5.3.4 Divided in subsections. Corrected text.

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Kallfaktorn 2011-05-03 13:52:25 +02:00
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@ -5220,10 +5220,30 @@ The GGS prototype installation procedure requires different configuring
5.3.4 Usage
\end_layout
\begin_layout Subsubsection
Programming languages
\end_layout
\begin_layout Standard
The GGS doesn't support many programming languages nor does it have a complete
documentation.
This needs to be taken care of in future versions.
The GGS doesn't support many programming languages.
For a programming language to be compatible with the GGS, not only does
it require a VM for that specific language, but the VM must have the ability
to communicate to Erlang.
More research is needed to find VM:s with this built in functionality.
\end_layout
\begin_layout Subsubsection
Documentation
\end_layout
\begin_layout Standard
To start the GGS isn't self explanatory.
This together with overall usage of GGS should be documented.
The interface for usage of game developers is also in need of documentation.
Features and requirements with respect to the GGS would assist users to
know what they need in order to use the GGS and how they would benefit
of it.
\end_layout
\begin_layout Chapter