9.6 KiB
Object to primitive conversion
In the chapter info:type-conversions we've seen the rules for numeric, string and boolean conversions of primitives.
But we left a gap for objects. Now let's close it. And, in the process, we'll see some built-in methods and the example of a built-in symbol.
[cut]
Where and why?
The process of object to primitive conversion can be customized, here we'll see how to implement our own methods for it. But first, let's see when it happens.
That's because the conversion of an object to primitive value (a number or a string) is a rare thing in practice.
For objects, there's no to-boolean conversion, because all objects are true
in a boolean context. So there are only string and numeric conversions.
For instance, numeric conversion happens in most mathematical functions. But do we run maths on an object as a whole? Rarely the case. It also occurs when we compare an object against a primitive: user > 18
. But should we write like that? What such comparison actually means? Maybe we want to compare 18
against the age of the user
? Then it would be more obvious to write user.age > 18
. And it's easier to read and understand it too.
As for the string conversion... Where does it occur? Usually, when we output an object like alert(obj)
. But alert
and similar ways to show an object are only used for debugging and logging purposes. For real stuff, the output is more complicated. It is usually implemented with special object methods like user.format(...)
or in more advanced ways.
Still, there are still valid reasons why we should know how to-primitive conversion works:
- Simple object-as-string output (
alert
and alike) is useable sometimes. - Many built-in objects implement their own to-primitive conversion, we need to know how to work with that.
- Sometimes an unexpected conversion happens, and we should understand what's going on.
- The final one. There are quizzes and questions on interviews that rely on that knowledge. Looks like people think it's a good sign that person understands JavaScript if he knows type conversions well.
ToPrimitive
When an object is used in the context where a primitive is required, it is converted to primitive using the ToPrimitive
algorithm, thoroughly described in the specification).
That algorithm joins all conversion cases and allows to customize them in a special object method.
When a built-in function (like alert
or mathematical functions) or an operator (like an addition or substraction) get an object as their argument, they initiate the to-primitive conversion using one of 3 so-called "hints":
"string"
- When an operation expects a string, for object-to-string conversions, like:
// output alert(obj); // using object as a property key anotherObj[obj] = 123;
"number"
- When an operation expects a number, for object-to-number conversions, like:
// explicit conversion let num = Number(obj); // maths (except binary plus) let n = +obj; // unary plus let delta = date1 - date2; // less/greater comparison let greater = user1 > user2;
"default"
- Occurs in rare cases when the operator is "not sure" what type to expect.
For instance, binary plus
+
can work both with strings (concatenates them) and numbers (adds them).Or when an object is compared with a string, number or a symbol using
==
, then also the"default"
hint is used.// binary plus let total = car1 + car2; // obj == string/number/symbol if (user == 1) { ... };
Seems right to use that hint for binary addition
+
and equality check==
, because they operate both on strings and numbers. Although, there's some inconsistency here. The greater/less operator<>
can work with both strings and numbers too. Still, it uses "number" hint, not "default". That's for historical reasons.In practice, all built-in objects except for one case (
Date
object, we'll learn it later) implement"default"
conversion the same way as"number"
. And probably we should do the same.
Please note -- there are only three hints. That simple. There is no "boolean" hint (all objects are true
in boolean context) or anything else. And if we treat "default"
and "number"
the same, like most built-ins do, then there are only two conversions.
To do the conversion, JavaScript tries to find and call three object methods:
- Call
obj[Symbol.toPrimitive](hint)
if the method exists, - Otherwise if hint is
"string"
- try
obj.toString()
andobj.valueOf()
, whatever exists.
- try
- Otherwise if hint is
"number"
or"default"
- try
obj.valueOf()
andobj.toString()
, whatever exists.
- try
Symbol.toPrimitive
Let's start from the first method. There's a built-in symbol named Symbol.toPrimitive
that should be used to name the conversion method, like this:
obj[Symbol.toPrimitive] = function(hint) {
// return a primitive value
// hint = one of "string", "number", "default"
}
For instance, here user
object implements it:
let user = {
name: "John",
money: 1000,
[Symbol.toPrimitive](hint) {
alert(`hint: ${hint}`);
return hint == "string" ? `{name: "${this.name}"}` : this.money;
}
};
// conversions demo:
alert(user); // hint: string -> {name: "John"}
alert(+user); // hint: number -> 1000
alert(user + 500); // hint: default -> 1500
As we can see from the code, user
becomes a self-descriptive string or a money amount depending on the conversion. The single method user[Symbol.toPrimitive]
handles all conversion cases.
toString/valueOf
Methods toString
and valueOf
come from ancient times. They are not symbols (symbols did not exist that long ago), but rather "regular" string-named methods. They provide an alternative "old-style" way to implement the conversion.
If there's no Symbol.toPrimitive
then JavaScript tries to find them and try in the order:
toString -> valueOf
for "string" hint.valueOf -> toString
otherwise.
For instance, here user
does the same as above using a combination of toString
and valueOf
:
let user = {
name: "John",
money: 1000,
// for hint="string"
toString() {
return `{name: "${this.name}"}`;
},
// for hint="number" or "default"
valueOf() {
return this.money;
}
};
alert(user); // toString -> {name: "John"}
alert(+user); // valueOf -> 1000
alert(user + 500); // valueOf -> 1500
Often we want a single "catch-all" place to handle all primitive conversions. In this case we can implement toString
only, like this:
let user = {
name: "John",
toString() {
return this.name;
}
};
alert(user); // toString -> John
alert(user + 500); // toString -> John500
In the absense of Symbol.toPrimitive
and valueOf
, toString
will handle all primitive conversions.
ToPrimitive and ToString/ToNumber
The important thing to know about all primitive-conversion methods is that they not necessarily return the "hinted" primitive.
There is no control whether toString()
returns exactly a string, or whether Symbol.toPrimitive
method returns a number for a hint "number".
The only mandatory thing: these methods must return a primitive.
An operation that initiated the conversion gets that primitive, and then continues to work with it, applying further conversions if necessary.
For instance:
-
Mathematical operations (except binary plus) apply
ToNumber
afterToPrimitive
with"number"
hint:let obj = { toString() { // toString handles all ToPrimitive in the absense of other methods return "2"; } }; alert(obj * 2); // 4, ToPrimitive gives "2", then it becomes 2
-
Binary plus first checks if the primitive is a string, and then does concatenation, otherwise performs
ToNumber
and works with numbers.String example:
let obj = { toString() { return "2"; } }; alert(obj + 2); // 22 (ToPrimitive returned string => concatenation)
Number example:
let obj = { toString() { return true; } }; alert(obj + 2); // 3 (ToPrimitive returned boolean, not string => ToNumber)
- If `Symbol.toPrimitive` exists, it *must* return an primitive, otherwise there will be an error.
- Methods `toString` or `valueOf` *should* return a primitive: if any of them returns and object, then it is ignored (like if the method didn't exist). That's the historical behavior.
Summary
The object-to-primitive conversion is called automatically by many built-in functions and operators that expect a primitive as a value.
There are 3 types (hints) of it:
"string"
"number"
"default"
So, operations use the hint depending on what they expect to get. The specification describes explicitly which operator uses which hint. There are very few operators that "don't know what to expect" and use the "default"
hint. Usually for built-in objects it works the same way as "number"
, so in practice the last two are often merged together.
The conversion algorithm is:
- Call
obj[Symbol.toPrimitive](hint)
if the method exists, - Otherwise if hint is
"string"
- try
obj.toString()
andobj.valueOf()
, whatever exists.
- try
- Otherwise if hint is
"number"
or"default"
- try
obj.valueOf()
andobj.toString()
, whatever exists.
- try
In practice, it's often enough to implement only obj.toString()
as a "catch-all" method for all conversions that returns a "human-readable" representation of an object, for logging or debugging purposes.