Update README.md
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@ -10,7 +10,7 @@ across all devices. The Pixi renderer allows everyone to enjoy the power of
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hardware acceleration without prior knowledge of webGL. Also its fast.
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If you’re interested in pixi.js then feel free to follow me on twitter
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(@doormat23) and I will keep you posted! And of course check back on our
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([@doormat23](https://twitter.com/doormat23)) and I will keep you posted! And of course check back on our
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[site](<http://www.goodboydigital.com/blog/>) as any breakthroughs will be
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posted up there too!
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@ -20,10 +20,12 @@ posted up there too!
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-[Bunny Demo](<www.goodboydigital.com/pixijs/bunnymark>)
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-[Balls Demo](<http://gametest.mobi/pixi/balls/>) (made by @photonstorm)
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-[Morph Demo](<http://gametest.mobi/pixi/morph/>) (made by @photonstorm)
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-[photonstorm Balls Demo](<http://gametest.mobi/pixi/balls/>)
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-[photonstorm Morph Demo](<http://gametest.mobi/pixi/morph/>)
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Thanks to [@photonstorm](https://twitter.com/photonstorm) for providing that last 2 examples and allowing us to share the source code :)
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### Current features ###
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@ -59,7 +61,7 @@ posted up there too!
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var stage = new PIXI.Stage;
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var bunnyTexture = new PIXI.Texture.fromImage("bunny.png");
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var bunnyTexture = PIXI.Texture.fromImage("bunny.png");
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var bunny = new PIXI.Sprite(bunnyTexture);
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bunny.position.x = 400;
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