mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
replaced all tabs with 4 spaces
This commit is contained in:
parent
5d11540c55
commit
26f3d22db7
30 changed files with 1017 additions and 1011 deletions
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@ -1,34 +1,34 @@
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define([
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"Game/Server/Channel",
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"Game/Server/CoordinatorLink"
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"Game/Server/Channel",
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"Game/Server/CoordinatorLink"
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],
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function(Channel, CoordinatorLink) {
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function ChannelBootstrap(process) {
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function ChannelBootstrap(process) {
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var coordinatorLink = new CoordinatorLink(process);
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var channel = null;
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var coordinatorLink = new CoordinatorLink(process);
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var channel = null;
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process.on('message', function(message) {
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process.on('message', function(message) {
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switch(message){
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case 'CREATE':
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channel = new Channel(coordinatorLink);
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break;
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switch(message){
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case 'CREATE':
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channel = new Channel(coordinatorLink);
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break;
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case 'KILL':
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channel.destroy();
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process.exit(0);
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break;
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case 'KILL':
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channel.destroy();
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process.exit(0);
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break;
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default:
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coordinatorLink.receive(message);
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break;
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}
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});
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}
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default:
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coordinatorLink.receive(message);
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break;
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}
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});
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}
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return ChannelBootstrap;
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return ChannelBootstrap;
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});
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@ -1,15 +1,15 @@
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define([
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"Game/Client/Networker",
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"Lib/Vendor/SocketIO"
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"Game/Client/Networker",
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"Lib/Vendor/SocketIO"
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],
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function(Networker, SocketIO) {
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function Client(location, options) {
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this.socket = SocketIO.connect(location, options);
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this.networker = new Networker(this.socket);
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}
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function Client(location, options) {
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this.socket = SocketIO.connect(location, options);
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this.networker = new Networker(this.socket);
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}
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return Client;
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return Client;
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});
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@ -1,71 +1,71 @@
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define([
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'http',
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'node-static'
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'http',
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'node-static'
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],
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function(http, nodeStatic) {
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function HttpServer(options) {
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options.port = options.port || 1234;
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options.caching = typeof options.caching != 'undefined' ? options.caching : true;
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options.rootDirectory = options.rootDirectory || './';
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function HttpServer(options) {
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options.port = options.port || 1234;
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options.caching = typeof options.caching != 'undefined' ? options.caching : true;
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options.rootDirectory = options.rootDirectory || './';
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this.server = null;
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this.server = null;
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this.init(options);
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}
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this.init(options);
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}
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HttpServer.prototype.init = function(options) {
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var self = this;
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HttpServer.prototype.init = function(options) {
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var self = this;
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var fileServer = new nodeStatic.Server(options.rootDirectory, { cache: options.caching });
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var fileServer = new nodeStatic.Server(options.rootDirectory, { cache: options.caching });
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this.server = http.createServer(
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function(req, res){
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req.addListener('end', function () {
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switch(true) {
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case req.url == '/':
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fileServer.serveFile('./static/html/index.html', 200, {}, req, res);
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break;
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this.server = http.createServer(
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function(req, res){
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req.addListener('end', function () {
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switch(true) {
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case req.url == '/':
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fileServer.serveFile('./static/html/index.html', 200, {}, req, res);
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break;
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case req.url == '/client.js':
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fileServer.serveFile('./client.js', 200, {}, req, res);
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break;
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case req.url == '/client.js':
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fileServer.serveFile('./client.js', 200, {}, req, res);
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break;
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case req.url == '/require.js':
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fileServer.serveFile('./node_modules/requirejs/require.js', 200, {}, req, res);
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break;
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case req.url == '/require.js':
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fileServer.serveFile('./node_modules/requirejs/require.js', 200, {}, req, res);
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break;
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case new RegExp(/^\/app/).test(req.url):
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fileServer.serve(req, res, function(){
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self.handleFileError(res)
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});
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break;
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case new RegExp(/^\/app/).test(req.url):
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fileServer.serve(req, res, function(){
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self.handleFileError(res)
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});
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break;
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case new RegExp(/^\/static/).test(req.url):
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fileServer.serve(req, res, function(){
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self.handleFileError(res)
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});
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break;
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case new RegExp(/^\/static/).test(req.url):
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fileServer.serve(req, res, function(){
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self.handleFileError(res)
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});
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break;
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default:
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self.handleFileError(res);
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break;
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}
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});
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}
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);
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this.server.listen(options.port);
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}
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default:
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self.handleFileError(res);
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break;
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}
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});
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}
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);
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this.server.listen(options.port);
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}
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HttpServer.prototype.getServer = function(){
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return this.server;
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}
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HttpServer.prototype.getServer = function(){
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return this.server;
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}
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HttpServer.prototype.handleFileError = function (res){
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res.writeHead(404, {'Content-Type': 'text/html'});
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res.end('<h1>404 not ... found</h1>');
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}
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HttpServer.prototype.handleFileError = function (res){
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res.writeHead(404, {'Content-Type': 'text/html'});
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res.end('<h1>404 not ... found</h1>');
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}
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return HttpServer;
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return HttpServer;
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});
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@ -1,16 +1,16 @@
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define([
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"Bootstrap/HttpServer",
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"Bootstrap/Socket",
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"Lobby/Coordinator"
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"Bootstrap/HttpServer",
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"Bootstrap/Socket",
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"Lobby/Coordinator"
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],
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function(HttpServer, Socket, Coordinator) {
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function Server(options) {
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coordinator = new Coordinator();
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httpServer = new HttpServer(options);
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this.socket = new Socket(httpServer.getServer(), options, coordinator);
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}
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function Server(options) {
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coordinator = new Coordinator();
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httpServer = new HttpServer(options);
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this.socket = new Socket(httpServer.getServer(), options, coordinator);
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}
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return Server;
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return Server;
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});
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@ -1,36 +1,36 @@
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define([
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'socket.io'
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'socket.io'
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],
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function(io) {
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function Socket(server, options, coordinator) {
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function Socket(server, options, coordinator) {
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options.logLevel = typeof options.logLevel != 'undefined'
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? options.logLevel
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: 0;
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this.coordinator = coordinator;
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this.socket = io.listen(server);
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this.coordinator = coordinator;
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this.socket = io.listen(server);
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this.init(options);
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}
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this.init(options);
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}
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Socket.prototype.init = function(options){
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Socket.prototype.init = function(options){
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var self = this;
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this.socket.configure('development', function(){
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this.set('log level', options.logLevel);
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});
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var self = this;
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this.socket.configure('development', function(){
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this.set('log level', options.logLevel);
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});
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this.socket.on('connection', function(user){
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self.onConnection(user);
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});
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}
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this.socket.on('connection', function(user){
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self.onConnection(user);
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});
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}
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Socket.prototype.onConnection = function(socketLink){
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this.coordinator.createUser(socketLink);
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}
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Socket.prototype.onConnection = function(socketLink){
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this.coordinator.createUser(socketLink);
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}
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return Socket;
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return Socket;
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});
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@ -1,24 +1,24 @@
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define([
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"Lib/Vendor/Box2D",
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"Game/Core/Collision/Detector"
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"Lib/Vendor/Box2D",
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"Game/Core/Collision/Detector"
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],
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function(Box2D, Parent) {
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function Detector(me) {
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Parent.call(this);
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this.me = me;
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}
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function Detector(me) {
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Parent.call(this);
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this.me = me;
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}
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Detector.prototype = Object.create(Parent.prototype);
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Detector.prototype = Object.create(Parent.prototype);
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Detector.prototype.handleStand = function(point, isColliding) {
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if (point.GetFixtureA().GetUserData() == Detector.IDENTIFIER.PLAYER_FOOT_SENSOR
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|| point.GetFixtureB().GetUserData() == Detector.IDENTIFIER.PLAYER_FOOT_SENSOR) {
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Detector.prototype.handleStand = function(point, isColliding) {
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if (point.GetFixtureA().GetUserData() == Detector.IDENTIFIER.PLAYER_FOOT_SENSOR
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|| point.GetFixtureB().GetUserData() == Detector.IDENTIFIER.PLAYER_FOOT_SENSOR) {
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this.me.onFootSensorDetection(isColliding);
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}
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}
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this.me.onFootSensorDetection(isColliding);
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}
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}
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return Detector;
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return Detector;
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});
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@ -1,76 +1,76 @@
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define([
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"Game/Core/GameController",
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"Game/Client/Physics/Engine",
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"Game/Client/View/ViewController",
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"Game/Client/Control/KeyboardController",
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"Game/Core/NotificationCenter",
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"Lib/Utilities/RequestAnimFrame"
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"Game/Core/GameController",
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"Game/Client/Physics/Engine",
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"Game/Client/View/ViewController",
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"Game/Client/Control/KeyboardController",
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"Game/Core/NotificationCenter",
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"Lib/Utilities/RequestAnimFrame"
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],
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function(Parent, PhysicsEngine, ViewController, KeyboardController, NotificationCenter, requestAnimFrame) {
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function GameController () {
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this.viewController = new ViewController();
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function GameController () {
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this.viewController = new ViewController();
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Parent.call(this, new PhysicsEngine());
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Parent.call(this, new PhysicsEngine());
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this.me = null;
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this.keyboardController = null;
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this.me = null;
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this.keyboardController = null;
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//NotificationCenter.on('me/joined', this.meJoined, this)
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//NotificationCenter.on('me/joined', this.meJoined, this)
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//this.update();
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}
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//this.update();
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}
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GameController.prototype = Object.create(Parent.prototype);
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GameController.prototype = Object.create(Parent.prototype);
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/*
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GameController.prototype.getMe = function() {
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return this.me;
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}
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GameController.prototype.getMe = function() {
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return this.me;
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}
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GameController.prototype.update = function() {
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GameController.prototype.update = function() {
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requestAnimFrame(this.update.bind(this));
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requestAnimFrame(this.update.bind(this));
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this.physicsEngine.update();
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this.viewController.update();
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this.physicsEngine.update();
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this.viewController.update();
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|
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if(this.me) {
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this.keyboardController.update();
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this.me.update();
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}
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}
|
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if(this.me) {
|
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this.keyboardController.update();
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this.me.update();
|
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}
|
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}
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|
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GameController.prototype.meJoined = function(user) {
|
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this.me = this.userJoined(user);
|
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GameController.prototype.meJoined = function(user) {
|
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this.me = this.userJoined(user);
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|
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this.keyboardController = new KeyboardController(this.me, this);
|
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}
|
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this.keyboardController = new KeyboardController(this.me, this);
|
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}
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|
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GameController.prototype.processGameCommand = function(command, options) {
|
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GameController.prototype.processGameCommand = function(command, options) {
|
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|
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if (command == "worldUpdate") {
|
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if (command == "worldUpdate") {
|
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|
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var body = this.physicsEngine.world.GetBodyList();
|
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do {
|
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var userData = body.GetUserData();
|
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if(userData && options[userData]) {
|
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var update = options[userData];
|
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var body = this.physicsEngine.world.GetBodyList();
|
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do {
|
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var userData = body.GetUserData();
|
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if(userData && options[userData]) {
|
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var update = options[userData];
|
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|
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//console.log('position difference:', (body.GetPosition().y - update.p.y) * 30, body.GetLinearVelocity().y);
|
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//console.log('position difference:', (body.GetPosition().y - update.p.y) * 30, body.GetLinearVelocity().y);
|
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|
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body.SetAwake(true);
|
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body.SetPosition(update.p);
|
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body.SetAngle(update.a);
|
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body.SetLinearVelocity(update.lv);
|
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body.SetAngularVelocity(update.av);
|
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}
|
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} while (body = body.GetNext());
|
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body.SetAwake(true);
|
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body.SetPosition(update.p);
|
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body.SetAngle(update.a);
|
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body.SetLinearVelocity(update.lv);
|
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body.SetAngularVelocity(update.av);
|
||||
}
|
||||
} while (body = body.GetNext());
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
*/
|
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return GameController;
|
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return GameController;
|
||||
});
|
||||
|
|
|
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|
|
@ -1,112 +1,118 @@
|
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define([
|
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"Game/Core/Protocol/Helper",
|
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"Game/Client/GameController"
|
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"Game/Core/Protocol/Helper",
|
||||
"Game/Client/GameController"
|
||||
],
|
||||
|
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function(ProtocolHelper, GameController) {
|
||||
|
||||
function Networker(socketLink) {
|
||||
this.socketLink = socketLink;
|
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this.gameController = null;
|
||||
function Networker(socketLink) {
|
||||
this.socketLink = socketLink;
|
||||
this.gameController = null;
|
||||
|
||||
this.init();
|
||||
}
|
||||
this.init();
|
||||
}
|
||||
|
||||
Networker.prototype.init = function() {
|
||||
Networker.prototype.init = function() {
|
||||
|
||||
var self = this;
|
||||
var self = this;
|
||||
|
||||
this.socketLink.on('connect', function() {
|
||||
self.onConnect();
|
||||
});
|
||||
this.socketLink.on('connect', function() {
|
||||
self.onConnect();
|
||||
});
|
||||
/*
|
||||
this.socketLink.on('message', function(message) {
|
||||
self.onMessage(message);
|
||||
});
|
||||
this.socketLink.on('message', function(message) {
|
||||
self.onMessage(message);
|
||||
});
|
||||
*/
|
||||
this.socketLink.on('disconnect', function() {
|
||||
self.onDisconnect();
|
||||
});
|
||||
this.socketLink.on('disconnect', function() {
|
||||
self.onDisconnect();
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
Networker.prototype.onConnect = function() {
|
||||
console.log('connected.')
|
||||
this.join('dungeon');
|
||||
}
|
||||
|
||||
Networker.prototype.onDisconnect = function() {
|
||||
if(this.gameController) this.gameController.destruct();
|
||||
this.gameController = null;
|
||||
console.log('disconnected. game destroyed. no auto-reconnect');
|
||||
}
|
||||
|
||||
Networker.prototype.join = function(channelName){
|
||||
this.sendCommand('join', channelName);
|
||||
}
|
||||
|
||||
|
||||
Networker.prototype.onJoinSuccess = function(options) {
|
||||
this.gameController = new GameController(options.id);
|
||||
this.gameController.loadLevel("default.json");
|
||||
/*
|
||||
console.log("Joined " + options.channelName);
|
||||
|
||||
if (options.userIds && options.userIds.length > 0) {
|
||||
for(var i = 0; i < options.userIds.length; i++) {
|
||||
this.gameController.userJoined(options.userIds[i])
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
Networker.prototype.sendCommand = function(command, options) {
|
||||
var message = ProtocolHelper.encodeCommand(command, options);
|
||||
this.socketLink.send(message);
|
||||
}
|
||||
|
||||
Networker.prototype.onConnect = function() {
|
||||
console.log('connected.')
|
||||
this.join('dungeon');
|
||||
}
|
||||
/*
|
||||
Networker.prototype.onMessage = function(message) {
|
||||
var self = this;
|
||||
ProtocolHelper.runCommands(message, function(command, options) {
|
||||
self.processControlCommand(command, options);
|
||||
});
|
||||
}
|
||||
Networker.prototype.onMessage = function(message) {
|
||||
var self = this;
|
||||
|
||||
ProtocolHelper.runCommands(message, function(command, options) {
|
||||
self.processControlCommand(command, options);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
Networker.prototype.onUserJoined = function(userId) {
|
||||
this.gameController.userJoined(userId);
|
||||
console.log("User " + userId + " joined");
|
||||
}
|
||||
|
||||
Networker.prototype.sendGameCommand = function(command, options) {
|
||||
this.sendCommand('gameCommand', ProtocolHelper.assemble(command, options));
|
||||
}
|
||||
|
||||
Networker.prototype.onUserLeft = function(userId) {
|
||||
this.gameController.userLeft(userId);
|
||||
}
|
||||
|
||||
Networker.prototype.processControlCommand = function(command, options) {
|
||||
switch(command) {
|
||||
case 'joinSuccess':
|
||||
this.onJoinSuccess(options);
|
||||
break;
|
||||
|
||||
case 'gameCommand':
|
||||
for(var gameCommand in options) {
|
||||
this.gameController.processGameCommand(gameCommand, options[gameCommand]);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'userJoined':
|
||||
this.onUserJoined(options);
|
||||
break;
|
||||
|
||||
case 'userLeft':
|
||||
this.onUserLeft(options);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
*/
|
||||
Networker.prototype.onDisconnect = function() {
|
||||
if(this.gameController) this.gameController.destruct();
|
||||
this.gameController = null;
|
||||
console.log('disconnected. game destroyed. no auto-reconnect');
|
||||
}
|
||||
|
||||
Networker.prototype.join = function(channelName){
|
||||
this.sendCommand('join', channelName);
|
||||
}
|
||||
|
||||
Networker.prototype.sendCommand = function(command, options) {
|
||||
var message = ProtocolHelper.encodeCommand(command, options);
|
||||
this.socketLink.send(message);
|
||||
}
|
||||
/*
|
||||
Networker.prototype.onJoinSuccess = function(options) {
|
||||
this.gameController = new GameController(options.id);
|
||||
this.gameController.loadLevel("default.json")
|
||||
console.log("Joined " + options.channelName);
|
||||
|
||||
if (options.userIds && options.userIds.length > 0) {
|
||||
for(var i = 0; i < options.userIds.length; i++) {
|
||||
this.gameController.userJoined(options.userIds[i])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Networker.prototype.onUserJoined = function(userId) {
|
||||
this.gameController.userJoined(userId);
|
||||
console.log("User " + userId + " joined");
|
||||
}
|
||||
|
||||
Networker.prototype.sendGameCommand = function(command, options) {
|
||||
this.sendCommand('gameCommand', ProtocolHelper.assemble(command, options));
|
||||
}
|
||||
|
||||
Networker.prototype.onUserLeft = function(userId) {
|
||||
this.gameController.userLeft(userId);
|
||||
}
|
||||
|
||||
Networker.prototype.processControlCommand = function(command, options) {
|
||||
switch(command) {
|
||||
case 'joinSuccess':
|
||||
this.onJoinSuccess(options);
|
||||
break;
|
||||
|
||||
case 'gameCommand':
|
||||
for(var gameCommand in options) {
|
||||
this.gameController.processGameCommand(gameCommand, options[gameCommand]);
|
||||
}
|
||||
break;
|
||||
|
||||
case 'userJoined':
|
||||
this.onUserJoined(options);
|
||||
break;
|
||||
|
||||
case 'userLeft':
|
||||
this.onUserLeft(options);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
*/
|
||||
return Networker;
|
||||
return Networker;
|
||||
|
||||
});
|
||||
|
|
@ -1,50 +1,50 @@
|
|||
define(['Lib/Vendor/Three', 'Game/Config/Settings'], function(Three, Settings) {
|
||||
|
||||
function CameraController(isOrthographic) {
|
||||
function CameraController(isOrthographic) {
|
||||
|
||||
isOrthographic = typeof isOrthographic == 'undefined'
|
||||
? true
|
||||
: isOrthographic;
|
||||
isOrthographic = typeof isOrthographic == 'undefined'
|
||||
? true
|
||||
: isOrthographic;
|
||||
|
||||
|
||||
if(isOrthographic) {
|
||||
if(isOrthographic) {
|
||||
|
||||
this.camera = new Three.OrthographicCamera(
|
||||
-Settings.STAGE_WIDTH/2,
|
||||
Settings.STAGE_WIDTH/2,
|
||||
Settings.STAGE_HEIGHT/2,
|
||||
-Settings.STAGE_HEIGHT/2,
|
||||
-2000,
|
||||
1000
|
||||
);
|
||||
this.camera = new Three.OrthographicCamera(
|
||||
-Settings.STAGE_WIDTH/2,
|
||||
Settings.STAGE_WIDTH/2,
|
||||
Settings.STAGE_HEIGHT/2,
|
||||
-Settings.STAGE_HEIGHT/2,
|
||||
-2000,
|
||||
1000
|
||||
);
|
||||
|
||||
} else {
|
||||
} else {
|
||||
|
||||
this.camera = new Three.PerspectiveCamera(
|
||||
45,
|
||||
Settings.STAGE_WIDTH / Settings.STAGE_HEIGHT,
|
||||
-2000,
|
||||
1000
|
||||
);
|
||||
}
|
||||
this.camera = new Three.PerspectiveCamera(
|
||||
45,
|
||||
Settings.STAGE_WIDTH / Settings.STAGE_HEIGHT,
|
||||
-2000,
|
||||
1000
|
||||
);
|
||||
}
|
||||
|
||||
this.camera.position.z = 481;
|
||||
}
|
||||
this.camera.position.z = 481;
|
||||
}
|
||||
|
||||
CameraController.prototype.getCamera = function(){
|
||||
return this.camera;
|
||||
}
|
||||
CameraController.prototype.getCamera = function(){
|
||||
return this.camera;
|
||||
}
|
||||
|
||||
CameraController.prototype.setPosition = function(x, y){
|
||||
this.camera.position.x = x;
|
||||
this.camera.position.y = y;
|
||||
}
|
||||
CameraController.prototype.setPosition = function(x, y){
|
||||
this.camera.position.x = x;
|
||||
this.camera.position.y = y;
|
||||
}
|
||||
|
||||
|
||||
CameraController.prototype.setZoom = function(z){
|
||||
this.camera.position.z = z;
|
||||
}
|
||||
CameraController.prototype.setZoom = function(z){
|
||||
this.camera.position.z = z;
|
||||
}
|
||||
|
||||
return CameraController;
|
||||
return CameraController;
|
||||
|
||||
});
|
||||
|
|
@ -1,53 +1,53 @@
|
|||
define(['Game/Config/Settings'], function(Settings) {
|
||||
|
||||
var DomController = {
|
||||
canvas: null,
|
||||
debugCanvas: null
|
||||
};
|
||||
var DomController = {
|
||||
canvas: null,
|
||||
debugCanvas: null
|
||||
};
|
||||
|
||||
DomController.getCanvasContainer = function(){
|
||||
var container = document.getElementById(Settings.CANVAS_DOM_ID);
|
||||
DomController.getCanvasContainer = function(){
|
||||
var container = document.getElementById(Settings.CANVAS_DOM_ID);
|
||||
|
||||
if(container) {
|
||||
return container;
|
||||
} else {
|
||||
throw 'Canvas Container missing: #' + Settings.CANVAS_DOM_ID;
|
||||
}
|
||||
}
|
||||
if(container) {
|
||||
return container;
|
||||
} else {
|
||||
throw 'Canvas Container missing: #' + Settings.CANVAS_DOM_ID;
|
||||
}
|
||||
}
|
||||
|
||||
DomController.getCanvas = function(){
|
||||
return DomController.canvas;
|
||||
}
|
||||
DomController.getCanvas = function(){
|
||||
return DomController.canvas;
|
||||
}
|
||||
|
||||
DomController.setCanvas = function(canvas){
|
||||
DomController.setCanvas = function(canvas){
|
||||
|
||||
var container = DomController.getCanvasContainer();
|
||||
if(DomController.canvas){
|
||||
container.removeChild(DomController.canvas);
|
||||
}
|
||||
var container = DomController.getCanvasContainer();
|
||||
if(DomController.canvas){
|
||||
container.removeChild(DomController.canvas);
|
||||
}
|
||||
|
||||
DomController.canvas = canvas;
|
||||
container.appendChild(canvas);
|
||||
}
|
||||
DomController.canvas = canvas;
|
||||
container.appendChild(canvas);
|
||||
}
|
||||
|
||||
DomController.getDebugCanvas = function(){
|
||||
return DomController.debugCanvas;
|
||||
}
|
||||
DomController.getDebugCanvas = function(){
|
||||
return DomController.debugCanvas;
|
||||
}
|
||||
|
||||
DomController.createDebugCanvas = function(){
|
||||
DomController.createDebugCanvas = function(){
|
||||
|
||||
var container = DomController.getCanvasContainer();
|
||||
if(DomController.debugCanvas){
|
||||
container.removeChild(DomController.debugCanvas);
|
||||
}
|
||||
var container = DomController.getCanvasContainer();
|
||||
if(DomController.debugCanvas){
|
||||
container.removeChild(DomController.debugCanvas);
|
||||
}
|
||||
|
||||
var canvas = document.createElement('canvas');
|
||||
canvas.width = Settings.STAGE_WIDTH;
|
||||
canvas.height = Settings.STAGE_HEIGHT;
|
||||
DomController.debugCanvas = canvas;
|
||||
container.appendChild(canvas);
|
||||
}
|
||||
var canvas = document.createElement('canvas');
|
||||
canvas.width = Settings.STAGE_WIDTH;
|
||||
canvas.height = Settings.STAGE_HEIGHT;
|
||||
DomController.debugCanvas = canvas;
|
||||
container.appendChild(canvas);
|
||||
}
|
||||
|
||||
return DomController;
|
||||
return DomController;
|
||||
|
||||
});
|
||||
|
|
@ -1,59 +1,59 @@
|
|||
var requires = [
|
||||
"Game/Client/View/DomController",
|
||||
"Lib/Vendor/Three",
|
||||
"Game/Config/Settings",
|
||||
"Game/Client/View/CameraController"
|
||||
"Game/Client/View/DomController",
|
||||
"Lib/Vendor/Three",
|
||||
"Game/Config/Settings",
|
||||
"Game/Client/View/CameraController"
|
||||
];
|
||||
|
||||
define(requires, function(DomController, Three, Settings, CameraController){
|
||||
|
||||
function ViewController(){
|
||||
function ViewController(){
|
||||
|
||||
this.mesh = null;
|
||||
this.scene = null;
|
||||
this.renderer = null;
|
||||
this.cameraController = new CameraController();
|
||||
this.mesh = null;
|
||||
this.scene = null;
|
||||
this.renderer = null;
|
||||
this.cameraController = new CameraController();
|
||||
|
||||
this.init();
|
||||
}
|
||||
this.init();
|
||||
}
|
||||
|
||||
function isWebGlEnabled () {
|
||||
try {
|
||||
return !! window.WebGLRenderingContext && !! document.createElement( 'canvas' ).getContext( 'experimental-webgl' );
|
||||
} catch(e) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
function isWebGlEnabled () {
|
||||
try {
|
||||
return !! window.WebGLRenderingContext && !! document.createElement( 'canvas' ).getContext( 'experimental-webgl' );
|
||||
} catch(e) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
ViewController.prototype.init = function(){
|
||||
ViewController.prototype.init = function(){
|
||||
|
||||
var self = this;
|
||||
var self = this;
|
||||
|
||||
var rendererOptions = {
|
||||
antialias: true,
|
||||
preserveDrawingBuffer: true
|
||||
};
|
||||
var rendererOptions = {
|
||||
antialias: true,
|
||||
preserveDrawingBuffer: true
|
||||
};
|
||||
|
||||
if(isWebGlEnabled()) {
|
||||
this.renderer = new Three.WebGLRenderer(rendererOptions);
|
||||
} else {
|
||||
this.renderer = new Three.CanvasRenderer(rendererOptions);
|
||||
}
|
||||
if(isWebGlEnabled()) {
|
||||
this.renderer = new Three.WebGLRenderer(rendererOptions);
|
||||
} else {
|
||||
this.renderer = new Three.CanvasRenderer(rendererOptions);
|
||||
}
|
||||
|
||||
this.renderer.setClearColorHex(0x333333, 1);
|
||||
this.renderer.setSize(Settings.STAGE_WIDTH, Settings.STAGE_HEIGHT);
|
||||
this.renderer.setClearColorHex(0x333333, 1);
|
||||
this.renderer.setSize(Settings.STAGE_WIDTH, Settings.STAGE_HEIGHT);
|
||||
|
||||
DomController.setCanvas(this.renderer.domElement);
|
||||
DomController.setCanvas(this.renderer.domElement);
|
||||
|
||||
if(Settings.DEBUG_MODE){
|
||||
DomController.createDebugCanvas();
|
||||
}
|
||||
if(Settings.DEBUG_MODE){
|
||||
DomController.createDebugCanvas();
|
||||
}
|
||||
|
||||
this.scene = new Three.Scene();
|
||||
this.scene.add(this.cameraController.getCamera());
|
||||
this.scene = new Three.Scene();
|
||||
this.scene.add(this.cameraController.getCamera());
|
||||
|
||||
|
||||
var ambientLight = new Three.AmbientLight(0xffffff);
|
||||
var ambientLight = new Three.AmbientLight(0xffffff);
|
||||
this.scene.add(ambientLight);
|
||||
|
||||
var directionalLight = new Three.DirectionalLight(0xffffff);
|
||||
|
|
@ -62,52 +62,52 @@ define(requires, function(DomController, Three, Settings, CameraController){
|
|||
|
||||
|
||||
this.createMesh(100, 100, 100, 100, 'static/img/100.png', function(mesh){
|
||||
self.mesh = mesh;
|
||||
self.scene.add(mesh);
|
||||
self.mesh = mesh;
|
||||
self.scene.add(mesh);
|
||||
});
|
||||
/*
|
||||
this.createMesh(50, 50, 200, 100, 'static/img/100.png', function(mesh){
|
||||
self.scene.add(mesh);
|
||||
this.createMesh(50, 50, 200, 100, 'static/img/100.png', function(mesh){
|
||||
self.scene.add(mesh);
|
||||
});
|
||||
*/
|
||||
|
||||
//this.animate(this);
|
||||
}
|
||||
}
|
||||
|
||||
ViewController.prototype.update = function() {
|
||||
ViewController.prototype.update = function() {
|
||||
|
||||
if(this.mesh) {
|
||||
this.mesh.rotation.z += .01;
|
||||
this.mesh.position.z += 1;
|
||||
this.mesh.position.x += .4;
|
||||
this.mesh.position.y += .4;
|
||||
if(this.mesh) {
|
||||
this.mesh.rotation.z += .01;
|
||||
this.mesh.position.z += 1;
|
||||
this.mesh.position.x += .4;
|
||||
this.mesh.position.y += .4;
|
||||
}
|
||||
|
||||
this.render();
|
||||
}
|
||||
this.render();
|
||||
}
|
||||
|
||||
ViewController.prototype.render = function() {
|
||||
ViewController.prototype.render = function() {
|
||||
|
||||
this.renderer.render(this.scene, this.cameraController.getCamera());
|
||||
}
|
||||
this.renderer.render(this.scene, this.cameraController.getCamera());
|
||||
}
|
||||
|
||||
ViewController.prototype.createMesh = function(width, height, x, y, imgPath, callback) {
|
||||
var textureImg = new Image();
|
||||
ViewController.prototype.createMesh = function(width, height, x, y, imgPath, callback) {
|
||||
var textureImg = new Image();
|
||||
textureImg.onload = function(){
|
||||
var material = new Three.MeshLambertMaterial({
|
||||
map: Three.ImageUtils.loadTexture(imgPath)
|
||||
});
|
||||
var material = new Three.MeshLambertMaterial({
|
||||
map: Three.ImageUtils.loadTexture(imgPath)
|
||||
});
|
||||
|
||||
var mesh = new Three.Mesh(new Three.PlaneGeometry(width, height), material);
|
||||
mesh.overdraw = true;/*
|
||||
mesh.position.z = 0;
|
||||
mesh.position.x = x;
|
||||
mesh.position.y = y;
|
||||
*/
|
||||
callback(mesh);
|
||||
var mesh = new Three.Mesh(new Three.PlaneGeometry(width, height), material);
|
||||
mesh.overdraw = true;/*
|
||||
mesh.position.z = 0;
|
||||
mesh.position.x = x;
|
||||
mesh.position.y = y;
|
||||
*/
|
||||
callback(mesh);
|
||||
};
|
||||
textureImg.src = imgPath;
|
||||
}
|
||||
}
|
||||
|
||||
return ViewController;
|
||||
return ViewController;
|
||||
});
|
||||
|
|
@ -1,50 +1,50 @@
|
|||
define({
|
||||
STAGE_WIDTH: 600,
|
||||
STAGE_HEIGHT: 400,
|
||||
STAGE_WIDTH: 600,
|
||||
STAGE_HEIGHT: 400,
|
||||
|
||||
// BOX2D INITIALATORS
|
||||
RATIO: 35,
|
||||
BOX2D_WORLD_AABB_SIZE: 3000,
|
||||
BOX2D_ALLOW_SLEEP: true,
|
||||
BOX2D_GRAVITY: 16,
|
||||
BOX2D_VELOCITY_ITERATIONS: 5,
|
||||
BOX2D_POSITION_ITERATIONS: 5,
|
||||
BOX2D_TIME_STEP: 1 / 60,
|
||||
// BOX2D INITIALATORS
|
||||
RATIO: 35,
|
||||
BOX2D_WORLD_AABB_SIZE: 3000,
|
||||
BOX2D_ALLOW_SLEEP: true,
|
||||
BOX2D_GRAVITY: 16,
|
||||
BOX2D_VELOCITY_ITERATIONS: 5,
|
||||
BOX2D_POSITION_ITERATIONS: 5,
|
||||
BOX2D_TIME_STEP: 1 / 60,
|
||||
|
||||
// GRAPHIC PATHS
|
||||
GRAPHICS_PATH: 'static/img/',
|
||||
GRAPHICS_SUBPATH_ITEMS: 'items/',
|
||||
GRAPHICS_SUBPATH_CHARACTERS: 'characters/',
|
||||
// GRAPHIC PATHS
|
||||
GRAPHICS_PATH: 'static/img/',
|
||||
GRAPHICS_SUBPATH_ITEMS: 'items/',
|
||||
GRAPHICS_SUBPATH_CHARACTERS: 'characters/',
|
||||
|
||||
TILE_SIZE: 15,
|
||||
TILE_SIZE: 15,
|
||||
|
||||
// GAME PLAY
|
||||
WALK_SPEED: 2.5,
|
||||
RUN_SPEED: 4.0,
|
||||
FLY_SPEED: 3.2,
|
||||
JUMP_SPEED: 3.0,
|
||||
JUMP_UPLIFT: 0.05,
|
||||
// GAME PLAY
|
||||
WALK_SPEED: 2.5,
|
||||
RUN_SPEED: 4.0,
|
||||
FLY_SPEED: 3.2,
|
||||
JUMP_SPEED: 3.0,
|
||||
JUMP_UPLIFT: 0.05,
|
||||
|
||||
// restitution: bouncyness, friction: rubbing, density: mass
|
||||
TILE_FRICTION: 0.99,
|
||||
TILE_RESTITUTION: 0.1,
|
||||
// restitution: bouncyness, friction: rubbing, density: mass
|
||||
TILE_FRICTION: 0.99,
|
||||
TILE_RESTITUTION: 0.1,
|
||||
|
||||
PLAYER_DENSITY: 0.96,
|
||||
PLAYER_FRICTION: 5,
|
||||
PLAYER_MOTION_FRICTION: 0.1,
|
||||
PLAYER_RESTITUTION: 0.0,
|
||||
PLAYER_LINEAR_DAMPING: .5,
|
||||
PLAYER_DENSITY: 0.96,
|
||||
PLAYER_FRICTION: 5,
|
||||
PLAYER_MOTION_FRICTION: 0.1,
|
||||
PLAYER_RESTITUTION: 0.0,
|
||||
PLAYER_LINEAR_DAMPING: .5,
|
||||
|
||||
ITEM_DENSITY: 0.9,
|
||||
ITEM_FRICTION: 0.99,
|
||||
ITEM_RESTITUTION: 0.02,
|
||||
ITEM_DENSITY: 0.9,
|
||||
ITEM_FRICTION: 0.99,
|
||||
ITEM_RESTITUTION: 0.02,
|
||||
|
||||
// BROWSER
|
||||
CANVAS_DOM_ID: 'canvasContainer',
|
||||
IS_BROWSER_ENVIRONMENT: typeof window !== 'undefined',
|
||||
// BROWSER
|
||||
CANVAS_DOM_ID: 'canvasContainer',
|
||||
IS_BROWSER_ENVIRONMENT: typeof window !== 'undefined',
|
||||
|
||||
DEBUG_MODE: true,
|
||||
DEBUG_MODE: true,
|
||||
|
||||
// NETWORKING
|
||||
WORLD_UPDATE_BROADCAST_INTERVAL: 15
|
||||
// NETWORKING
|
||||
WORLD_UPDATE_BROADCAST_INTERVAL: 15
|
||||
})
|
||||
0
app/Game/Core/Control/InputController.js
Normal file → Executable file
0
app/Game/Core/Control/InputController.js
Normal file → Executable file
|
|
@ -1,36 +1,36 @@
|
|||
define([
|
||||
"Game/Config/Settings",
|
||||
"Lib/Vendor/Box2D",
|
||||
"Game/Core/Collision/Detector"
|
||||
"Game/Config/Settings",
|
||||
"Lib/Vendor/Box2D",
|
||||
"Game/Core/Collision/Detector"
|
||||
],
|
||||
|
||||
function(Settings, Box2D, CollisionDetector) {
|
||||
|
||||
function Engine () {
|
||||
this.world = new Box2D.Dynamics.b2World(
|
||||
new Box2D.Common.Math.b2Vec2(0, Settings.BOX2D_GRAVITY),
|
||||
Settings.BOX2D_ALLOW_SLEEP
|
||||
);
|
||||
}
|
||||
function Engine () {
|
||||
this.world = new Box2D.Dynamics.b2World(
|
||||
new Box2D.Common.Math.b2Vec2(0, Settings.BOX2D_GRAVITY),
|
||||
Settings.BOX2D_ALLOW_SLEEP
|
||||
);
|
||||
}
|
||||
|
||||
Engine.prototype.getWorld = function() {
|
||||
return this.world;
|
||||
}
|
||||
Engine.prototype.getWorld = function() {
|
||||
return this.world;
|
||||
}
|
||||
|
||||
Engine.prototype.setCollisionDetector = function(me) {
|
||||
Engine.prototype.setCollisionDetector = function(me) {
|
||||
|
||||
var detector = new CollisionDetector(me); // FIXME: check if core collision detector works
|
||||
this.world.SetContactListener(detector.getListener());
|
||||
}
|
||||
var detector = new CollisionDetector(me); // FIXME: check if core collision detector works
|
||||
this.world.SetContactListener(detector.getListener());
|
||||
}
|
||||
|
||||
Engine.prototype.createBody = function(bodyDef) {
|
||||
return this.world.CreateBody(bodyDef);
|
||||
}
|
||||
Engine.prototype.createBody = function(bodyDef) {
|
||||
return this.world.CreateBody(bodyDef);
|
||||
}
|
||||
|
||||
Engine.prototype.update = function() {
|
||||
this.world.Step(Settings.BOX2D_TIME_STEP, Settings.BOX2D_VELOCITY_ITERATIONS, Settings.BOX2D_POSITION_ITERATIONS);
|
||||
this.world.ClearForces();
|
||||
}
|
||||
Engine.prototype.update = function() {
|
||||
this.world.Step(Settings.BOX2D_TIME_STEP, Settings.BOX2D_VELOCITY_ITERATIONS, Settings.BOX2D_POSITION_ITERATIONS);
|
||||
this.world.ClearForces();
|
||||
}
|
||||
|
||||
return Engine;
|
||||
return Engine;
|
||||
});
|
||||
308
app/Game/Core/Player.js
Normal file → Executable file
308
app/Game/Core/Player.js
Normal file → Executable file
|
|
@ -1,193 +1,193 @@
|
|||
define([
|
||||
"Game/Core/Physics/Doll",
|
||||
"Game/Config/Settings"
|
||||
"Game/Core/Physics/Doll",
|
||||
"Game/Config/Settings"
|
||||
],
|
||||
|
||||
function(Doll, Settings) {
|
||||
|
||||
function Player (id, physicsEngine, repository) {
|
||||
this.physicsEngine = physicsEngine;
|
||||
this.id = id;
|
||||
this.repository = repository;
|
||||
this.standing = false;
|
||||
this.doll;
|
||||
this.mc;
|
||||
this.currentAnimationState = 'stand';
|
||||
this.lookDirection = 1;
|
||||
this.moveDirection = 0;
|
||||
function Player (id, physicsEngine, repository) {
|
||||
this.physicsEngine = physicsEngine;
|
||||
this.id = id;
|
||||
this.repository = repository;
|
||||
this.standing = false;
|
||||
this.doll;
|
||||
this.mc;
|
||||
this.currentAnimationState = 'stand';
|
||||
this.lookDirection = 1;
|
||||
this.moveDirection = 0;
|
||||
|
||||
this.init(id);
|
||||
}
|
||||
this.init(id);
|
||||
}
|
||||
|
||||
Player.prototype.init = function(id) {
|
||||
this.doll = new Doll(this.physicsEngine, id);
|
||||
//this.mc = EmbedHandler.load(EmbedHandler.CHUCK);
|
||||
//this.mc.stop();
|
||||
//var mclp = new MovieClipLabelParser();
|
||||
//mclp.parse(this.mc);
|
||||
}
|
||||
Player.prototype.init = function(id) {
|
||||
this.doll = new Doll(this.physicsEngine, id);
|
||||
//this.mc = EmbedHandler.load(EmbedHandler.CHUCK);
|
||||
//this.mc.stop();
|
||||
//var mclp = new MovieClipLabelParser();
|
||||
//mclp.parse(this.mc);
|
||||
}
|
||||
|
||||
Player.prototype.spawn = function(x, y) {
|
||||
//this.repository.createModel(this.mc, this.doll.getBody());
|
||||
this.doll.spawn(x, y);
|
||||
}
|
||||
Player.prototype.spawn = function(x, y) {
|
||||
//this.repository.createModel(this.mc, this.doll.getBody());
|
||||
this.doll.spawn(x, y);
|
||||
}
|
||||
|
||||
Player.prototype.getDoll = function() {
|
||||
return this.doll;
|
||||
}
|
||||
Player.prototype.getDoll = function() {
|
||||
return this.doll;
|
||||
}
|
||||
|
||||
Player.prototype.getBody = function() {
|
||||
return this.doll.getBody();
|
||||
}
|
||||
Player.prototype.getBody = function() {
|
||||
return this.doll.getBody();
|
||||
}
|
||||
|
||||
Player.prototype.setStanding = function(isStanding) {
|
||||
var resetStates = ['jump', 'jumploop'];
|
||||
if (resetStates.indexOf(this.currentAnimationState)>=0 && !this.standing && isStanding) {
|
||||
this.animate('stand');
|
||||
}
|
||||
this.standing = isStanding;
|
||||
}
|
||||
Player.prototype.setStanding = function(isStanding) {
|
||||
var resetStates = ['jump', 'jumploop'];
|
||||
if (resetStates.indexOf(this.currentAnimationState)>=0 && !this.standing && isStanding) {
|
||||
this.animate('stand');
|
||||
}
|
||||
this.standing = isStanding;
|
||||
}
|
||||
|
||||
Player.prototype.isStanding = function() {
|
||||
return this.standing;
|
||||
}
|
||||
Player.prototype.isStanding = function() {
|
||||
return this.standing;
|
||||
}
|
||||
|
||||
Player.prototype.move = function(direction) {
|
||||
this.moveDirection = direction;
|
||||
Player.prototype.move = function(direction) {
|
||||
this.moveDirection = direction;
|
||||
|
||||
switch(true) {
|
||||
case direction == this.lookDirection && this.isStanding():
|
||||
this.doll.move(direction, Settings.RUN_SPEED);
|
||||
break;
|
||||
switch(true) {
|
||||
case direction == this.lookDirection && this.isStanding():
|
||||
this.doll.move(direction, Settings.RUN_SPEED);
|
||||
break;
|
||||
|
||||
case !this.isStanding():
|
||||
this.doll.move(direction, Settings.FLY_SPEED);
|
||||
break;
|
||||
case !this.isStanding():
|
||||
this.doll.move(direction, Settings.FLY_SPEED);
|
||||
break;
|
||||
|
||||
default:
|
||||
this.doll.move(direction, Settings.WALK_SPEED);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
this.doll.move(direction, Settings.WALK_SPEED);
|
||||
break;
|
||||
}
|
||||
|
||||
if (this.isStanding()) {
|
||||
this.animate(this.calculateWalkAnimation());
|
||||
}
|
||||
}
|
||||
if (this.isStanding()) {
|
||||
this.animate(this.calculateWalkAnimation());
|
||||
}
|
||||
}
|
||||
|
||||
Player.prototype.stop = function() {
|
||||
this.moveDirection = 0;
|
||||
this.doll.stop();
|
||||
if (this.isWalking() || this.standing) {
|
||||
this.animate('stand');
|
||||
}
|
||||
}
|
||||
Player.prototype.stop = function() {
|
||||
this.moveDirection = 0;
|
||||
this.doll.stop();
|
||||
if (this.isWalking() || this.standing) {
|
||||
this.animate('stand');
|
||||
}
|
||||
}
|
||||
|
||||
Player.prototype.jump = function() {
|
||||
if (this.isStanding()) {
|
||||
this.doll.jump();
|
||||
this.animate('jump');
|
||||
this.setStanding(false);
|
||||
}
|
||||
}
|
||||
Player.prototype.jump = function() {
|
||||
if (this.isStanding()) {
|
||||
this.doll.jump();
|
||||
this.animate('jump');
|
||||
this.setStanding(false);
|
||||
}
|
||||
}
|
||||
|
||||
Player.prototype.jumping = function() {
|
||||
if (!this.isStanding()) {
|
||||
this.doll.jumping();
|
||||
}
|
||||
}
|
||||
Player.prototype.jumping = function() {
|
||||
if (!this.isStanding()) {
|
||||
this.doll.jumping();
|
||||
}
|
||||
}
|
||||
|
||||
Player.prototype.duck = function() {
|
||||
if (this.standing && !this.isWalking()) {
|
||||
this.animate('duck');
|
||||
}
|
||||
}
|
||||
Player.prototype.duck = function() {
|
||||
if (this.standing && !this.isWalking()) {
|
||||
this.animate('duck');
|
||||
}
|
||||
}
|
||||
|
||||
Player.prototype.standUp = function() {
|
||||
if (this.standing) {
|
||||
this.animate('standup');
|
||||
}
|
||||
}
|
||||
Player.prototype.standUp = function() {
|
||||
if (this.standing) {
|
||||
this.animate('standup');
|
||||
}
|
||||
}
|
||||
|
||||
Player.prototype.animate = function(type) {
|
||||
if (type == this.currentAnimationState) {
|
||||
return;
|
||||
}
|
||||
Player.prototype.animate = function(type) {
|
||||
if (type == this.currentAnimationState) {
|
||||
return;
|
||||
}
|
||||
|
||||
//this.mc.gotoAndPlay(type);
|
||||
//this.mc.gotoAndPlay(type);
|
||||
|
||||
this.currentAnimationState = type;
|
||||
}
|
||||
this.currentAnimationState = type;
|
||||
}
|
||||
|
||||
Player.prototype.calculateWalkAnimation = function() {
|
||||
if (this.moveDirection == this.lookDirection) {
|
||||
return 'run';
|
||||
}
|
||||
return 'walkback';
|
||||
}
|
||||
Player.prototype.calculateWalkAnimation = function() {
|
||||
if (this.moveDirection == this.lookDirection) {
|
||||
return 'run';
|
||||
}
|
||||
return 'walkback';
|
||||
}
|
||||
|
||||
Player.prototype.look = function(x, y) {
|
||||
/*
|
||||
var degree = Math.atan2(Settings.STAGE_WIDTH / 2 - x, Settings.STAGE_HEIGHT / 2 - 25 - y) / (Math.PI / 180);
|
||||
var lastLookDirection = this.lookDirection;
|
||||
Player.prototype.look = function(x, y) {
|
||||
/*
|
||||
var degree = Math.atan2(Settings.STAGE_WIDTH / 2 - x, Settings.STAGE_HEIGHT / 2 - 25 - y) / (Math.PI / 180);
|
||||
var lastLookDirection = this.lookDirection;
|
||||
|
||||
if (x < Settings.STAGE_WIDTH / 2) {
|
||||
this.mc.scaleX = -1;
|
||||
this.lookDirection = -1;
|
||||
degree = (-45 + degree / 2);
|
||||
this.mc.head.rotation = degree;
|
||||
} else if (x >= Settings.STAGE_WIDTH / 2) {
|
||||
this.mc.scaleX = 1;
|
||||
this.lookDirection = 1;
|
||||
degree = (45 + -degree / 2) - 90;
|
||||
this.mc.head.rotation = degree;
|
||||
}
|
||||
if (x < Settings.STAGE_WIDTH / 2) {
|
||||
this.mc.scaleX = -1;
|
||||
this.lookDirection = -1;
|
||||
degree = (-45 + degree / 2);
|
||||
this.mc.head.rotation = degree;
|
||||
} else if (x >= Settings.STAGE_WIDTH / 2) {
|
||||
this.mc.scaleX = 1;
|
||||
this.lookDirection = 1;
|
||||
degree = (45 + -degree / 2) - 90;
|
||||
this.mc.head.rotation = degree;
|
||||
}
|
||||
|
||||
if (this.lookDirection != lastLookDirection && this.isWalking()) {
|
||||
this.animate(this.calculateWalkAnimation());
|
||||
}*/
|
||||
}
|
||||
if (this.lookDirection != lastLookDirection && this.isWalking()) {
|
||||
this.animate(this.calculateWalkAnimation());
|
||||
}*/
|
||||
}
|
||||
|
||||
Player.prototype.isWalking = function() {
|
||||
var states = ['walk', 'walkback', 'run'];
|
||||
Player.prototype.isWalking = function() {
|
||||
var states = ['walk', 'walkback', 'run'];
|
||||
|
||||
if (states.indexOf(this.currentAnimationState) >= 0) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
if (states.indexOf(this.currentAnimationState) >= 0) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
// called by CollisionDetection
|
||||
Player.prototype.onFootSensorDetection = function(isColliding) {
|
||||
if(isColliding) {
|
||||
if(this.doll.getBody().GetLinearVelocity().y < -Settings.JUMP_SPEED && !this.isStanding()) {
|
||||
return;
|
||||
}
|
||||
this.setStanding(true);
|
||||
} else {
|
||||
// TODO This needs some more thought to it.
|
||||
// maybe take a look at collision groups for collision detection,
|
||||
// to group all tiles together
|
||||
// called by CollisionDetection
|
||||
Player.prototype.onFootSensorDetection = function(isColliding) {
|
||||
if(isColliding) {
|
||||
if(this.doll.getBody().GetLinearVelocity().y < -Settings.JUMP_SPEED && !this.isStanding()) {
|
||||
return;
|
||||
}
|
||||
this.setStanding(true);
|
||||
} else {
|
||||
// TODO This needs some more thought to it.
|
||||
// maybe take a look at collision groups for collision detection,
|
||||
// to group all tiles together
|
||||
|
||||
//this.setStanding(false);
|
||||
//this.animate('jumploop');
|
||||
}
|
||||
}
|
||||
//this.setStanding(false);
|
||||
//this.animate('jumploop');
|
||||
}
|
||||
}
|
||||
|
||||
Player.prototype.update = function() {
|
||||
//this.mc.head.y = this.mc.head_posmask.y;
|
||||
Player.prototype.update = function() {
|
||||
//this.mc.head.y = this.mc.head_posmask.y;
|
||||
|
||||
if (this.doll.getBody().GetLinearVelocity().x == 0 && this.isWalking()) {
|
||||
this.stop();
|
||||
}
|
||||
if (this.doll.getBody().GetLinearVelocity().x == 0 && this.isWalking()) {
|
||||
this.stop();
|
||||
}
|
||||
|
||||
if (!this.doll.getBody().IsAwake()) {
|
||||
this.setStanding(true);
|
||||
}
|
||||
}
|
||||
if (!this.doll.getBody().IsAwake()) {
|
||||
this.setStanding(true);
|
||||
}
|
||||
}
|
||||
|
||||
Player.prototype.destroy = function() {
|
||||
this.doll.destroy();
|
||||
}
|
||||
Player.prototype.destroy = function() {
|
||||
this.doll.destroy();
|
||||
}
|
||||
|
||||
return Player;
|
||||
return Player;
|
||||
});
|
||||
|
|
|
|||
34
app/Game/Core/Protocol/Helper.js
Normal file → Executable file
34
app/Game/Core/Protocol/Helper.js
Normal file → Executable file
|
|
@ -1,29 +1,29 @@
|
|||
define([
|
||||
"Game/Core/Protocol/Parser"
|
||||
"Game/Core/Protocol/Parser"
|
||||
],
|
||||
|
||||
function(Parser) {
|
||||
|
||||
var Helper = {}
|
||||
var Helper = {}
|
||||
|
||||
Helper.encodeCommand = function(command, options){
|
||||
return Parser.encode(Helper.assemble(command, options));
|
||||
}
|
||||
Helper.encodeCommand = function(command, options){
|
||||
return Parser.encode(Helper.assemble(command, options));
|
||||
}
|
||||
|
||||
Helper.assemble = function(command, options){
|
||||
var commands = {};
|
||||
commands[command] = options || null;
|
||||
return commands;
|
||||
}
|
||||
Helper.assemble = function(command, options){
|
||||
var commands = {};
|
||||
commands[command] = options || null;
|
||||
return commands;
|
||||
}
|
||||
|
||||
Helper.runCommands = function(message, callback){
|
||||
var commands = Parser.decode(message);
|
||||
Helper.runCommands = function(message, callback){
|
||||
var commands = Parser.decode(message);
|
||||
|
||||
for(var command in commands) {
|
||||
callback(command, commands[command]);
|
||||
}
|
||||
}
|
||||
for(var command in commands) {
|
||||
callback(command, commands[command]);
|
||||
}
|
||||
}
|
||||
|
||||
return Helper;
|
||||
return Helper;
|
||||
|
||||
});
|
||||
16
app/Game/Core/Protocol/Parser.js
Normal file → Executable file
16
app/Game/Core/Protocol/Parser.js
Normal file → Executable file
|
|
@ -3,15 +3,15 @@ define([
|
|||
|
||||
function() {
|
||||
|
||||
var Parser = {};
|
||||
var Parser = {};
|
||||
|
||||
Parser.encode = function(message){
|
||||
return JSON.stringify(message);
|
||||
}
|
||||
Parser.encode = function(message){
|
||||
return JSON.stringify(message);
|
||||
}
|
||||
|
||||
Parser.decode = function(message){
|
||||
return JSON.parse(message);
|
||||
}
|
||||
Parser.decode = function(message){
|
||||
return JSON.parse(message);
|
||||
}
|
||||
|
||||
return Parser;
|
||||
return Parser;
|
||||
});
|
||||
|
|
@ -1,8 +1,8 @@
|
|||
define(function() {
|
||||
|
||||
function User(id) {
|
||||
this.id = id;
|
||||
}
|
||||
function User(id) {
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
return User;
|
||||
return User;
|
||||
});
|
||||
|
|
@ -1,108 +1,108 @@
|
|||
define([
|
||||
"Game/Server/GameController",
|
||||
"Game/Core/NotificationCenter"
|
||||
],
|
||||
define([
|
||||
"Game/Server/GameController",
|
||||
"Game/Core/NotificationCenter"
|
||||
],
|
||||
|
||||
function(GameController, NotificationCenter) {
|
||||
function(GameController, NotificationCenter) {
|
||||
|
||||
function Channel(coordinatorLink) {
|
||||
var self = this;
|
||||
function Channel(coordinatorLink) {
|
||||
var self = this;
|
||||
|
||||
this.coordinatorLink = coordinatorLink;
|
||||
this.coordinatorLink.receive = function(message) { self.onMessage(message) };
|
||||
this.coordinatorLink = coordinatorLink;
|
||||
this.coordinatorLink.receive = function(message) { self.onMessage(message) };
|
||||
|
||||
this.users = {};
|
||||
this.users = {};
|
||||
|
||||
this.gameController = new GameController();
|
||||
this.gameController.loadLevel("default.json");
|
||||
/*
|
||||
var self = this;
|
||||
NotificationCenter.on("processGameCommandFromUser", function(topic, args) {
|
||||
self.processGameCommandFromUser.apply(self, args);
|
||||
});
|
||||
*/
|
||||
}
|
||||
this.gameController = new GameController();
|
||||
this.gameController.loadLevel("default.json");
|
||||
/*
|
||||
var self = this;
|
||||
NotificationCenter.on("processGameCommandFromUser", function(topic, args) {
|
||||
self.processGameCommandFromUser.apply(self, args);
|
||||
});
|
||||
*/
|
||||
}
|
||||
|
||||
Channel.validateName = function(name){
|
||||
return true;
|
||||
}
|
||||
Channel.validateName = function(name){
|
||||
return true;
|
||||
}
|
||||
|
||||
// Messages look like:
|
||||
// {channel: {setName: 'foo'}}
|
||||
// {user: {jupm: null}, id: 12}
|
||||
Channel.prototype.onMessage = function(message) {
|
||||
// Messages look like:
|
||||
// {channel: {setName: 'foo'}}
|
||||
// {user: {jupm: null}, id: 12}
|
||||
Channel.prototype.onMessage = function(message) {
|
||||
|
||||
for(var recipient in message) {
|
||||
for(var recipient in message) {
|
||||
|
||||
switch(recipient) {
|
||||
switch(recipient) {
|
||||
|
||||
case 'user':
|
||||
this.forward(this.users[message.id], message.user);
|
||||
break;
|
||||
case 'id': // Do nothing, it is needed by the user
|
||||
break;
|
||||
case 'channel':
|
||||
this.forward(this, message.channel);
|
||||
break;
|
||||
default:
|
||||
throw 'unknown recipient';
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
case 'user':
|
||||
this.forward(this.users[message.id], message.user);
|
||||
break;
|
||||
case 'id': // Do nothing, it is needed by the user
|
||||
break;
|
||||
case 'channel':
|
||||
this.forward(this, message.channel);
|
||||
break;
|
||||
default:
|
||||
throw 'unknown recipient';
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Channel.prototype.forward = function(target, message) {
|
||||
for(var command in message) {
|
||||
if(typeof target[command] == 'function'){
|
||||
target[command].call(target, message[command]);
|
||||
} else {
|
||||
throw 'trying to call undefined function ' + target[command];
|
||||
}
|
||||
}
|
||||
};
|
||||
Channel.prototype.forward = function(target, message) {
|
||||
for(var command in message) {
|
||||
if(typeof target[command] == 'function'){
|
||||
target[command].call(target, message[command]);
|
||||
} else {
|
||||
throw 'trying to call undefined function ' + target[command];
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Channel.prototype.setName = function(name) {
|
||||
this.name = name;
|
||||
console.log(' created channel ' + name);
|
||||
}
|
||||
Channel.prototype.setName = function(name) {
|
||||
this.name = name;
|
||||
console.log(' created channel ' + name);
|
||||
}
|
||||
|
||||
/*
|
||||
Channel.prototype.addUser = function(user){
|
||||
var userIds = Object.keys(this.users);
|
||||
/*
|
||||
Channel.prototype.addUser = function(user){
|
||||
var userIds = Object.keys(this.users);
|
||||
|
||||
this.users[user.id] = user;
|
||||
this.users[user.id] = user;
|
||||
|
||||
user.sendCommand('joinSuccess', {channelName: this.name, id: user.id, userIds: userIds});
|
||||
this.sendCommandToAllUsersExcept('userJoined', user.id, user);
|
||||
user.sendCommand('joinSuccess', {channelName: this.name, id: user.id, userIds: userIds});
|
||||
this.sendCommandToAllUsersExcept('userJoined', user.id, user);
|
||||
|
||||
NotificationCenter.trigger('user/joined', user);
|
||||
}
|
||||
NotificationCenter.trigger('user/joined', user);
|
||||
}
|
||||
|
||||
Channel.prototype.releaseUser = function(user) {
|
||||
this.gameController.userIdLeft(user.id);
|
||||
Channel.prototype.releaseUser = function(user) {
|
||||
this.gameController.userIdLeft(user.id);
|
||||
|
||||
this.sendCommandToAllUsersExcept("userLeft", user.id, user);
|
||||
delete this.users[user.id];
|
||||
}
|
||||
this.sendCommandToAllUsersExcept("userLeft", user.id, user);
|
||||
delete this.users[user.id];
|
||||
}
|
||||
|
||||
Channel.prototype.sendCommandToAllUsers = function(command, options) {
|
||||
for(var id in this.users) {
|
||||
this.users[id].sendCommand(command, options);
|
||||
}
|
||||
}
|
||||
Channel.prototype.sendCommandToAllUsers = function(command, options) {
|
||||
for(var id in this.users) {
|
||||
this.users[id].sendCommand(command, options);
|
||||
}
|
||||
}
|
||||
|
||||
Channel.prototype.sendCommandToAllUsersExcept = function(command, options, except_user) {
|
||||
for(var id in this.users) {
|
||||
if (id != except_user.id) {
|
||||
this.users[id].sendCommand(command, options);
|
||||
}
|
||||
}
|
||||
}
|
||||
Channel.prototype.sendCommandToAllUsersExcept = function(command, options, except_user) {
|
||||
for(var id in this.users) {
|
||||
if (id != except_user.id) {
|
||||
this.users[id].sendCommand(command, options);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Channel.prototype.processGameCommandFromUser = function(command, options, user) {
|
||||
this.gameController.progressGameCommandFromUser(command, options, user);
|
||||
}
|
||||
*/
|
||||
return Channel;
|
||||
Channel.prototype.processGameCommandFromUser = function(command, options, user) {
|
||||
this.gameController.progressGameCommandFromUser(command, options, user);
|
||||
}
|
||||
*/
|
||||
return Channel;
|
||||
|
||||
});
|
||||
});
|
||||
|
|
@ -3,18 +3,18 @@ define([
|
|||
|
||||
function() {
|
||||
|
||||
function CoordinatorLink(process) {
|
||||
this.process = process;
|
||||
}
|
||||
function CoordinatorLink(process) {
|
||||
this.process = process;
|
||||
}
|
||||
|
||||
CoordinatorLink.prototype.send = function(message) {
|
||||
this.process.send(message);
|
||||
};
|
||||
CoordinatorLink.prototype.send = function(message) {
|
||||
this.process.send(message);
|
||||
};
|
||||
|
||||
CoordinatorLink.prototype.receive = function(message) {
|
||||
throw 'This method is abstract and must be overwritten by Channel';
|
||||
};
|
||||
CoordinatorLink.prototype.receive = function(message) {
|
||||
throw 'This method is abstract and must be overwritten by Channel';
|
||||
};
|
||||
|
||||
return CoordinatorLink;
|
||||
return CoordinatorLink;
|
||||
|
||||
});
|
||||
|
|
@ -1,84 +1,84 @@
|
|||
define([
|
||||
"Game/Core/GameController",
|
||||
"Game/Core/Physics/Engine",
|
||||
"Game/Config/Settings",
|
||||
"Game/Core/Control/InputController",
|
||||
"Lib/Utilities/RequestAnimFrame",
|
||||
"Game/Core/NotificationCenter"
|
||||
"Game/Core/GameController",
|
||||
"Game/Core/Physics/Engine",
|
||||
"Game/Config/Settings",
|
||||
"Game/Core/Control/InputController",
|
||||
"Lib/Utilities/RequestAnimFrame",
|
||||
"Game/Core/NotificationCenter"
|
||||
],
|
||||
|
||||
function(Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, NotificationCenter) {
|
||||
|
||||
function GameController () {
|
||||
Parent.call(this, new PhysicsEngine());
|
||||
function GameController () {
|
||||
Parent.call(this, new PhysicsEngine());
|
||||
|
||||
this.inputControllers = {};
|
||||
this.inputControllers = {};
|
||||
|
||||
//this.update();
|
||||
//this.updateWorld();
|
||||
//this.update();
|
||||
//this.updateWorld();
|
||||
|
||||
//NotificationCenter.on('user/joined', this.userJoined, this);
|
||||
//NotificationCenter.on('user/left', this.userLeft, this);
|
||||
}
|
||||
//NotificationCenter.on('user/joined', this.userJoined, this);
|
||||
//NotificationCenter.on('user/left', this.userLeft, this);
|
||||
}
|
||||
|
||||
GameController.prototype = Object.create(Parent.prototype);
|
||||
GameController.prototype = Object.create(Parent.prototype);
|
||||
/*
|
||||
GameController.prototype.update = function() {
|
||||
GameController.prototype.update = function() {
|
||||
|
||||
requestAnimFrame(this.update.bind(this));
|
||||
requestAnimFrame(this.update.bind(this));
|
||||
|
||||
this.physicsEngine.update();
|
||||
for(var id in this.players) {
|
||||
this.players[id].update();
|
||||
}
|
||||
}
|
||||
this.physicsEngine.update();
|
||||
for(var id in this.players) {
|
||||
this.players[id].update();
|
||||
}
|
||||
}
|
||||
|
||||
GameController.prototype.userJoined = function(user) {
|
||||
Parent.prototype.userJoined.call(this, user);
|
||||
GameController.prototype.userJoined = function(user) {
|
||||
Parent.prototype.userJoined.call(this, user);
|
||||
|
||||
var id = user.id;
|
||||
var player = this.players[id];
|
||||
this.inputControllers[id] = new InputController(player);
|
||||
}
|
||||
var id = user.id;
|
||||
var player = this.players[id];
|
||||
this.inputControllers[id] = new InputController(player);
|
||||
}
|
||||
|
||||
GameController.prototype.userLeft = function(user) {
|
||||
Parent.prototype.userLeft.call(this, user);
|
||||
delete this.inputControllers[user.id];
|
||||
}
|
||||
GameController.prototype.userLeft = function(user) {
|
||||
Parent.prototype.userLeft.call(this, user);
|
||||
delete this.inputControllers[user.id];
|
||||
}
|
||||
|
||||
GameController.prototype.progressGameCommandFromUser = function(command, options, user) {
|
||||
var inputController = this.inputControllers[user.id];
|
||||
if (typeof inputController[command] == 'function') {
|
||||
inputController[command](options);
|
||||
}
|
||||
}
|
||||
GameController.prototype.progressGameCommandFromUser = function(command, options, user) {
|
||||
var inputController = this.inputControllers[user.id];
|
||||
if (typeof inputController[command] == 'function') {
|
||||
inputController[command](options);
|
||||
}
|
||||
}
|
||||
|
||||
GameController.prototype.updateWorld = function() {
|
||||
GameController.prototype.updateWorld = function() {
|
||||
|
||||
var update = {};
|
||||
var isUpdateNeeded = false;
|
||||
var update = {};
|
||||
var isUpdateNeeded = false;
|
||||
|
||||
var body = this.physicsEngine.world.GetBodyList();
|
||||
do {
|
||||
var userData = body.GetUserData();
|
||||
var body = this.physicsEngine.world.GetBodyList();
|
||||
do {
|
||||
var userData = body.GetUserData();
|
||||
|
||||
if(userData && body.IsAwake()){
|
||||
update[userData] = {
|
||||
p: body.GetPosition(),
|
||||
a: body.GetAngle(),
|
||||
lv: body.GetLinearVelocity(),
|
||||
av: body.GetAngularVelocity()
|
||||
};
|
||||
isUpdateNeeded = true;
|
||||
}
|
||||
} while (body = body.GetNext());
|
||||
if(userData && body.IsAwake()){
|
||||
update[userData] = {
|
||||
p: body.GetPosition(),
|
||||
a: body.GetAngle(),
|
||||
lv: body.GetLinearVelocity(),
|
||||
av: body.GetAngularVelocity()
|
||||
};
|
||||
isUpdateNeeded = true;
|
||||
}
|
||||
} while (body = body.GetNext());
|
||||
|
||||
if(isUpdateNeeded) {
|
||||
//NotificationCenter.trigger("sendCommandToAllUsers", ['gameCommand', {worldUpdate:update}]);
|
||||
}
|
||||
if(isUpdateNeeded) {
|
||||
//NotificationCenter.trigger("sendCommandToAllUsers", ['gameCommand', {worldUpdate:update}]);
|
||||
}
|
||||
|
||||
setTimeout(this.updateWorld.bind(this), Settings.WORLD_UPDATE_BROADCAST_INTERVAL);
|
||||
}
|
||||
setTimeout(this.updateWorld.bind(this), Settings.WORLD_UPDATE_BROADCAST_INTERVAL);
|
||||
}
|
||||
*/
|
||||
return GameController;
|
||||
return GameController;
|
||||
});
|
||||
|
|
|
|||
|
|
@ -1,45 +1,45 @@
|
|||
define([
|
||||
"Game/Core/User",
|
||||
"Game/Core/Protocol/Helper",
|
||||
"Game/Core/NotificationCenter"
|
||||
"Game/Core/User",
|
||||
"Game/Core/Protocol/Helper",
|
||||
"Game/Core/NotificationCenter"
|
||||
],
|
||||
|
||||
function(Parent, ProtocolHelper, NotificationCenter) {
|
||||
|
||||
function User(id, coordinator) {
|
||||
Parent.call(this, id);
|
||||
this.id = socketLink.id;
|
||||
this.socketLink = socketLink;
|
||||
this.coordinator = coordinator;
|
||||
this.channel = null;
|
||||
function User(id, coordinator) {
|
||||
Parent.call(this, id);
|
||||
this.id = socketLink.id;
|
||||
this.socketLink = socketLink;
|
||||
this.coordinator = coordinator;
|
||||
this.channel = null;
|
||||
|
||||
this.init(socketLink);
|
||||
}
|
||||
this.init(socketLink);
|
||||
}
|
||||
|
||||
User.prototype = Object.create(Parent.prototype);
|
||||
User.prototype = Object.create(Parent.prototype);
|
||||
|
||||
User.prototype.init = function(socketLink){
|
||||
User.prototype.init = function(socketLink){
|
||||
|
||||
var self = this;
|
||||
var self = this;
|
||||
|
||||
}
|
||||
}
|
||||
/*
|
||||
User.prototype.setChannel = function(channel) {
|
||||
this.channel = channel;
|
||||
}
|
||||
User.prototype.setChannel = function(channel) {
|
||||
this.channel = channel;
|
||||
}
|
||||
|
||||
User.prototype.sendCommand = function(command, options) {
|
||||
User.prototype.sendCommand = function(command, options) {
|
||||
|
||||
var message = ProtocolHelper.encodeCommand(command, options);
|
||||
this.socketLink.send(message);
|
||||
}
|
||||
var message = ProtocolHelper.encodeCommand(command, options);
|
||||
this.socketLink.send(message);
|
||||
}
|
||||
|
||||
|
||||
|
||||
User.prototype.toString = function() {
|
||||
return "[User " + this.id + "]";
|
||||
};
|
||||
User.prototype.toString = function() {
|
||||
return "[User " + this.id + "]";
|
||||
};
|
||||
*/
|
||||
return User;
|
||||
return User;
|
||||
|
||||
});
|
||||
|
|
@ -4,7 +4,7 @@ define([
|
|||
|
||||
function(Settings) {
|
||||
|
||||
var requestAnimFrame = (function(){
|
||||
var requestAnimFrame = (function(){
|
||||
|
||||
var _setTimeout = function( callback ){
|
||||
setTimeout(callback, Settings.BOX2D_TIME_STEP * 1000);
|
||||
|
|
@ -25,5 +25,5 @@ function(Settings) {
|
|||
|
||||
})();
|
||||
|
||||
return requestAnimFrame;
|
||||
return requestAnimFrame;
|
||||
});
|
||||
|
|
@ -1,74 +1,74 @@
|
|||
define([
|
||||
"Lobby/User",
|
||||
"Game/Server/Channel",
|
||||
"child_process"
|
||||
"Lobby/User",
|
||||
"Game/Server/Channel",
|
||||
"child_process"
|
||||
],
|
||||
|
||||
function(User, Channel, childProcess) {
|
||||
|
||||
var fork = childProcess.fork;
|
||||
var fork = childProcess.fork;
|
||||
|
||||
function Coordinator() {
|
||||
this.channels = {};
|
||||
this.lobbyUsers = {};
|
||||
}
|
||||
function Coordinator() {
|
||||
this.channels = {};
|
||||
this.lobbyUsers = {};
|
||||
}
|
||||
|
||||
Coordinator.prototype.createUser = function(socketLink){
|
||||
var user = new User(socketLink, this);
|
||||
this.assignUserToLobby(user);
|
||||
}
|
||||
Coordinator.prototype.createUser = function(socketLink){
|
||||
var user = new User(socketLink, this);
|
||||
this.assignUserToLobby(user);
|
||||
}
|
||||
|
||||
Coordinator.prototype.assignUserToLobby = function(user){
|
||||
if(user.channelProcess) {
|
||||
//user.channel.releaseUser(user); -> generate message
|
||||
}
|
||||
this.lobbyUsers[user.id] = user;
|
||||
}
|
||||
Coordinator.prototype.assignUserToLobby = function(user){
|
||||
if(user.channelProcess) {
|
||||
//user.channel.releaseUser(user); -> generate message
|
||||
}
|
||||
this.lobbyUsers[user.id] = user;
|
||||
}
|
||||
|
||||
Coordinator.prototype.assignUserToChannel = function(user, channelName){
|
||||
Coordinator.prototype.assignUserToChannel = function(user, channelName){
|
||||
|
||||
if(user.channelProcess) {
|
||||
//user.channel.releaseUser(user); -> generate message
|
||||
}
|
||||
if(user.channelProcess) {
|
||||
//user.channel.releaseUser(user); -> generate message
|
||||
}
|
||||
|
||||
if(!Channel.validateName(channelName)){
|
||||
//TODO send validation error
|
||||
return false;
|
||||
}
|
||||
if(!Channel.validateName(channelName)){
|
||||
//TODO send validation error
|
||||
return false;
|
||||
}
|
||||
|
||||
var channel = this.channels[channelName];
|
||||
if(!channel) {
|
||||
var channel = this.channels[channelName];
|
||||
if(!channel) {
|
||||
|
||||
try {
|
||||
channel = fork('channel.js');
|
||||
channel.send('CREATE');
|
||||
try {
|
||||
channel = fork('channel.js');
|
||||
channel.send('CREATE');
|
||||
|
||||
channel.send({
|
||||
channel: {
|
||||
setName: channelName
|
||||
}
|
||||
});
|
||||
channel.send({
|
||||
channel: {
|
||||
setName: channelName
|
||||
}
|
||||
});
|
||||
|
||||
} catch (err) {
|
||||
throw 'Failed to fork channel ' + channelName + '! (' + err + ')';
|
||||
}
|
||||
} catch (err) {
|
||||
throw 'Failed to fork channel ' + channelName + '! (' + err + ')';
|
||||
}
|
||||
|
||||
this.channels[channelName] = channel;
|
||||
}
|
||||
this.channels[channelName] = channel;
|
||||
}
|
||||
|
||||
//channel.addUser(user);
|
||||
//user.setChannel(channel);
|
||||
//channel.addUser(user);
|
||||
//user.setChannel(channel);
|
||||
|
||||
delete this.lobbyUsers[user.id];
|
||||
}
|
||||
delete this.lobbyUsers[user.id];
|
||||
}
|
||||
|
||||
Coordinator.prototype.removeUser = function(user){
|
||||
delete this.lobbyUsers[user.id];
|
||||
if(user.channelProcess) {
|
||||
//user.channel.releaseUser(user); -> generate message
|
||||
}
|
||||
}
|
||||
Coordinator.prototype.removeUser = function(user){
|
||||
delete this.lobbyUsers[user.id];
|
||||
if(user.channelProcess) {
|
||||
//user.channel.releaseUser(user); -> generate message
|
||||
}
|
||||
}
|
||||
|
||||
return Coordinator;
|
||||
return Coordinator;
|
||||
|
||||
});
|
||||
|
|
@ -1,66 +1,66 @@
|
|||
define([
|
||||
"Game/Core/User",
|
||||
"Game/Core/Protocol/Helper"
|
||||
"Game/Core/User",
|
||||
"Game/Core/Protocol/Helper"
|
||||
],
|
||||
|
||||
function(Parent, ProtocolHelper) {
|
||||
|
||||
function User(socketLink, coordinator) {
|
||||
Parent.call(this, socketLink.id);
|
||||
function User(socketLink, coordinator) {
|
||||
Parent.call(this, socketLink.id);
|
||||
|
||||
this.coordinator = coordinator;
|
||||
this.channelProcess = null;
|
||||
this.coordinator = coordinator;
|
||||
this.channelProcess = null;
|
||||
|
||||
var self = this;
|
||||
var self = this;
|
||||
|
||||
socketLink.on('message', function(message){
|
||||
self.onMessage(message);
|
||||
});
|
||||
socketLink.on('disconnect', function(){
|
||||
self.onDisconnect();
|
||||
});
|
||||
}
|
||||
socketLink.on('message', function(message){
|
||||
self.onMessage(message);
|
||||
});
|
||||
socketLink.on('disconnect', function(){
|
||||
self.onDisconnect();
|
||||
});
|
||||
}
|
||||
|
||||
User.prototype = Object.create(Parent.prototype);
|
||||
User.prototype = Object.create(Parent.prototype);
|
||||
|
||||
User.prototype.setChannelProcess = function(channelProcess) {
|
||||
this.channelProcess = channelProcess;
|
||||
}
|
||||
User.prototype.setChannelProcess = function(channelProcess) {
|
||||
this.channelProcess = channelProcess;
|
||||
}
|
||||
|
||||
User.prototype.onMessage = function(message){
|
||||
var self = this;
|
||||
ProtocolHelper.runCommands(message, function(command, options){
|
||||
self.processControlCommand(command, options);
|
||||
});
|
||||
}
|
||||
User.prototype.onMessage = function(message){
|
||||
var self = this;
|
||||
ProtocolHelper.runCommands(message, function(command, options){
|
||||
self.processControlCommand(command, options);
|
||||
});
|
||||
}
|
||||
|
||||
User.prototype.onDisconnect = function(){
|
||||
this.coordinator.removeUser(this);
|
||||
}
|
||||
User.prototype.onDisconnect = function(){
|
||||
this.coordinator.removeUser(this);
|
||||
}
|
||||
|
||||
User.prototype.processControlCommand = function(command, options){
|
||||
switch(command) {
|
||||
User.prototype.processControlCommand = function(command, options){
|
||||
switch(command) {
|
||||
|
||||
case 'join':
|
||||
this.coordinator.assignUserToChannel(this, options);
|
||||
break;
|
||||
case 'join':
|
||||
this.coordinator.assignUserToChannel(this, options);
|
||||
break;
|
||||
|
||||
case 'leave':
|
||||
this.coordinator.assignUserToLobby(this);
|
||||
break;
|
||||
case 'leave':
|
||||
this.coordinator.assignUserToLobby(this);
|
||||
break;
|
||||
|
||||
case 'gameCommand':
|
||||
for(var gameCommand in options) {
|
||||
//NotificationCenter.trigger("processGameCommandFromUser", [gameCommand, options[gameCommand], this]);
|
||||
//this.channel.processGameCommandFromUser(gameCommand, options[gameCommand], this);
|
||||
}
|
||||
break;
|
||||
case 'gameCommand':
|
||||
for(var gameCommand in options) {
|
||||
//NotificationCenter.trigger("processGameCommandFromUser", [gameCommand, options[gameCommand], this]);
|
||||
//this.channel.processGameCommandFromUser(gameCommand, options[gameCommand], this);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return User;
|
||||
return User;
|
||||
|
||||
});
|
||||
|
|
@ -1,13 +1,13 @@
|
|||
var requirejs = require('requirejs');
|
||||
|
||||
requirejs.config({
|
||||
baseUrl: 'app'
|
||||
baseUrl: 'app'
|
||||
});
|
||||
|
||||
var inspector = {};
|
||||
|
||||
requirejs(["Bootstrap/Channel"], function(ChannelBootstrap) {
|
||||
|
||||
var channelBootstrap = new ChannelBootstrap(process);
|
||||
inspector.channelBootstrap = channelBootstrap;
|
||||
var channelBootstrap = new ChannelBootstrap(process);
|
||||
inspector.channelBootstrap = channelBootstrap;
|
||||
});
|
||||
24
client.js
24
client.js
|
|
@ -1,22 +1,22 @@
|
|||
requirejs.config({
|
||||
baseUrl: 'app'
|
||||
baseUrl: 'app'
|
||||
});
|
||||
|
||||
var inspector = {};
|
||||
|
||||
requirejs(["Bootstrap/Client"], function(Client) {
|
||||
|
||||
var options = {
|
||||
"reconnect": false,
|
||||
"reconnection delay": 500,
|
||||
"max reconnection attempts": 10,
|
||||
var options = {
|
||||
"reconnect": false,
|
||||
"reconnection delay": 500,
|
||||
"max reconnection attempts": 10,
|
||||
|
||||
"transports": [
|
||||
"websocket",
|
||||
"flashsocket"
|
||||
],
|
||||
};
|
||||
"transports": [
|
||||
"websocket",
|
||||
"flashsocket"
|
||||
],
|
||||
};
|
||||
|
||||
var client = new Client(location.href, options);
|
||||
inspector.client = client;
|
||||
var client = new Client(location.href, options);
|
||||
inspector.client = client;
|
||||
});
|
||||
22
server.js
22
server.js
|
|
@ -3,24 +3,24 @@ var requirejs = require('requirejs');
|
|||
var inspector = {};
|
||||
|
||||
requirejs.config({
|
||||
nodeRequire: require,
|
||||
baseUrl: 'app'
|
||||
nodeRequire: require,
|
||||
baseUrl: 'app'
|
||||
});
|
||||
|
||||
var port = process.argv[2]
|
||||
|| process.env.PORT
|
||||
|| process.env.npm_package_config_port;
|
||||
|| process.env.PORT
|
||||
|| process.env.npm_package_config_port;
|
||||
|
||||
var options = {
|
||||
port: port,
|
||||
rootDirectory: './',
|
||||
caching: false,
|
||||
logLevel: process.argv[3] || 0
|
||||
port: port,
|
||||
rootDirectory: './',
|
||||
caching: false,
|
||||
logLevel: process.argv[3] || 0
|
||||
};
|
||||
|
||||
requirejs(["Bootstrap/Server"], function(Server) {
|
||||
var server = new Server(options);
|
||||
inspector.server = server;
|
||||
requirejs(["Bootstrap/Server"], function (Server) {
|
||||
var server = new Server(options);
|
||||
inspector.server = server;
|
||||
});
|
||||
|
||||
exports = module.exports = inspector;
|
||||
|
|
@ -3,24 +3,24 @@
|
|||
<head>
|
||||
<title>Chuck</title>
|
||||
<style>
|
||||
html, body {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
display: table;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: #000;
|
||||
}
|
||||
#canvasContainer {
|
||||
text-align: center;
|
||||
display: table-cell;
|
||||
vertical-align: middle;
|
||||
height: 100%;
|
||||
}
|
||||
canvas {
|
||||
background: #333;
|
||||
margin: 10px;
|
||||
}
|
||||
html, body {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
display: table;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: #000;
|
||||
}
|
||||
#canvasContainer {
|
||||
text-align: center;
|
||||
display: table-cell;
|
||||
vertical-align: middle;
|
||||
height: 100%;
|
||||
}
|
||||
canvas {
|
||||
background: #333;
|
||||
margin: 10px;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue