Commit graph

105 commits

Author SHA1 Message Date
Mat Groves
a939b41f8a Added drawCount to renderSession
Useful for performance tuning
2014-01-02 22:50:28 +00:00
Mat Groves
f355ed3dee Fixed issue where tiling sprite getBounds function was returning incorrect value 2014-01-02 22:35:51 +00:00
Mat Groves
557cc775cb Fixed a shader bug 2014-01-02 21:39:39 +00:00
Mat Groves
17725973bc Fixed bug where tinting not working if image not loaded in canvas
also fixed issue where tiling sprite was not getting matrix transform
applied
2014-01-02 12:35:40 +00:00
Mat Groves
7713731ab3 Fixed graphics bug + updated docs
Fixed issue with getBounds being incorrect for graphics
Updated docs
Linted code
2014-01-01 23:54:45 +00:00
Mat Groves
53506da65e Added support for webGL context loss 2014-01-01 21:35:55 +00:00
Mat Groves
1997071a9b Graphics object can now be used across all renderers 2014-01-01 20:22:37 +00:00
Mat Groves
5774bbd1d5 Fixed bug where filters could not be shared between multiple renderers 2014-01-01 20:14:13 +00:00
Mat Groves
72ba698851 Fixed mask bug
Mask was not getting transformed applied
2014-01-01 20:03:48 +00:00
Mat Groves
1062c4e1d3 Modify texture usage to allow for Multiple Renderer 2014-01-01 18:43:54 +00:00
Mat Groves
c6ddc833cb codebase now lint free 2014-01-01 15:00:55 +00:00
Mat Groves
2debc70e3f Fixed issue where local variable width and height were in global scope 2014-01-01 12:17:34 +00:00
Mat Groves
6d7f206a2b fixed bug where addChildAt, not actually adding the child 2013-12-31 19:16:50 +00:00
Mat Groves
1bc122aa05 fixed bug where sprites where always visible 2013-12-31 18:06:09 +00:00
Mat Groves
8138dbd3bb Fixed bug with incorrect reference to stage 2013-12-31 17:06:38 +00:00
Mat Groves
e8b14def95 Restructured render texture
fixed bug in canvas renderer
created canvasBuffer object
reworked renderTexture
removed ALL global references
2013-12-31 16:04:12 +00:00
Mat Groves
3dfb854ae6 Corrected some headers and removed the unused TintShader 2013-12-30 18:47:16 +00:00
Mat Groves
aaa5190141 Added ability to use trimmed sprite sheets 2013-12-30 18:38:30 +00:00
Mat Groves
86158ade21 Added projection and offset to renderSessionData 2013-12-30 01:23:01 +00:00
Mat Groves
dfe841cb70 Added perPixel tinting for canvas
useful for older browsers and ie using canvas
2013-12-29 22:22:15 +00:00
Mat Groves
5693c682e1 Added texture caches for canvas tints 2013-12-29 20:45:59 +00:00
Mat Groves
174cc38c2b cached canvas when tinitnting in canvas renderer 2013-12-29 15:38:13 +00:00
Mat Groves
03ed383db6 added some comments and a vert size property 2013-12-29 15:15:17 +00:00
Mat Groves
41d6b01e96 Added canvas sprite tiniting
Currently only works with browsers that support the new canvas blend
modes
still need to add tiniting to tilingsprite and graphics
2013-12-29 12:14:34 +00:00
Mat Groves
f0c082a3cc optimized renderer
by not using getter/setter in render loop when checking filters/masks
2013-12-28 23:03:23 +00:00
Mat Groves
273d78aa85 Added Tinting to webGL and blend modes to canvas and webGL
Items now have a tint property and a blendmode property
2013-12-28 22:40:46 +00:00
Mat Groves
a59131c514 Tidied up displayObject removing linked list bits 2013-12-28 00:33:42 +00:00
Mat Groves
f381e865da added width and height properties to displayObjectContainer 2013-12-27 18:44:12 +00:00
Mat Groves
dd94b41282 Removed WebGL Batch and webGL RenderGroup 2013-12-27 18:24:44 +00:00
Mat Groves
3cf495e724 Removed Linked lists
Simplified add/remove child
2013-12-27 18:18:42 +00:00
Mat Groves
4858ff74ec Restructured canvas renderer 2013-12-27 17:59:05 +00:00
Mat Groves
d56d6df260 refactored webGL renderer 2013-12-27 16:21:54 +00:00
Mat Groves
abb731ec4a Merge branch 'dev' of https://github.com/GoodBoyDigital/pixi.js into dev
Conflicts:
	src/pixi/renderers/webgl/WebGLFilterManager.js
	src/pixi/textures/BaseTexture.js
2013-12-23 17:38:46 +00:00
Mat Groves
86e51af5c0 Fixed issue with removing children with filters 2013-12-03 12:05:22 +00:00
Mat Groves
5785e64b0c Merged new PIXI Shader code 2013-12-03 11:15:35 +00:00
Mat Groves
b5a2216788 Tweaking filters
Doc update
2013-12-03 10:48:01 +00:00
Mat Groves
4204ada63e Added 2 filters fix filter bug
Fixed filter bug where filters not wotkring on transparent renderer
Added CrossHatchFilter
Added RGBSplitFilter
Updated Example 15
2013-11-05 19:51:39 +00:00
Mat Groves
b39061d9d8 Fixed Issue #313 2013-11-03 19:26:40 +00:00
Mat Groves
c165b2ebbd Moved program uniforms
Moved program uniforms locations to the PixiShader rather than the
glProgram
2013-11-03 17:50:39 +00:00
Mat Groves
f8094acb2b Graphics Bug fixs
Fixed bug where webGL graphics not working in safari
Fixed bug where Collinear points cause lines to be draw oddly
2013-11-03 17:19:35 +00:00
Mat Groves
acc4092e21 Removed rogue console.log 2013-11-03 12:43:17 +00:00
Mat Groves
087aab16be Line width now more accurate 2013-11-03 12:38:31 +00:00
Mat Groves
85f1bd6557 WebGL masking issue fixed
WebGL mask objects can now be nested within masked objects
2013-11-03 10:46:41 +00:00
Mat Groves
932ca80032 All Filter Exampls Added
Example 16 removed as no longer required
added Color step filter
added Twist filter
added Dot screen
2013-11-02 15:51:02 +00:00
Mat Groves
6c762fb396 Docs updated 2013-11-02 11:37:42 +00:00
Mat Groves
a46b74f8ca Filter Tweaks
Displacement Map Filter tweaked
Demos created
2013-11-01 13:51:25 +00:00
Mat Groves
429851493c Tweaks to Filters runing in render Texture
Added Blur Example
2013-10-30 23:40:40 +00:00
Mat Groves
fc80c0c602 FIlters Added.. again!
some filters added to pixi
example 15 added too
2013-09-30 01:19:21 +01:00
Mat Groves
caa3c00d0a Merge branch 'dev' of https://github.com/GoodBoyDigital/pixi.js into dev
Fixed Bug with text with being displayed wrong
Conflicts:
	src/pixi/display/DisplayObjectContainer.js
2013-07-24 15:03:53 +01:00
Mat Groves
9d32a54bb8 Minor update
resize function added to render texture
fixed bug with masking in webGL causing mask to not show
fixed bug with incorrect target being returned with interaction event
2013-07-24 14:43:59 +01:00