en.javascript.info/1-js/09-classes/01-class/article.md
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# Class basic syntax
```quote author="Wikipedia"
In object-oriented programming, a *class* is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions or methods).
```
In practice, we often need to create many objects of the same kind, like users, or goods or whatever.
As we already know from the chapter <info:constructor-new>, `new function` can help with that.
But in the modern JavaScript, there's a more advanced "class" construct, that introduces great new features which are useful for object-oriented programming.
## The "class" syntax
The basic syntax is:
```js
class MyClass {
// class methods
constructor() { ... }
method1() { ... }
method2() { ... }
method3() { ... }
...
}
```
Then use `new MyClass()` to create a new object with all the listed methods.
The `constructor()` method is called automatically by `new`, so we can initialize the object there.
For example:
```js run
class User {
constructor(name) {
this.name = name;
}
sayHi() {
alert(this.name);
}
}
// Usage:
let user = new User("John");
user.sayHi();
```
When `new User("John")` is called:
1. A new object is created.
2. The `constructor` runs with the given argument and assigns it to `this.name`.
...Then we can call object methods, such as `user.sayHi()`.
```warn header="No comma between class methods"
A common pitfall for novice developers is to put a comma between class methods, which would result in a syntax error.
The notation here is not to be confused with object literals. Within the class, no commas are required.
```
## What is a class?
So, what exactly is a `class`? That's not an entirely new language-level entity, as one might think.
Let's unveil any magic and see what a class really is. That'll help in understanding many complex aspects.
In JavaScript, a class is a kind of function.
Here, take a look:
```js run
class User {
constructor(name) { this.name = name; }
sayHi() { alert(this.name); }
}
// proof: User is a function
*!*
alert(typeof User); // function
*/!*
```
What `class User {...}` construct really does is:
1. Creates a function named `User`, that becomes the result of the class declaration. The function code is taken from the `constructor` method (assumed empty if we don't write such method).
2. Stores class methods, such as `sayHi`, in `User.prototype`.
After `new User` object is created, when we call its method, it's taken from the prototype, just as described in the chapter <info:function-prototype>. So the object has access to class methods.
We can illustrate the result of `class User` declaration as:
![](class-user.svg)
Here's the code to introspect it:
```js run
class User {
constructor(name) { this.name = name; }
sayHi() { alert(this.name); }
}
// class is a function
alert(typeof User); // function
// ...or, more precisely, the constructor method
alert(User === User.prototype.constructor); // true
// The methods are in User.prototype, e.g:
alert(User.prototype.sayHi); // alert(this.name);
// there are exactly two methods in the prototype
alert(Object.getOwnPropertyNames(User.prototype)); // constructor, sayHi
```
## Not just a syntactic sugar
Sometimes people say that `class` is a "syntactic sugar" (syntax that is designed to make things easier to read, but doesn't introduce anything new), because we could actually declare the same without `class` keyword at all:
```js run
// rewriting class User in pure functions
// 1. Create constructor function
function User(name) {
this.name = name;
}
// a function prototype has "constructor" property by default,
// so we don't need to create it
// 2. Add the method to prototype
User.prototype.sayHi = function() {
alert(this.name);
};
// Usage:
let user = new User("John");
user.sayHi();
```
The result of this definition is about the same. So, there are indeed reasons why `class` can be considered a syntactic sugar to define a constructor together with its prototype methods.
Still, there are important differences.
1. First, a function created by `class` is labelled by a special internal property `[[FunctionKind]]:"classConstructor"`. So it's not entirely the same as creating it manually.
The language checks for that property in a variety of places. For example, unlike a regular function, it must be called with `new`:
```js run
class User {
constructor() {}
}
alert(typeof User); // function
User(); // Error: Class constructor User cannot be invoked without 'new'
```
Also, a string representation of a class constructor in most JavaScript engines starts with the "class..."
```js run
class User {
constructor() {}
}
alert(User); // class User { ... }
```
There are other differences, we'll see them soon.
2. Class methods are non-enumerable.
A class definition sets `enumerable` flag to `false` for all methods in the `"prototype"`.
That's good, because if we `for..in` over an object, we usually don't want its class methods.
3. Classes always `use strict`.
All code inside the class construct is automatically in strict mode.
Besides, `class` syntax brings many other features that we'll explore later.
## Class Expression
Just like functions, classes can be defined inside another expression, passed around, returned, assigned, etc.
Here's an example of a class expression:
```js
let User = class {
sayHi() {
alert("Hello");
}
};
```
Similar to Named Function Expressions, class expressions may have a name.
If a class expression has a name, it's visible inside the class only:
```js run
// "Named Class Expression"
// (no such term in the spec, but that's similar to Named Function Expression)
let User = class *!*MyClass*/!* {
sayHi() {
alert(MyClass); // MyClass name is visible only inside the class
}
};
new User().sayHi(); // works, shows MyClass definition
alert(MyClass); // error, MyClass name isn't visible outside of the class
```
We can even make classes dynamically "on-demand", like this:
```js run
function makeClass(phrase) {
// declare a class and return it
return class {
sayHi() {
alert(phrase);
}
};
}
// Create a new class
let User = makeClass("Hello");
new User().sayHi(); // Hello
```
## Getters/setters
Just like literal objects, classes may include getters/setters, computed properties etc.
Here's an example for `user.name` implemented using `get/set`:
```js run
class User {
constructor(name) {
// invokes the setter
this.name = name;
}
*!*
get name() {
*/!*
return this._name;
}
*!*
set name(value) {
*/!*
if (value.length < 4) {
alert("Name is too short.");
return;
}
this._name = value;
}
}
let user = new User("John");
alert(user.name); // John
user = new User(""); // Name is too short.
```
Technically, such class declaration works by creating getters and setters in `User.prototype`.
## Computed names [...]
Here's an example with a computed method name using brackets `[...]`:
```js run
class User {
*!*
['say' + 'Hi']() {
*/!*
alert("Hello");
}
}
new User().sayHi();
```
Such features are easy to remember, as they resemble that of literal objects.
## Class fields
```warn header="Old browsers may need a polyfill"
Class fields are a recent addition to the language.
```
Previously, our classes only had methods.
"Class fields" is a syntax that allows to add any properties.
For instance, let's add `name` property to `class User`:
```js run
class User {
*!*
name = "John";
*/!*
sayHi() {
alert(`Hello, ${this.name}!`);
}
}
new User().sayHi(); // Hello, John!
```
So, we just write "<property name> = <value>" in the declaration, and that's it.
The important difference of class fields is that they are set on individual objects, not `User.prototype`:
```js run
class User {
*!*
name = "John";
*/!*
}
let user = new User();
alert(user.name); // John
alert(User.prototype.name); // undefined
```
We can also assign values using more complex expressions and function calls:
```js run
class User {
*!*
name = prompt("Name, please?", "John");
*/!*
}
let user = new User();
alert(user.name); // John
```
### Making bound methods with class fields
As demonstrated in the chapter <info:bind> functions in JavaScript have a dynamic `this`. It depends on the context of the call.
So if an object method is passed around and called in another context, `this` won't be a reference to its object any more.
For instance, this code will show `undefined`:
```js run
class Button {
constructor(value) {
this.value = value;
}
click() {
alert(this.value);
}
}
let button = new Button("hello");
*!*
setTimeout(button.click, 1000); // undefined
*/!*
```
The problem is called "losing `this`".
There are two approaches to fixing it, as discussed in the chapter <info:bind>:
1. Pass a wrapper-function, such as `setTimeout(() => button.click(), 1000)`.
2. Bind the method to object, e.g. in the constructor.
Class fields provide another, quite elegant syntax:
```js run
class Button {
constructor(value) {
this.value = value;
}
*!*
click = () => {
alert(this.value);
}
*/!*
}
let button = new Button("hello");
setTimeout(button.click, 1000); // hello
```
The class field `click = () => {...}` is created on a per-object basis, there's a separate function for each `Button` object, with `this` inside it referencing that object. We can pass `button.click` around anywhere, and the value of `this` will always be correct.
That's especially useful in browser environment, for event listeners.
## Summary
The basic class syntax looks like this:
```js
class MyClass {
prop = value; // property
constructor(...) { // constructor
// ...
}
method(...) {} // method
get something(...) {} // getter method
set something(...) {} // setter method
[Symbol.iterator]() {} // method with computed name (symbol here)
// ...
}
```
`MyClass` is technically a function (the one that we provide as `constructor`), while methods, getters and setters are written to `MyClass.prototype`.
In the next chapters we'll learn more about classes, including inheritance and other features.