Prevents adding damage after round has ended

Because it created double round endings, which led to crashes.
Also moved inBetweenRound state from PlayerController to GameController.
This commit is contained in:
logsol 2016-10-01 19:12:52 +02:00
parent c068592915
commit 3a5af058ef
7 changed files with 36 additions and 26 deletions

View file

@ -23,13 +23,12 @@ function (Parent, RubeLoader, Box2D, Settings, Assert, Nc, Matrix, RubeDollJson)
this.limits = [];
var chest = null;
var world = physicsEngine.getWorld();
this.rubeLoader = new RubeLoader(RubeDollJson, world);
this.rubeLoader = new RubeLoader(RubeDollJson, physicsEngine.getWorldForRubeLoader());
this.loadRubeDollFromScene(options);
Parent.call(this, physicsEngine, uid, options);
world.DestroyBody(this.body);
physicsEngine.destroyBody(this.body);
this.body = this.limbs.chest;
delete this.limbs.chest;