Prevents adding damage after round has ended

Because it created double round endings, which led to crashes.
Also moved inBetweenRound state from PlayerController to GameController.
This commit is contained in:
logsol 2016-10-01 19:12:52 +02:00
parent c068592915
commit 3a5af058ef
7 changed files with 36 additions and 26 deletions

View file

@ -60,7 +60,11 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, Nc, Box2D, Player,
}
GameController.prototype.createPlayer = function(user) {
var player = Parent.prototype.createPlayer.call(this, user);
var revealedGameController = {
isInBetweenRounds: this.isInBetweenRounds.bind(this)
};
var player = Parent.prototype.createPlayer.call(this, user, revealedGameController);
user.setPlayer(player);
};
@ -232,6 +236,10 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, Nc, Box2D, Player,
}
};
GameController.prototype.isInBetweenRounds = function() {
return this.roundHasEnded;
};
// FIXME: remove this method
GameController.prototype.onResetLevel = function(userId) {