mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
replaced all tabs with 4 spaces
This commit is contained in:
parent
5d11540c55
commit
26f3d22db7
30 changed files with 1017 additions and 1011 deletions
|
|
@ -34,14 +34,7 @@ function(ProtocolHelper, GameController) {
|
|||
console.log('connected.')
|
||||
this.join('dungeon');
|
||||
}
|
||||
/*
|
||||
Networker.prototype.onMessage = function(message) {
|
||||
var self = this;
|
||||
ProtocolHelper.runCommands(message, function(command, options) {
|
||||
self.processControlCommand(command, options);
|
||||
});
|
||||
}
|
||||
*/
|
||||
|
||||
Networker.prototype.onDisconnect = function() {
|
||||
if(this.gameController) this.gameController.destruct();
|
||||
this.gameController = null;
|
||||
|
|
@ -52,14 +45,11 @@ function(ProtocolHelper, GameController) {
|
|||
this.sendCommand('join', channelName);
|
||||
}
|
||||
|
||||
Networker.prototype.sendCommand = function(command, options) {
|
||||
var message = ProtocolHelper.encodeCommand(command, options);
|
||||
this.socketLink.send(message);
|
||||
}
|
||||
/*
|
||||
|
||||
Networker.prototype.onJoinSuccess = function(options) {
|
||||
this.gameController = new GameController(options.id);
|
||||
this.gameController.loadLevel("default.json")
|
||||
this.gameController.loadLevel("default.json");
|
||||
/*
|
||||
console.log("Joined " + options.channelName);
|
||||
|
||||
if (options.userIds && options.userIds.length > 0) {
|
||||
|
|
@ -67,6 +57,22 @@ function(ProtocolHelper, GameController) {
|
|||
this.gameController.userJoined(options.userIds[i])
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
Networker.prototype.sendCommand = function(command, options) {
|
||||
var message = ProtocolHelper.encodeCommand(command, options);
|
||||
this.socketLink.send(message);
|
||||
}
|
||||
|
||||
/*
|
||||
Networker.prototype.onMessage = function(message) {
|
||||
var self = this;
|
||||
|
||||
ProtocolHelper.runCommands(message, function(command, options) {
|
||||
self.processControlCommand(command, options);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
Networker.prototype.onUserJoined = function(userId) {
|
||||
|
|
|
|||
0
app/Game/Core/Control/InputController.js
Normal file → Executable file
0
app/Game/Core/Control/InputController.js
Normal file → Executable file
0
app/Game/Core/Player.js
Normal file → Executable file
0
app/Game/Core/Player.js
Normal file → Executable file
0
app/Game/Core/Protocol/Helper.js
Normal file → Executable file
0
app/Game/Core/Protocol/Helper.js
Normal file → Executable file
0
app/Game/Core/Protocol/Parser.js
Normal file → Executable file
0
app/Game/Core/Protocol/Parser.js
Normal file → Executable file
|
|
@ -1,9 +1,9 @@
|
|||
define([
|
||||
define([
|
||||
"Game/Server/GameController",
|
||||
"Game/Core/NotificationCenter"
|
||||
],
|
||||
],
|
||||
|
||||
function(GameController, NotificationCenter) {
|
||||
function(GameController, NotificationCenter) {
|
||||
|
||||
function Channel(coordinatorLink) {
|
||||
var self = this;
|
||||
|
|
@ -20,7 +20,7 @@ function(GameController, NotificationCenter) {
|
|||
NotificationCenter.on("processGameCommandFromUser", function(topic, args) {
|
||||
self.processGameCommandFromUser.apply(self, args);
|
||||
});
|
||||
*/
|
||||
*/
|
||||
}
|
||||
|
||||
Channel.validateName = function(name){
|
||||
|
|
@ -66,7 +66,7 @@ function(GameController, NotificationCenter) {
|
|||
console.log(' created channel ' + name);
|
||||
}
|
||||
|
||||
/*
|
||||
/*
|
||||
Channel.prototype.addUser = function(user){
|
||||
var userIds = Object.keys(this.users);
|
||||
|
||||
|
|
@ -102,7 +102,7 @@ function(GameController, NotificationCenter) {
|
|||
Channel.prototype.processGameCommandFromUser = function(command, options, user) {
|
||||
this.gameController.progressGameCommandFromUser(command, options, user);
|
||||
}
|
||||
*/
|
||||
*/
|
||||
return Channel;
|
||||
|
||||
});
|
||||
});
|
||||
|
|
@ -18,7 +18,7 @@ var options = {
|
|||
logLevel: process.argv[3] || 0
|
||||
};
|
||||
|
||||
requirejs(["Bootstrap/Server"], function(Server) {
|
||||
requirejs(["Bootstrap/Server"], function (Server) {
|
||||
var server = new Server(options);
|
||||
inspector.server = server;
|
||||
});
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue