en.javascript.info/1-js/09-classes/02-class/article.md
2019-03-05 18:44:28 +03:00

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# Classes
The "class" construct allows to define prototype-based classes with a clean, nice-looking syntax. It also introduces new great features, useful for object-oriented programming.
## The "class" syntax
The `class` syntax is versatile, we'll start with a simple example first.
Here's a prototype-based class `User`:
```js run
function User(name) {
this.name = name;
}
User.prototype.sayHi = function() {
alert(this.name);
}
let user = new User("John");
user.sayHi();
```
...And that's the same using `class` syntax:
```js run
class User {
constructor(name) {
this.name = name;
}
sayHi() {
alert(this.name);
}
}
let user = new User("John");
user.sayHi();
```
It's easy to see that the two examples are alike. Just please note that methods in a class do not have a comma between them. Novice developers sometimes forget it and put a comma between class methods, and things don't work. That's not a literal object, but a class syntax.
## What is a class?
So, what exactly is a `class`? We may think that it defines a new language-level entity, but that would be wrong.
In Javascript, a class is a kind of a function.
The definition `class User {...}` create such function and puts the methods into `User.prototype`. So the structure is similar.
Here's the code to dig into the class and see that:
```js run
class User {
constructor(name) { this.name = name; }
sayHi() { alert(this.name); }
}
*!*
// proof: User is a function
alert(typeof User); // function
*/!*
*!*
// proof: User is the "constructor" function
*/!*
alert(User === User.prototype.constructor); // true
*!*
// proof: there are two methods in its "prototype"
*/!*
alert(Object.getOwnPropertyNames(User.prototype)); // constructor, sayHi
```
Here's the illustration of what `class User` creates:
![](class-user.png)
So `class` is a special syntax to define a constructor together with its prototype methods. There are also quite a few additional features here and there, we'll study them later on.
## Class Expression
Just like functions, classes can be defined inside another expression, passed around, returned etc.
Here's a class-returning function ("class factory"):
```js run
function makeClass(phrase) {
*!*
// declare a class and return it
return class {
sayHi() {
alert(phrase);
};
};
*/!*
}
let User = makeClass("Hello");
new User().sayHi(); // Hello
```
That's quite normal if we recall that `class` is just a special form of a function-with-prototype definition.
And, like Named Function Expressions, such classes also may have a name, that is visible inside that class only:
```js run
// "Named Class Expression" (alas, no such term, but that's what's going on)
let User = class *!*MyClass*/!* {
sayHi() {
alert(MyClass); // MyClass is visible only inside the class
}
};
new User().sayHi(); // works, shows MyClass definition
alert(MyClass); // error, MyClass not visible outside of the class
```
## Differences of classes vs functions
Classes have some differences compared to regular functions:
Constructors require `new`
: Unlike a regular function, a class `constructor` can't be called without `new`:
```js run
class User {
constructor() {}
}
alert(typeof User); // function
User(); // Error: Class constructor User cannot be invoked without 'new'
```
Different string output
: If we output it like `alert(User)`, some engines show `"class User..."`, while others show `"function User..."`.
Please don't be confused: the string representation may vary, but that's still a function, there is no separate "class" entity in JavaScript language.
Class methods are non-enumerable
: A class definition sets `enumerable` flag to `false` for all methods in the `"prototype"`. That's good, because if we `for..in` over an object, we usually don't want its class methods.
Classes have a default `constructor() {}`
: If there's no `constructor` in the `class` construct, then an empty function is generated, same as if we had written `constructor() {}`.
Classes always `use strict`
: All code inside the class construct is automatically in strict mode.
## Getters/setters, other shorthands
Classes also include getters/setters, generators, computed properties etc.
Here's an example for `user.name` implemented using `get/set`:
```js run
class User {
constructor(name) {
// invokes the setter
this.name = name;
}
*!*
get name() {
*/!*
return this._name;
}
*!*
set name(value) {
*/!*
if (value.length < 4) {
alert("Name is too short.");
return;
}
this._name = value;
}
}
let user = new User("John");
alert(user.name); // John
user = new User(""); // Name too short.
```
Internally, getters and setters are created on `User.prototype`, like this:
```js
Object.defineProperties(User.prototype, {
name: {
get() {
return this._name
},
set(name) {
// ...
}
}
});
```
Here's an example with computed properties:
```js run
function f() { return "sayHi"; }
class User {
[f()]() {
alert("Hello");
}
}
new User().sayHi();
```
For a generator method, similarly, prepend it with `*`.
## Class properties
```warn header="Old browsers may need a polyfill"
Class-level properties is a recent addition to the language.
```
In the example before, `User` only had methods. Let's add a property:
```js run
class User {
name = "Anonymous";
sayHi() {
alert(`Hello, ${this.name}!`);
}
}
new User().sayHi();
```
The property is not placed into `User.prototype`. Instead, it is created by `new`, separately for every object. So, the property will never be shared between different objects of the same class.
## Summary
The basic class syntax looks like this:
```js
class MyClass {
prop = value;
constructor(...) {
// ...
}
method(...) {}
get something(...) {}
set something(...) {}
[Symbol.iterator]() {}
// ...
}
```
`MyClass` is technically a function, while methods are written to `MyClass.prototype`.
In the next chapters we'll learn more about classes, including inheritance and other features.