![]() commit 9887e45976fc5211a4393e588d278a5e10baf06c Author: Dr. Kibitz <info@drkibitz.com> Date: Tue Sep 3 10:54:13 2013 -0700 FIX: Ellipse getBounds method is not static commit b3b359ad1c0fae412209705b01081dd231383656 Author: Dr. Kibitz <info@drkibitz.com> Date: Tue Sep 3 10:53:41 2013 -0700 More unit testing commit dafbd1dbb03364b6d54db0cad26c4f02a8b9efe1 Author: Dr. Kibitz <info@drkibitz.com> Date: Sun Sep 1 16:04:29 2013 -0700 Remove unused karma plugin commit 43209bfb59263278d2dc3561d06926ad515c4147 Author: Dr. Kibitz <info@drkibitz.com> Date: Sun Sep 1 15:28:21 2013 -0700 Add Travis CI status image to README commit 2e38ba370bc05c239736155dcb06e34b47abf938 Author: Dr. Kibitz <info@drkibitz.com> Date: Sun Sep 1 15:16:54 2013 -0700 typo commit b8898030da4d3e7b446ebb4ddeb30e8fc0adcf39 Author: Dr. Kibitz <info@drkibitz.com> Date: Sun Sep 1 15:13:33 2013 -0700 Lint test files, jsthint:test is now part of the test task commit ea414dd1d734b39523174bd86d0cc58e920a89d2 Author: Dr. Kibitz <info@drkibitz.com> Date: Sun Sep 1 15:11:50 2013 -0700 Make all boilerplate tests, and an actual start to writing some real tests commit 9e09c87997ae924989da4e1685f3a94636ab64de Author: Dr. Kibitz <info@drkibitz.com> Date: Sun Sep 1 14:37:51 2013 -0700 Add back serving png files, convert to spaces commit b45b1650c2e812a9cdb1165d96fba7b14bbdfab7 Author: Dr. Kibitz <info@drkibitz.com> Date: Sun Sep 1 00:55:57 2013 -0700 Comment out functional tests for now commit 3a350bf9e4d9fea470ad8e734dfc3542db74ccc8 Author: Dr. Kibitz <info@drkibitz.com> Date: Sat Aug 31 23:53:35 2013 -0700 Removed quint, added karma, added resemble.js, refactored unit tests for mocha, added first example visual test run with: grunt travis You should see a brewer open and eventually see the spinning bunny. Then in the terminal, you should see the tests running where it matches frames 30, 60, and 90. Conflicts: package.json commit ac4c6de388e7a37786c9c4a6b2c95e22ec26b05d Author: Dr. Kibitz <info@drkibitz.com> Date: Sat Aug 31 23:33:23 2013 -0700 Remove trailing whitespace |
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README.md |
Pixi Renderer
JavaScript 2D Renderer
The aim of this project is to provide a fast lightweight 2D library that works across all devices. The Pixi renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of webGL. Also its fast.
If you’re interested in pixi.js then feel free to follow me on twitter (@doormat23) and I will keep you posted! And of course check back on our site as any breakthroughs will be posted up there too!
Demos
Thanks to @photonstorm for providing those last 2 examples and allowing us to share the source code :)
Docs
Documentation can be found here
Resources
Tutorials and other helpful bits
Road Map
- Create a Typescript definition file for Pixi.js
- Implement Filters (currently being worked on by @GoodBoyDigital)
- Implement Flash animation to pixi
- Update Loader so that it support XHR2 if it is available
- Improve the Documentation of the Project
- Create an Asset Loader Tutorial
- Create a MovieClip Tutorial
- Create a small game Tutorial
Contribute
Want to be part of the pixi.js project? Great! All are welcome! We will get there quicker together :) Whether you find a bug, have a great feature request or you fancy owning a task from the road map above feel free to get in touch.
How to build
PixiJS is build with Grunt. If you don't already have this, go install Node and NPM then install the Grunt Command Line.
$> npm install -g grunt-cli
Then, in the folder where you have downloaded the source, install the build dependencies using npm:
$> npm install
Then build:
$> grunt
This will create a minified version at bin/pixi.js and a non-minified version at bin/pixi.dev.js.
It also copies the non-minified version to the examples.
Current features
- WebGL renderer (with automatic smart batching allowing for REALLY fast performance)
- Canvas renderer (Fastest in town!)
- Full scene graph
- Super easy to use API (similar to the flash display list API)
- Support for texture atlases
- Asset loader / sprite sheet loader
- Auto-detect which renderer should be used
- Full Mouse and Multi-touch Interaction
- Text
- BitmapFont text
- Multiline Text
- Render Texture
- Spine support
- Primitive Drawing
- Masking
Coming soon
- Filters ( wip : storm brewing )
Coming later
- Awesome Post processing effects
Usage
// You can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer
var renderer = new PIXI.WebGLRenderer(800, 600);
document.body.appendChild(renderer.view);
var stage = new PIXI.Stage;
var bunnyTexture = PIXI.Texture.fromImage("bunny.png");
var bunny = new PIXI.Sprite(bunnyTexture);
bunny.position.x = 400;
bunny.position.y = 300;
bunny.scale.x = 2;
bunny.scale.y = 2;
stage.addChild(bunny);
requestAnimationFrame(animate);
function animate() {
bunny.rotation += 0.01;
renderer.render(stage);
requestAnimationFrame(animate);
}
This content is released under the (http://opensource.org/licenses/MIT) MIT License.