Revised 3.7.2
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17bec48ad2
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1 changed files with 34 additions and 16 deletions
50
report.lyx
50
report.lyx
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@ -6485,9 +6485,7 @@ status open
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{
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\backslash
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tt playerCommand(278d5 ..
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49, nick, Peter)
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\emph on
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}
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49, nick, Peter)}
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\end_layout
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\end_inset
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@ -6521,9 +6519,7 @@ status open
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{
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\backslash
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tt GGS.localStorage.setItem(key, value)
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\emph on
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}
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tt GGS.localStorage.setItem(key, value)}
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\end_layout
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\end_inset
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@ -6540,9 +6536,7 @@ status open
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{
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\backslash
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tt GGS.localStorage(key)
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\emph on
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}
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tt GGS.localStorage(key)}
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\end_layout
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\end_inset
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@ -6569,9 +6563,7 @@ status open
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{
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\backslash
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tt GGS.sendCommandToAll()
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\emph on
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}
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tt GGS.sendCommandToAll()}
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\end_layout
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\end_inset
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@ -6730,12 +6722,38 @@ The game VM process executes the source code within the JavaScript VM.
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\begin_layout Enumerate
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The JavaScript VM evaluates the source code - which has to implement the
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playerCommand() function - within the context of the game.
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\begin_inset ERT
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status open
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\begin_layout Plain Layout
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{
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\backslash
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tt playerCommand()}
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\end_layout
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\end_inset
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function - within the context of the game.
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\end_layout
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\begin_layout Enumerate
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The game is at this point fully initialized and can be used by all clients
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with help of the playerCommand() function.
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with help of the
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\begin_inset ERT
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status open
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\begin_layout Plain Layout
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{
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\backslash
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tt playerCommand()}
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\end_layout
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\end_inset
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function.
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\end_layout
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\begin_layout Enumerate
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@ -6778,8 +6796,8 @@ Clients disconnect
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\end_layout
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\begin_layout Enumerate
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When the last client disconnects the table process terminates and with it
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the game context and database content (not implemented in the prototype).
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When the last client disconnects, the table process terminates and with
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it the game context and database content (not implemented in the prototype).
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\end_layout
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\begin_layout Subsection
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