Commit graph

13 commits

Author SHA1 Message Date
logsol
806a9d8194 Refactores the GLOBALS.context to use more expressive naming
Combines GLOBALS and Chuck namespace into App. Also increases
number of stack trace steps to be printed when an error occurs.

I experimented with the "replace" plugin from require.js, which
works but it would mean that our context switchable
"import-statements" would look like the example below, which I
decided against at least for now, just because of the looks.

The downside of not using the plugin is that we cannot use the
"use strict" statement in the channel.js entry script and also
cannot put a "var" in front of App variable there.

For example: "replace!Game/:AppContext/Physics/Engine",
Instead of:  "Game/" + App.context + "/Physics/Engine",

Fixes #86
2016-10-11 23:05:33 +02:00
logsol
3cb2e39a18 Makes singleton variable name of NotificationCenter lowercase
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
2016-10-10 22:11:55 +02:00
logsol
07dad646cf new system for synchronizing game objects. fixes #74 2015-06-22 00:14:17 +02:00
Jeena
dfa71bc8e5 added ASSERT, fixed #103 2015-03-15 16:51:38 +01:00
logsol
2b186be8af use strict; fixes #83 2014-12-22 01:43:21 +01:00
logsol
55256ada95 work in progress... worked on channel attributes and game goal. fixes #45 and references #48 2014-03-30 00:12:04 +01:00
Jeena
ed23753c04 fixed #40 #39 2014-02-10 22:22:14 +01:00
logsol
3782fa345b added tiled level support 2014-02-03 14:08:45 +01:00
Jeena
00807da632 changed modes 2014-01-12 16:59:16 +01:00
jeena
93e8133c89 fixed problems with first world update 2013-12-25 04:35:51 +01:00
jeena
283a1ef48b fixes for animations with head and jump, etc. 2013-12-25 00:28:28 +01:00
jeena
d51c705c1c implemented gameobject for tiles and doll 2013-12-23 02:39:05 +01:00
Jeena
fe0d4a66e2 first attempt to implement GameObject 2013-12-19 15:16:15 +01:00