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https://github.com/logsol/chuck.js.git
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replaced ){ with ) {
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76daceb2e7
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20 changed files with 56 additions and 56 deletions
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@ -1,4 +1,4 @@
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define(function (){
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define(function () {
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function Key () {
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this._active = false;
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@ -1,4 +1,4 @@
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define(["Game/Core/Control/InputController", "Game/Client/Control/KeyboardInput"], function (InputController, KeyboardInput){
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define(["Game/Core/Control/InputController", "Game/Client/Control/KeyboardInput"], function (InputController, KeyboardInput) {
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function KeyboardController (me, gameController) {
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@ -1,4 +1,4 @@
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define(["Game/Client/Control/Key"], function (Key){
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define(["Game/Client/Control/Key"], function (Key) {
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function KeyboardInput (keyboardController) {
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@ -41,7 +41,7 @@ function (ProtocolHelper, GameController) {
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console.log('disconnected. game destroyed. no auto-reconnect');
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}
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Networker.prototype.join = function (channelName){
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Networker.prototype.join = function (channelName) {
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this.sendCommand('join', channelName);
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}
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@ -31,17 +31,17 @@ define(['Lib/Vendor/Three', 'Game/Config/Settings'], function (Three, Settings)
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this.camera.position.z = 481;
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}
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CameraController.prototype.getCamera = function (){
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CameraController.prototype.getCamera = function () {
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return this.camera;
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}
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CameraController.prototype.setPosition = function (x, y){
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CameraController.prototype.setPosition = function (x, y) {
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this.camera.position.x = x;
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this.camera.position.y = y;
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}
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CameraController.prototype.setZoom = function (z){
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CameraController.prototype.setZoom = function (z) {
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this.camera.position.z = z;
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}
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@ -5,7 +5,7 @@ define(['Game/Config/Settings'], function (Settings) {
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debugCanvas: null
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};
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DomController.getCanvasContainer = function (){
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DomController.getCanvasContainer = function () {
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var container = document.getElementById(Settings.CANVAS_DOM_ID);
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if(container) {
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@ -15,14 +15,14 @@ define(['Game/Config/Settings'], function (Settings) {
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}
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}
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DomController.getCanvas = function (){
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DomController.getCanvas = function () {
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return DomController.canvas;
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}
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DomController.setCanvas = function (canvas){
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DomController.setCanvas = function (canvas) {
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var container = DomController.getCanvasContainer();
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if(DomController.canvas){
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if(DomController.canvas) {
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container.removeChild(DomController.canvas);
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}
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@ -30,14 +30,14 @@ define(['Game/Config/Settings'], function (Settings) {
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container.appendChild(canvas);
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}
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DomController.getDebugCanvas = function (){
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DomController.getDebugCanvas = function () {
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return DomController.debugCanvas;
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}
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DomController.createDebugCanvas = function (){
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DomController.createDebugCanvas = function () {
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var container = DomController.getCanvasContainer();
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if(DomController.debugCanvas){
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if(DomController.debugCanvas) {
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container.removeChild(DomController.debugCanvas);
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}
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@ -5,9 +5,9 @@ var requires = [
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"Game/Client/View/CameraController"
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];
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define(requires, function (DomController, Three, Settings, CameraController){
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define(requires, function (DomController, Three, Settings, CameraController) {
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function ViewController (){
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function ViewController () {
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this.mesh = null;
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this.scene = null;
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@ -25,7 +25,7 @@ define(requires, function (DomController, Three, Settings, CameraController){
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}
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}
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ViewController.prototype.init = function (){
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ViewController.prototype.init = function () {
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var self = this;
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@ -45,7 +45,7 @@ define(requires, function (DomController, Three, Settings, CameraController){
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DomController.setCanvas(this.renderer.domElement);
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if(Settings.DEBUG_MODE){
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if(Settings.DEBUG_MODE) {
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DomController.createDebugCanvas();
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}
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@ -61,12 +61,12 @@ define(requires, function (DomController, Three, Settings, CameraController){
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this.scene.add(directionalLight);
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this.createMesh(100, 100, 100, 100, 'static/img/100.png', function (mesh){
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this.createMesh(100, 100, 100, 100, 'static/img/100.png', function (mesh) {
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self.mesh = mesh;
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self.scene.add(mesh);
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});
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/*
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this.createMesh(50, 50, 200, 100, 'static/img/100.png', function (mesh){
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this.createMesh(50, 50, 200, 100, 'static/img/100.png', function (mesh) {
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self.scene.add(mesh);
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});
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*/
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@ -93,7 +93,7 @@ define(requires, function (DomController, Three, Settings, CameraController){
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ViewController.prototype.createMesh = function (width, height, x, y, imgPath, callback) {
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var textureImg = new Image();
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textureImg.onload = function (){
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textureImg.onload = function () {
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var material = new Three.MeshLambertMaterial({
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map: Three.ImageUtils.loadTexture(imgPath)
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});
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@ -1,4 +1,4 @@
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define(function (){
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define(function () {
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function InputController (player) {
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@ -1,6 +1,6 @@
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define(["Lib/Vendor/Box2D", "Game/Config/Settings", "Game/Core/Collision/Detector"], function (Box2D, Settings, CollisionDetector) {
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function Doll (physicsEngine, id){
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function Doll (physicsEngine, id) {
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this.id = id;
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this.physicsEngine = physicsEngine;
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this.body;
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@ -6,17 +6,17 @@ function (Parser) {
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var Helper = {}
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Helper.encodeCommand = function (command, options){
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Helper.encodeCommand = function (command, options) {
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return Parser.encode(Helper.assemble(command, options));
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}
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Helper.assemble = function (command, options){
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Helper.assemble = function (command, options) {
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var commands = {};
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commands[command] = options || null;
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return commands;
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}
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Helper.runCommands = function (message, callback){
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Helper.runCommands = function (message, callback) {
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var commands = Parser.decode(message);
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for(var command in commands) {
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@ -5,11 +5,11 @@ function () {
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var Parser = {};
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Parser.encode = function (message){
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Parser.encode = function (message) {
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return JSON.stringify(message);
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}
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Parser.decode = function (message){
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Parser.decode = function (message) {
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return JSON.parse(message);
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}
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@ -23,7 +23,7 @@
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*/
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}
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Channel.validateName = function (name){
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Channel.validateName = function (name) {
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return true;
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}
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@ -53,7 +53,7 @@
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Channel.prototype.forward = function (target, message) {
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for(var command in message) {
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if(typeof target[command] == 'function'){
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if(typeof target[command] == 'function') {
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target[command].call(target, message[command]);
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} else {
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throw 'trying to call undefined function ' + target[command];
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@ -67,7 +67,7 @@
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}
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/*
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Channel.prototype.addUser = function (user){
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Channel.prototype.addUser = function (user) {
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var userIds = Object.keys(this.users);
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this.users[user.id] = user;
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@ -62,7 +62,7 @@ function (Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, No
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do {
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var userData = body.GetUserData();
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if(userData && body.IsAwake()){
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if(userData && body.IsAwake()) {
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update[userData] = {
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p: body.GetPosition(),
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a: body.GetAngle(),
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@ -18,7 +18,7 @@ function (Parent, ProtocolHelper, NotificationCenter) {
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User.prototype = Object.create(Parent.prototype);
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User.prototype.init = function (socketLink){
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User.prototype.init = function (socketLink) {
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var self = this;
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