Hoisted the fillRect/canvasRect/pxRound flags to the CanvasRenderer.

This commit is contained in:
photonstorm 2014-02-09 11:04:54 +00:00
parent b757e652e9
commit 723c5ca525
4 changed files with 33 additions and 19 deletions

View file

@ -41,21 +41,6 @@ PIXI.scaleModes = {
NEAREST:1 NEAREST:1
}; };
// Canvas specific controls
PIXI.canvas = {
// If the Stage is NOT transparent Pixi will use a canvas sized fillRect operation every frame to set the canvas background color.
// Disable this by setting this to false. For example if your game has a canvas filling background image you often don't need this set.
FILL_RECT: true,
// If the Stage is transparent Pixi will use clearRect to clear the canvas every frame.
// Disable this by setting this to false. For example if your game has a canvas filling background image you often don't need this set.
CLEAR_RECT: true,
// If true Pixi will Math.floor() x/y values when rendering, stopping pixel interpolation. Handy for crisp pixel art and speed on legacy devices.
PX_ROUND: false
}
// interaction frequency // interaction frequency
PIXI.INTERACTION_FREQUENCY = 30; PIXI.INTERACTION_FREQUENCY = 30;
PIXI.AUTO_PREVENT_DEFAULT = true; PIXI.AUTO_PREVENT_DEFAULT = true;

View file

@ -345,7 +345,7 @@ PIXI.Sprite.prototype._renderCanvas = function(renderSession)
// allow for trimming // allow for trimming
if (PIXI.canvas.PX_ROUND) if (renderSession.roundPixels)
{ {
context.setTransform(transform.a, transform.c, transform.b, transform.d, Math.floor(transform.tx), Math.floor(transform.ty)); context.setTransform(transform.a, transform.c, transform.b, transform.d, Math.floor(transform.tx), Math.floor(transform.ty));
} }

View file

@ -91,7 +91,7 @@ PIXI.SpriteBatch.prototype._renderCanvas = function(renderSession)
// alow for trimming // alow for trimming
if (PIXI.canvas.PX_ROUND) if (renderSession.roundPixels)
{ {
context.setTransform(transform.a, transform.c, transform.b, transform.d, Math.floor(transform.tx), Math.floor(transform.ty)); context.setTransform(transform.a, transform.c, transform.b, transform.d, Math.floor(transform.tx), Math.floor(transform.ty));
} }

View file

@ -19,6 +19,35 @@ PIXI.CanvasRenderer = function(width, height, view, transparent)
this.type = PIXI.CANVAS_RENDERER; this.type = PIXI.CANVAS_RENDERER;
/**
* If the Stage is NOT transparent Pixi will use a canvas sized fillRect operation every frame to set the canvas background color.
* Disable this by setting this to false. For example if your game has a canvas filling background image you often don't need this set.
*
* @property useFillRect
* @type Boolean
* @default
*/
this.useFillRect = true;
/**
* If the Stage is transparent Pixi will use clearRect to clear the canvas every frame.
* Disable this by setting this to false. For example if your game has a canvas filling background image you often don't need this set.
*
* @property useClearRect
* @type Boolean
* @default
*/
this.useClearRect = true;
/**
* If true Pixi will Math.floor() x/y values when rendering, stopping pixel interpolation.
* Handy for crisp pixel art and speed on legacy devices.
*
* @property roundPixels
* @type Boolean
* @default
*/
this.roundPixels = false;
/** /**
* Whether the render view is transparent * Whether the render view is transparent
@ -165,12 +194,12 @@ PIXI.CanvasRenderer.prototype.render = function(stage)
this.context.setTransform(1,0,0,1,0,0); this.context.setTransform(1,0,0,1,0,0);
this.context.globalAlpha = 1; this.context.globalAlpha = 1;
if (!this.transparent && PIXI.canvas.FILL_RECT) if (!this.transparent && this.useFillRect)
{ {
this.context.fillStyle = stage.backgroundColorString; this.context.fillStyle = stage.backgroundColorString;
this.context.fillRect(0, 0, this.width, this.height); this.context.fillRect(0, 0, this.width, this.height);
} }
else if (this.transparent && PIXI.canvas.CLEAR_RECT) else if (this.transparent && this.useClearRect)
{ {
this.context.clearRect(0, 0, this.width, this.height); this.context.clearRect(0, 0, this.width, this.height);
} }