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Prevents adding damage after round has ended
Because it created double round endings, which led to crashes. Also moved inBetweenRound state from PlayerController to GameController.
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c068592915
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3a5af058ef
7 changed files with 36 additions and 26 deletions
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@ -60,7 +60,11 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, Nc, Box2D, Player,
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}
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GameController.prototype.createPlayer = function(user) {
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var player = Parent.prototype.createPlayer.call(this, user);
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var revealedGameController = {
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isInBetweenRounds: this.isInBetweenRounds.bind(this)
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};
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var player = Parent.prototype.createPlayer.call(this, user, revealedGameController);
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user.setPlayer(player);
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};
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@ -232,6 +236,10 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, Nc, Box2D, Player,
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}
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};
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GameController.prototype.isInBetweenRounds = function() {
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return this.roundHasEnded;
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};
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// FIXME: remove this method
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GameController.prototype.onResetLevel = function(userId) {
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