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replaced all tabs with 4 spaces
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5d11540c55
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30 changed files with 1017 additions and 1011 deletions
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@ -1,36 +1,36 @@
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define([
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"Game/Config/Settings",
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"Lib/Vendor/Box2D",
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"Game/Core/Collision/Detector"
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"Game/Config/Settings",
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"Lib/Vendor/Box2D",
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"Game/Core/Collision/Detector"
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],
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function(Settings, Box2D, CollisionDetector) {
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function Engine () {
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this.world = new Box2D.Dynamics.b2World(
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new Box2D.Common.Math.b2Vec2(0, Settings.BOX2D_GRAVITY),
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Settings.BOX2D_ALLOW_SLEEP
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);
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}
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function Engine () {
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this.world = new Box2D.Dynamics.b2World(
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new Box2D.Common.Math.b2Vec2(0, Settings.BOX2D_GRAVITY),
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Settings.BOX2D_ALLOW_SLEEP
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);
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}
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Engine.prototype.getWorld = function() {
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return this.world;
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}
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Engine.prototype.getWorld = function() {
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return this.world;
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}
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Engine.prototype.setCollisionDetector = function(me) {
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var detector = new CollisionDetector(me); // FIXME: check if core collision detector works
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this.world.SetContactListener(detector.getListener());
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}
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Engine.prototype.setCollisionDetector = function(me) {
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var detector = new CollisionDetector(me); // FIXME: check if core collision detector works
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this.world.SetContactListener(detector.getListener());
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}
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Engine.prototype.createBody = function(bodyDef) {
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return this.world.CreateBody(bodyDef);
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}
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Engine.prototype.createBody = function(bodyDef) {
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return this.world.CreateBody(bodyDef);
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}
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Engine.prototype.update = function() {
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this.world.Step(Settings.BOX2D_TIME_STEP, Settings.BOX2D_VELOCITY_ITERATIONS, Settings.BOX2D_POSITION_ITERATIONS);
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this.world.ClearForces();
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}
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Engine.prototype.update = function() {
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this.world.Step(Settings.BOX2D_TIME_STEP, Settings.BOX2D_VELOCITY_ITERATIONS, Settings.BOX2D_POSITION_ITERATIONS);
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this.world.ClearForces();
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}
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return Engine;
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return Engine;
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});
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