en.javascript.info/1-js/04-object-basics/05-object-toprimitive/article.md
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# Object to primitive conversion
What happens when objects are added `obj1 + obj2`, subtracted `obj1 - obj2` or printed using `alert(obj)`?
In that case objects are auto-converted to primitives, and then the operation is carried out.
In the chapter <info:type-conversions> we've seen the rules for numeric, string and boolean conversions of primitives. But we left a gap for objects. Now, as we know about methods and symbols it becomes possible to fill it.
1. All objects are `true` in a boolean context. There are only numeric and string conversions.
2. The numeric conversion happens when we subtract objects or apply mathematical functions. For instance, `Date` objects (to be covered in the chapter <info:date>) can be subtracted, and the result of `date1 - date2` is the time difference between two dates.
3. As for the string conversion -- it usually happens when we output an object like `alert(obj)` and in similar contexts.
## ToPrimitive
We can fine-tune string and numeric conversion, using special object methods.
The conversion algorithm is called `ToPrimitive` in the [specification](https://tc39.github.io/ecma262/#sec-toprimitive). It's called with a "hint" that specifies the conversion type.
There are three variants:
`"string"`
: For an object-to-string conversion, when we're doing an operation on an object that expects a string, like `alert`:
```js
// output
alert(obj);
// using object as a property key
anotherObj[obj] = 123;
```
`"number"`
: For an object-to-number conversion, like when we're doing maths:
```js
// explicit conversion
let num = Number(obj);
// maths (except binary plus)
let n = +obj; // unary plus
let delta = date1 - date2;
// less/greater comparison
let greater = user1 > user2;
```
`"default"`
: Occurs in rare cases when the operator is "not sure" what type to expect.
For instance, binary plus `+` can work both with strings (concatenates them) and numbers (adds them), so both strings and numbers would do. Or when an object is compared using `==` with a string, number or a symbol, it's also unclear which conversion should be done.
```js
// binary plus
let total = car1 + car2;
// obj == string/number/symbol
if (user == 1) { ... };
```
The greater/less operator `<>` can work with both strings and numbers too. Still, it uses "number" hint, not "default". That's for historical reasons.
In practice, all built-in objects except for one case (`Date` object, we'll learn it later) implement `"default"` conversion the same way as `"number"`. And probably we should do the same.
Please note -- there are only three hints. It's that simple. There is no "boolean" hint (all objects are `true` in boolean context) or anything else. And if we treat `"default"` and `"number"` the same, like most built-ins do, then there are only two conversions.
**To do the conversion, JavaScript tries to find and call three object methods:**
1. Call `obj[Symbol.toPrimitive](hint)` if the method exists,
2. Otherwise if hint is `"string"`
- try `obj.toString()` and `obj.valueOf()`, whatever exists.
3. Otherwise if hint is `"number"` or `"default"`
- try `obj.valueOf()` and `obj.toString()`, whatever exists.
## Symbol.toPrimitive
Let's start from the first method. There's a built-in symbol named `Symbol.toPrimitive` that should be used to name the conversion method, like this:
```js
obj[Symbol.toPrimitive] = function(hint) {
// return a primitive value
// hint = one of "string", "number", "default"
}
```
For instance, here `user` object implements it:
```js run
let user = {
name: "John",
money: 1000,
[Symbol.toPrimitive](hint) {
alert(`hint: ${hint}`);
return hint == "string" ? `{name: "${this.name}"}` : this.money;
}
};
// conversions demo:
alert(user); // hint: string -> {name: "John"}
alert(+user); // hint: number -> 1000
alert(user + 500); // hint: default -> 1500
```
As we can see from the code, `user` becomes a self-descriptive string or a money amount depending on the conversion. The single method `user[Symbol.toPrimitive]` handles all conversion cases.
## toString/valueOf
Methods `toString` and `valueOf` come from ancient times. They are not symbols (symbols did not exist that long ago), but rather "regular" string-named methods. They provide an alternative "old-style" way to implement the conversion.
If there's no `Symbol.toPrimitive` then JavaScript tries to find them and try in the order:
- `toString -> valueOf` for "string" hint.
- `valueOf -> toString` otherwise.
For instance, here `user` does the same as above using a combination of `toString` and `valueOf`:
```js run
let user = {
name: "John",
money: 1000,
// for hint="string"
toString() {
return `{name: "${this.name}"}`;
},
// for hint="number" or "default"
valueOf() {
return this.money;
}
};
alert(user); // toString -> {name: "John"}
alert(+user); // valueOf -> 1000
alert(user + 500); // valueOf -> 1500
```
Often we want a single "catch-all" place to handle all primitive conversions. In this case we can implement `toString` only, like this:
```js run
let user = {
name: "John",
toString() {
return this.name;
}
};
alert(user); // toString -> John
alert(user + 500); // toString -> John500
```
In the absence of `Symbol.toPrimitive` and `valueOf`, `toString` will handle all primitive conversions.
## Return types
The important thing to know about all primitive-conversion methods is that they do not necessarily return the "hinted" primitive.
There is no control whether `toString()` returns exactly a string, or whether `Symbol.toPrimitive` method returns a number for a hint "number".
The only mandatory thing: these methods must return a primitive, not an object.
```smart header="Historical notes"
For historical reasons, if `toString` or `valueOf` returns an object, there's no error, but such value is ignored (like if the method didn't exist). That's because in ancient times there was no good "error" concept in JavaScript.
In contrast, `Symbol.toPrimitive` *must* return a primitive, otherwise there will be an error.
```
## Further operations
An operation that initiated the conversion gets that primitive, and then continues to work with it, applying further conversions if necessary.
For instance:
- Mathematical operations (except binary plus) perform `ToNumber` conversion:
```js run
let obj = {
toString() { // toString handles all conversions in the absence of other methods
return "2";
}
};
alert(obj * 2); // 4, ToPrimitive gives "2", then it becomes 2
```
- Binary plus checks the primitive -- if it's a string, then it does concatenation, otherwise it performs `ToNumber` and works with numbers.
String example:
```js run
let obj = {
toString() {
return "2";
}
};
alert(obj + 2); // 22 (ToPrimitive returned string => concatenation)
```
Number example:
```js run
let obj = {
toString() {
return true;
}
};
alert(obj + 2); // 3 (ToPrimitive returned boolean, not string => ToNumber)
```
## Summary
The object-to-primitive conversion is called automatically by many built-in functions and operators that expect a primitive as a value.
There are 3 types (hints) of it:
- `"string"` (for `alert` and other string conversions)
- `"number"` (for maths)
- `"default"` (few operators)
The specification describes explicitly which operator uses which hint. There are very few operators that "don't know what to expect" and use the `"default"` hint. Usually for built-in objects `"default"` hint is handled the same way as `"number"`, so in practice the last two are often merged together.
The conversion algorithm is:
1. Call `obj[Symbol.toPrimitive](hint)` if the method exists,
2. Otherwise if hint is `"string"`
- try `obj.toString()` and `obj.valueOf()`, whatever exists.
3. Otherwise if hint is `"number"` or `"default"`
- try `obj.valueOf()` and `obj.toString()`, whatever exists.
In practice, it's often enough to implement only `obj.toString()` as a "catch-all" method for all conversions that return a "human-readable" representation of an object, for logging or debugging purposes.