mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 18:47:35 +00:00
replaced all tabs with 4 spaces
This commit is contained in:
parent
5d11540c55
commit
26f3d22db7
30 changed files with 1017 additions and 1011 deletions
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@ -1,108 +1,108 @@
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define([
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"Game/Server/GameController",
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"Game/Core/NotificationCenter"
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],
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define([
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"Game/Server/GameController",
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"Game/Core/NotificationCenter"
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],
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function(GameController, NotificationCenter) {
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function(GameController, NotificationCenter) {
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function Channel(coordinatorLink) {
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var self = this;
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function Channel(coordinatorLink) {
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var self = this;
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this.coordinatorLink = coordinatorLink;
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this.coordinatorLink.receive = function(message) { self.onMessage(message) };
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this.users = {};
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this.coordinatorLink = coordinatorLink;
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this.coordinatorLink.receive = function(message) { self.onMessage(message) };
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this.users = {};
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this.gameController = new GameController();
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this.gameController.loadLevel("default.json");
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/*
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var self = this;
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NotificationCenter.on("processGameCommandFromUser", function(topic, args) {
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self.processGameCommandFromUser.apply(self, args);
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});
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*/
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}
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this.gameController = new GameController();
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this.gameController.loadLevel("default.json");
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/*
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var self = this;
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NotificationCenter.on("processGameCommandFromUser", function(topic, args) {
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self.processGameCommandFromUser.apply(self, args);
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});
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*/
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}
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Channel.validateName = function(name){
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return true;
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}
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Channel.validateName = function(name){
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return true;
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}
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// Messages look like:
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// {channel: {setName: 'foo'}}
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// {user: {jupm: null}, id: 12}
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Channel.prototype.onMessage = function(message) {
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// Messages look like:
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// {channel: {setName: 'foo'}}
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// {user: {jupm: null}, id: 12}
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Channel.prototype.onMessage = function(message) {
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for(var recipient in message) {
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for(var recipient in message) {
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switch(recipient) {
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switch(recipient) {
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case 'user':
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this.forward(this.users[message.id], message.user);
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break;
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case 'id': // Do nothing, it is needed by the user
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break;
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case 'channel':
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this.forward(this, message.channel);
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break;
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default:
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throw 'unknown recipient';
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break;
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}
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}
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};
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case 'user':
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this.forward(this.users[message.id], message.user);
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break;
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case 'id': // Do nothing, it is needed by the user
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break;
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case 'channel':
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this.forward(this, message.channel);
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break;
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default:
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throw 'unknown recipient';
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break;
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}
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}
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};
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Channel.prototype.forward = function(target, message) {
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for(var command in message) {
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if(typeof target[command] == 'function'){
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target[command].call(target, message[command]);
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} else {
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throw 'trying to call undefined function ' + target[command];
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}
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}
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};
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Channel.prototype.forward = function(target, message) {
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for(var command in message) {
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if(typeof target[command] == 'function'){
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target[command].call(target, message[command]);
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} else {
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throw 'trying to call undefined function ' + target[command];
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}
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}
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};
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Channel.prototype.setName = function(name) {
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this.name = name;
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console.log(' created channel ' + name);
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}
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/*
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Channel.prototype.addUser = function(user){
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var userIds = Object.keys(this.users);
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Channel.prototype.setName = function(name) {
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this.name = name;
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console.log(' created channel ' + name);
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}
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/*
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Channel.prototype.addUser = function(user){
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var userIds = Object.keys(this.users);
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this.users[user.id] = user;
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this.users[user.id] = user;
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user.sendCommand('joinSuccess', {channelName: this.name, id: user.id, userIds: userIds});
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this.sendCommandToAllUsersExcept('userJoined', user.id, user);
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user.sendCommand('joinSuccess', {channelName: this.name, id: user.id, userIds: userIds});
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this.sendCommandToAllUsersExcept('userJoined', user.id, user);
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NotificationCenter.trigger('user/joined', user);
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}
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NotificationCenter.trigger('user/joined', user);
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}
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Channel.prototype.releaseUser = function(user) {
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this.gameController.userIdLeft(user.id);
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Channel.prototype.releaseUser = function(user) {
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this.gameController.userIdLeft(user.id);
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this.sendCommandToAllUsersExcept("userLeft", user.id, user);
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delete this.users[user.id];
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}
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this.sendCommandToAllUsersExcept("userLeft", user.id, user);
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delete this.users[user.id];
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}
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Channel.prototype.sendCommandToAllUsers = function(command, options) {
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for(var id in this.users) {
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this.users[id].sendCommand(command, options);
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}
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}
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Channel.prototype.sendCommandToAllUsers = function(command, options) {
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for(var id in this.users) {
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this.users[id].sendCommand(command, options);
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}
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}
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Channel.prototype.sendCommandToAllUsersExcept = function(command, options, except_user) {
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for(var id in this.users) {
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if (id != except_user.id) {
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this.users[id].sendCommand(command, options);
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}
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}
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}
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Channel.prototype.sendCommandToAllUsersExcept = function(command, options, except_user) {
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for(var id in this.users) {
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if (id != except_user.id) {
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this.users[id].sendCommand(command, options);
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}
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}
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}
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Channel.prototype.processGameCommandFromUser = function(command, options, user) {
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this.gameController.progressGameCommandFromUser(command, options, user);
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}
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*/
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return Channel;
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});
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Channel.prototype.processGameCommandFromUser = function(command, options, user) {
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this.gameController.progressGameCommandFromUser(command, options, user);
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}
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*/
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return Channel;
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});
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@ -3,18 +3,18 @@ define([
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function() {
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function CoordinatorLink(process) {
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this.process = process;
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}
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function CoordinatorLink(process) {
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this.process = process;
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}
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CoordinatorLink.prototype.send = function(message) {
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this.process.send(message);
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};
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CoordinatorLink.prototype.send = function(message) {
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this.process.send(message);
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};
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CoordinatorLink.prototype.receive = function(message) {
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throw 'This method is abstract and must be overwritten by Channel';
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};
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CoordinatorLink.prototype.receive = function(message) {
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throw 'This method is abstract and must be overwritten by Channel';
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};
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return CoordinatorLink;
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return CoordinatorLink;
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});
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@ -1,84 +1,84 @@
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define([
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"Game/Core/GameController",
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"Game/Core/Physics/Engine",
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"Game/Config/Settings",
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"Game/Core/Control/InputController",
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"Lib/Utilities/RequestAnimFrame",
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"Game/Core/NotificationCenter"
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"Game/Core/GameController",
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"Game/Core/Physics/Engine",
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"Game/Config/Settings",
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"Game/Core/Control/InputController",
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"Lib/Utilities/RequestAnimFrame",
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"Game/Core/NotificationCenter"
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],
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function(Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, NotificationCenter) {
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function GameController () {
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Parent.call(this, new PhysicsEngine());
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function GameController () {
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Parent.call(this, new PhysicsEngine());
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this.inputControllers = {};
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this.inputControllers = {};
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//this.update();
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//this.updateWorld();
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//this.update();
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//this.updateWorld();
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//NotificationCenter.on('user/joined', this.userJoined, this);
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//NotificationCenter.on('user/left', this.userLeft, this);
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}
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//NotificationCenter.on('user/joined', this.userJoined, this);
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//NotificationCenter.on('user/left', this.userLeft, this);
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}
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GameController.prototype = Object.create(Parent.prototype);
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GameController.prototype = Object.create(Parent.prototype);
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/*
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GameController.prototype.update = function() {
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GameController.prototype.update = function() {
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requestAnimFrame(this.update.bind(this));
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requestAnimFrame(this.update.bind(this));
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this.physicsEngine.update();
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for(var id in this.players) {
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this.players[id].update();
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}
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}
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this.physicsEngine.update();
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for(var id in this.players) {
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this.players[id].update();
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}
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}
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GameController.prototype.userJoined = function(user) {
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Parent.prototype.userJoined.call(this, user);
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var id = user.id;
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var player = this.players[id];
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this.inputControllers[id] = new InputController(player);
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}
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GameController.prototype.userJoined = function(user) {
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Parent.prototype.userJoined.call(this, user);
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var id = user.id;
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var player = this.players[id];
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this.inputControllers[id] = new InputController(player);
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}
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GameController.prototype.userLeft = function(user) {
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Parent.prototype.userLeft.call(this, user);
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delete this.inputControllers[user.id];
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}
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GameController.prototype.userLeft = function(user) {
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Parent.prototype.userLeft.call(this, user);
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delete this.inputControllers[user.id];
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}
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GameController.prototype.progressGameCommandFromUser = function(command, options, user) {
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var inputController = this.inputControllers[user.id];
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if (typeof inputController[command] == 'function') {
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inputController[command](options);
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}
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}
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GameController.prototype.progressGameCommandFromUser = function(command, options, user) {
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var inputController = this.inputControllers[user.id];
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if (typeof inputController[command] == 'function') {
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inputController[command](options);
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}
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}
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GameController.prototype.updateWorld = function() {
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var update = {};
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var isUpdateNeeded = false;
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GameController.prototype.updateWorld = function() {
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var update = {};
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var isUpdateNeeded = false;
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var body = this.physicsEngine.world.GetBodyList();
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do {
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var userData = body.GetUserData();
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var body = this.physicsEngine.world.GetBodyList();
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do {
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var userData = body.GetUserData();
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if(userData && body.IsAwake()){
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update[userData] = {
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p: body.GetPosition(),
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a: body.GetAngle(),
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lv: body.GetLinearVelocity(),
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av: body.GetAngularVelocity()
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};
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isUpdateNeeded = true;
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}
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} while (body = body.GetNext());
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if(isUpdateNeeded) {
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//NotificationCenter.trigger("sendCommandToAllUsers", ['gameCommand', {worldUpdate:update}]);
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}
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if(userData && body.IsAwake()){
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update[userData] = {
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p: body.GetPosition(),
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a: body.GetAngle(),
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lv: body.GetLinearVelocity(),
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av: body.GetAngularVelocity()
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};
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isUpdateNeeded = true;
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}
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} while (body = body.GetNext());
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if(isUpdateNeeded) {
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//NotificationCenter.trigger("sendCommandToAllUsers", ['gameCommand', {worldUpdate:update}]);
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}
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setTimeout(this.updateWorld.bind(this), Settings.WORLD_UPDATE_BROADCAST_INTERVAL);
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}
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setTimeout(this.updateWorld.bind(this), Settings.WORLD_UPDATE_BROADCAST_INTERVAL);
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}
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*/
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return GameController;
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return GameController;
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});
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@ -1,45 +1,45 @@
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define([
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"Game/Core/User",
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"Game/Core/Protocol/Helper",
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"Game/Core/NotificationCenter"
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"Game/Core/User",
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"Game/Core/Protocol/Helper",
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"Game/Core/NotificationCenter"
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],
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function(Parent, ProtocolHelper, NotificationCenter) {
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function User(id, coordinator) {
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Parent.call(this, id);
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this.id = socketLink.id;
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this.socketLink = socketLink;
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this.coordinator = coordinator;
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this.channel = null;
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this.init(socketLink);
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}
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function User(id, coordinator) {
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Parent.call(this, id);
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this.id = socketLink.id;
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this.socketLink = socketLink;
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this.coordinator = coordinator;
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this.channel = null;
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this.init(socketLink);
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}
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User.prototype = Object.create(Parent.prototype);
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User.prototype = Object.create(Parent.prototype);
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User.prototype.init = function(socketLink){
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User.prototype.init = function(socketLink){
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var self = this;
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var self = this;
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}
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}
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/*
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User.prototype.setChannel = function(channel) {
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this.channel = channel;
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}
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User.prototype.setChannel = function(channel) {
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this.channel = channel;
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}
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User.prototype.sendCommand = function(command, options) {
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User.prototype.sendCommand = function(command, options) {
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var message = ProtocolHelper.encodeCommand(command, options);
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this.socketLink.send(message);
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}
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var message = ProtocolHelper.encodeCommand(command, options);
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this.socketLink.send(message);
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}
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User.prototype.toString = function() {
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return "[User " + this.id + "]";
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};
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User.prototype.toString = function() {
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return "[User " + this.id + "]";
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};
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*/
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return User;
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return User;
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});
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