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Prevents adding damage after round has ended
Because it created double round endings, which led to crashes. Also moved inBetweenRound state from PlayerController to GameController.
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c068592915
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7 changed files with 36 additions and 26 deletions
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@ -16,9 +16,9 @@ function (Parent, Nc, Settings) {
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this.healthBarViewVisible = false;
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this.initHealthBar();
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this.ncTokens = [
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this.ncTokens = (this.ncTokens || []).concat([
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Nc.on(Nc.ns.client.game.events.render, this.render, this)
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];
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]);
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}
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Player.prototype = Object.create(Parent.prototype);
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