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Nice to see you want to contribute! 👍
Translations
It would be great, if you can contribute your translations! Currently, it is unfortunately only possible to translate the JSON files directly.
To do so, go to src/_locales/en
and copy the English (or German) messages.json
file. (You could also use another source language if you want, but usually English is the best.) Create a new dir at src/_locales
with the abbreviation of the language you want to translate.
At the end, just submit a Pull Request. Of course, you can (and should) improve existing translations.
For more details, see the official docs.
Translation style
The English "you" should be translated in a personal way, if the target language differentiates between "you" for "anybody"/"they" and "you" for "the user of this extension". In German, that e.g. means you can translate it with "du [kannst etwas machen]" instead of "man [kann etwas machen]".
Please pay attention to the context and UI area the message is used for. Better translate it to a good native statement than a literal translation. For example messages like "Learn more" may need special (and different) handling and could also be translated with "More information" or so. Generally in the tips you should be a concise as possible. All other texts – like helper texts in the options page – should also be concise, but on point and factually correct. You may use easy terms to explain a thing and link to more resources instead, however. (See also the "Writing for users" guide linked below, where this is explained in more detail.)
Please have look at the "Writing for users" guide of the Firefox Photon Design for other rules you should adhere to.
Translations of add-on description
All texts shown on AMO (addons.mozilla.org) are maintained in assets/texts
. Again, you can use the English template there.
The files have different formats, but all of them are easily translatable with any text editor.
Note that the amoScreenshots.csv
file refers to the screenshot descriptions you can see when you click on the screenshots of AMO. The first column there is the file name, which you can see in assets/screenshots
, and must not be translated.
Coding
Getting started
Developing/improving a WebExtension add-on is easy! If you have ever made some stuff with HTML/CSS/JS you can do that, too! It's built on the same technologies.
- Debug extension: Just visit
about:debugging
and load the extension by selecting any file from the Web Extensions' dir. In our case, e.g. selectmanifest.json
from thesrc
dir. See a video here.. - Change code: When it is loaded you can just change the code (and press "Reload", if needed) and you'll see the result. That is it!
If you use Visual Studio Code, you can use the Firefox debugger to run it. Follow the instructions there, and start it with F5
.
If you have made your changes, please ensure that the unit tests still run. See the section on testing for the (easy) way to run them.
General
- Do not introduce new unnecessary permissions. The add-on should require as few permissions as possible.
- Keep the code small. Do not introduce big or unnecessary dependencies. (Better ask before you do.)
- There is a loose width limit at 80 characters, except for HTML and text/Markdown files. HTML files should always be intended properly. "Loose limit" means I won't care if you add 3-5 characters more, but when the line becomes too long, you better split it on two lines, if it makes sense. Always prefer readability over such an arbitrary limit, however, so e.g. JSDOC can always be split onto the next line, while JS commands sometimes look better on a single line, even though it may be a bit longer.
JS
- Use EcmaScript 2017. (so e.g.
await
/async
are fine) Basically everything, which is supported by Firefox >= 57 can also be used. - We use ESLint. Please do use it to lint your files. It specifies all coding guidelines. If you use NodeJS, you can install the packages
eslint
and (if you want to write unit tests)eslint-plugin-mocha
(see writing tests). When something is not specified just use common sense and look at how other code in the project is written. - Especially, as we use a CSP, please do not:
- use inline JavaScript
- use eval, or other insecure features
- modify the CSP
- The code uses a kind of "Revealing Module Pattern", where the variable
me
contains all public methods (and properties). - Avoid
this
, it mostly causes confusion. The pattern used here, usually does not needthis
. - Use early return instead of nested if blocks to keep the code readable.
- Use
const
whenever possible (also in local variables in functions), only uselet
when the variable needs to be changed. Don't usevar
. - If you write real constants (i.e.
const
variables not written in functions, if their scope e.g. is a "module" or whole project, and which do represent static literals, e.g. simple variable types, such as integers, strings, but not selected HTML elements), do write them in UPPERCASE (as "real" constants are usually written in other languages), otherwise write them as usual variables in camelCase. - Objects, which should never be modified, should be frozen with
Object.freeze
, so they cannot be modified. - Do not use magic numbers. Use (global/module-scoped) constants instead.
- Throw errors when you have them. Avoid logging things with
console.log()
. - Load translations via JS and add the text if needed.
- Avoid naming variables by their variable type only, e.g.
element
. Instead try to use the same variable name for an element whenever you refer to it in the source code. E.g. name a message boxelMessage
, so one can search for it in the whole code base to find out, where it is touched. - You should start the variable names of HTML elements with
el
as they are not obvious to differentiate from other variable names. Otherwise, do not prepend the variable type to the variable name. - Avoid anonymous functions, which have no name (i.e. not really assigned ) unless they do really do simple things. In most cases bigger anonymous functions are a point one may refactor. Consider introducing some (private) function in the module instead, so the function is described, documented and maybe re-used.
CSS
- Remember that WebExtensions automatically have the CSS property
box-sizing
set toborder-box
instead ofcontent-box
as on the web.
Tests
We use Mocha, Chai and Sinon for unit tests. However, you do not need to care for these insides if you just want to run them, as they are really easy to run:
- When your add-on is loaded in [
about:debugging
], click on "Manifest URL" next to the "Internal UUID". - You'll see the
manifest.json
. Now change the address in the address bar tomoz-extension://<uuid here>/tests/index.html
. This is the test site, which then runs the tests automatically! - You do not need to install anything, test libraries are downloaded from the web, automatically. If that does not work, you may have the wrong
manifest.json
, which does not allow loading of these test frameworks. Make sure you have the dev version (dev.json
inscripts/manifests/
) loaded in thesrc
dir of this add-on.
Tests are defined in the src/tests/
dir.
Due to the fact that we use ES6 modules, Mocha cannot yet run the tests on the command line though.
Writing tests
As for the Mocha tests, we do have another EsLint config. To be able to use them, you should install the EsLint mocha plugin.
Here some simple rules:
- Do not describe tests as "should". This is superfluous, as we know that tests may behave correct or not. Just use the third-person present tense (e.g.
.it("does something useful")
). Describe the working test, not the error, if it fails. - Use messages (often third parameter) in the assertions of chai, if useful. Here, describe the case, if it fails (e.g. "failed to do XY"), as these strings are only shown in case of an error.
- As for chai, write them in the assert syntax.
- Always use
.chai.assert.strictEqual
and not only.equal
for comparison in tests, unless there is a specific reason, not to do so. This way, you also do not need to check for the variable type, yet again. Similarly usually prefer.calledWithExactly
instead of.calledWith
. - If you need to attach/inject HTML code for your test into the HTML page, please use the
htmlMock.js
module provided in the test directory.
Various stuff
- It is possible to use symbolic links on Windows with git. You have to make sure to enable that option at the installation of git for Windows and maybe need to re-clone the repo with
git clone -c core.symlinks=true <URL>
.