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fixed jumping bug
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parent
0072f0e6b5
commit
0665348ae2
2 changed files with 2 additions and 2 deletions
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@ -25,7 +25,7 @@ define({
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WALK_SPEED: 4,
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WALK_SPEED: 4,
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RUN_SPEED: 8,
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RUN_SPEED: 8,
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FLY_SPEED: 6.2,
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FLY_SPEED: 6.2,
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JUMP_SPEED: 70,
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JUMP_SPEED: 20,
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MAX_THROW_FORCE: 18,
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MAX_THROW_FORCE: 18,
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// restitution: bouncyness, friction: rubbing, density: mass
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// restitution: bouncyness, friction: rubbing, density: mass
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@ -219,7 +219,7 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) {
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this.body.SetAwake(true);
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this.body.SetAwake(true);
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var vector = new Box2D.Common.Math.b2Vec2(0, -Settings.JUMP_SPEED);
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var vector = new Box2D.Common.Math.b2Vec2(0, -Settings.JUMP_SPEED);
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this.body.ApplyImpulse(vector, this.body.GetPosition());
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this.body.SetLinearVelocity(vector);
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this.setStanding(false);
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this.setStanding(false);
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