mirror of
https://github.com/logsol/chuck.js.git
synced 2026-05-11 10:37:34 +00:00
Prevents adding damage after round has ended
Because it created double round endings, which led to crashes. Also moved inBetweenRound state from PlayerController to GameController.
This commit is contained in:
parent
c068592915
commit
3a5af058ef
7 changed files with 36 additions and 26 deletions
|
|
@ -10,8 +10,6 @@ function () {
|
|||
this._shift;
|
||||
this._isJumping;
|
||||
this._walkingDirectionStatus = 0;
|
||||
|
||||
this.inBetweenRounds = false;
|
||||
}
|
||||
|
||||
PlayerController.prototype.moveLeft = function () {
|
||||
|
|
@ -46,20 +44,17 @@ function () {
|
|||
if(options) this.player.lookAt(options.x, options.y);
|
||||
}
|
||||
|
||||
PlayerController.prototype.setInBetweenRounds = function(inBetweenRounds) {
|
||||
this.inBetweenRounds = !!inBetweenRounds;
|
||||
};
|
||||
|
||||
PlayerController.prototype.isPlayerInputAllowed = function() {
|
||||
return !this.inBetweenRounds;
|
||||
};
|
||||
|
||||
PlayerController.prototype.update = function () {
|
||||
if(this._walkingDirectionStatus != 0) {
|
||||
this.player.move(this._walkingDirectionStatus);
|
||||
}
|
||||
}
|
||||
|
||||
// Default behaviour - may be needed later?
|
||||
PlayerController.prototype.isPlayerInputAllowed = function() {
|
||||
return true;
|
||||
};
|
||||
|
||||
PlayerController.prototype.destroy = function() {
|
||||
// extend if necessary
|
||||
};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue