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Dr. Kibitz da4c67d38b Squashed commit of the following (unittest-refactor):
commit 9887e45976fc5211a4393e588d278a5e10baf06c
Author: Dr. Kibitz <info@drkibitz.com>
Date:   Tue Sep 3 10:54:13 2013 -0700

    FIX: Ellipse getBounds method is not static

commit b3b359ad1c0fae412209705b01081dd231383656
Author: Dr. Kibitz <info@drkibitz.com>
Date:   Tue Sep 3 10:53:41 2013 -0700

    More unit testing

commit dafbd1dbb03364b6d54db0cad26c4f02a8b9efe1
Author: Dr. Kibitz <info@drkibitz.com>
Date:   Sun Sep 1 16:04:29 2013 -0700

    Remove unused karma plugin

commit 43209bfb59263278d2dc3561d06926ad515c4147
Author: Dr. Kibitz <info@drkibitz.com>
Date:   Sun Sep 1 15:28:21 2013 -0700

    Add Travis CI status image to README

commit 2e38ba370bc05c239736155dcb06e34b47abf938
Author: Dr. Kibitz <info@drkibitz.com>
Date:   Sun Sep 1 15:16:54 2013 -0700

    typo

commit b8898030da4d3e7b446ebb4ddeb30e8fc0adcf39
Author: Dr. Kibitz <info@drkibitz.com>
Date:   Sun Sep 1 15:13:33 2013 -0700

    Lint test files, jsthint:test is now part of the test task

commit ea414dd1d734b39523174bd86d0cc58e920a89d2
Author: Dr. Kibitz <info@drkibitz.com>
Date:   Sun Sep 1 15:11:50 2013 -0700

    Make all boilerplate tests, and an actual start to writing some real tests

commit 9e09c87997ae924989da4e1685f3a94636ab64de
Author: Dr. Kibitz <info@drkibitz.com>
Date:   Sun Sep 1 14:37:51 2013 -0700

    Add back serving png files, convert to spaces

commit b45b1650c2e812a9cdb1165d96fba7b14bbdfab7
Author: Dr. Kibitz <info@drkibitz.com>
Date:   Sun Sep 1 00:55:57 2013 -0700

    Comment out functional tests for now

commit 3a350bf9e4d9fea470ad8e734dfc3542db74ccc8
Author: Dr. Kibitz <info@drkibitz.com>
Date:   Sat Aug 31 23:53:35 2013 -0700

    Removed quint, added karma, added resemble.js, refactored unit tests for mocha, added first example visual test

    run with:
    grunt travis

    You should see a brewer open and eventually see the spinning bunny. Then in the terminal, you should see the tests running where it matches frames 30, 60, and 90.

    Conflicts:
    	package.json

commit ac4c6de388e7a37786c9c4a6b2c95e22ec26b05d
Author: Dr. Kibitz <info@drkibitz.com>
Date:   Sat Aug 31 23:33:23 2013 -0700

    Remove trailing whitespace
2013-10-01 15:24:08 -07:00
bin Merge branch 'dev' of https://github.com/GoodBoyDigital/pixi.js into dev 2013-07-24 15:03:53 +01:00
docs Removed Some debbuging code for masks 2013-07-02 10:50:27 +01:00
examples Remove trailing whitespace 2013-09-24 08:49:50 -07:00
src/pixi Squashed commit of the following (unittest-refactor): 2013-10-01 15:24:08 -07:00
tasks Squashed commit of the following (unittest-refactor): 2013-10-01 15:24:08 -07:00
test Squashed commit of the following (unittest-refactor): 2013-10-01 15:24:08 -07:00
.gitignore Squashed commit of the following (unittest-refactor): 2013-10-01 15:24:08 -07:00
.travis.yml Squashed commit of the following (unittest-refactor): 2013-10-01 15:24:08 -07:00
Gruntfile.js Squashed commit of the following (unittest-refactor): 2013-10-01 15:24:08 -07:00
LICENSE Idiomatic JavaScript 2013-03-22 16:15:27 +02:00
logo.png Documentation update 2013-02-20 19:05:51 +00:00
logo_small.png Documentation first draft 2013-02-24 17:12:35 +00:00
package.json Squashed commit of the following (unittest-refactor): 2013-10-01 15:24:08 -07:00
README.md Squashed commit of the following (unittest-refactor): 2013-10-01 15:24:08 -07:00

Pixi Renderer

pixi.js logo

Build Status

JavaScript 2D Renderer

The aim of this project is to provide a fast lightweight 2D library that works across all devices. The Pixi renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of webGL. Also its fast.

If youre interested in pixi.js then feel free to follow me on twitter (@doormat23) and I will keep you posted! And of course check back on our site as any breakthroughs will be posted up there too!

Demos

Thanks to @photonstorm for providing those last 2 examples and allowing us to share the source code :)

Docs

Documentation can be found here

Resources

Tutorials and other helpful bits

Pixi.js forum

Road Map

  • Create a Typescript definition file for Pixi.js
  • Implement Filters (currently being worked on by @GoodBoyDigital)
  • Implement Flash animation to pixi
  • Update Loader so that it support XHR2 if it is available
  • Improve the Documentation of the Project
  • Create an Asset Loader Tutorial
  • Create a MovieClip Tutorial
  • Create a small game Tutorial

Contribute

Want to be part of the pixi.js project? Great! All are welcome! We will get there quicker together :) Whether you find a bug, have a great feature request or you fancy owning a task from the road map above feel free to get in touch.

How to build

PixiJS is build with Grunt. If you don't already have this, go install Node and NPM then install the Grunt Command Line.

$> npm install -g grunt-cli

Then, in the folder where you have downloaded the source, install the build dependencies using npm:

$> npm install

Then build:

$> grunt

This will create a minified version at bin/pixi.js and a non-minified version at bin/pixi.dev.js.

It also copies the non-minified version to the examples.

Current features

  • WebGL renderer (with automatic smart batching allowing for REALLY fast performance)
  • Canvas renderer (Fastest in town!)
  • Full scene graph
  • Super easy to use API (similar to the flash display list API)
  • Support for texture atlases
  • Asset loader / sprite sheet loader
  • Auto-detect which renderer should be used
  • Full Mouse and Multi-touch Interaction
  • Text
  • BitmapFont text
  • Multiline Text
  • Render Texture
  • Spine support
  • Primitive Drawing
  • Masking

Coming soon

Coming later

  • Awesome Post processing effects

Usage


	// You can use either PIXI.WebGLRenderer or PIXI.CanvasRenderer
	var renderer = new PIXI.WebGLRenderer(800, 600);

	document.body.appendChild(renderer.view);

	var stage = new PIXI.Stage;

	var bunnyTexture = PIXI.Texture.fromImage("bunny.png");
	var bunny = new PIXI.Sprite(bunnyTexture);

	bunny.position.x = 400;
	bunny.position.y = 300;

	bunny.scale.x = 2;
	bunny.scale.y = 2;

	stage.addChild(bunny);

	requestAnimationFrame(animate);

	function animate() {
		bunny.rotation += 0.01;

		renderer.render(stage);

		requestAnimationFrame(animate);
	}

This content is released under the (http://opensource.org/licenses/MIT) MIT License.