.
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Here's the diagram of what happens:
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### Methods, not function properties
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`[[HomeObject]]` is defined for methods both in classes and in plain objects. But for objects, methods must be specified exactly as `method()`, not as `"method: function()"`.
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The difference may be non-essential for us, but it's important for JavaScript.
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In the example below a non-method syntax is used for comparison. `[[HomeObject]]` property is not set and the inheritance doesn't work:
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```js run
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let animal = {
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eat: function() { // should be the short syntax: eat() {...}
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// ...
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}
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};
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let rabbit = {
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__proto__: animal,
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eat: function() {
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super.eat();
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}
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};
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*!*
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rabbit.eat(); // Error calling super (because there's no [[HomeObject]])
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*/!*
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```
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## Summary
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1. To extend a class: `class Child extends Parent`:
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- That means `Child.prototype.__proto__` will be `Parent.prototype`, so methods are inherited.
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2. When overriding a constructor:
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- We must call parent constructor as `super()` in `Child` constructor before using `this`.
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3. When overriding another method:
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- We can use `super.method()` in a `Child` method to call `Parent` method.
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4. Internals:
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- Methods remember their class/object in the internal `[[HomeObject]]` property. That's how `super` resolves parent methods.
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- So it's not safe to copy a method with `super` from one object to another.
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Also:
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- Arrow functions don't have own `this` or `super`, so they transparently fit into the surrounding context.
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