Commit graph

11 commits

Author SHA1 Message Date
Karl Pannek
dc779def9c Complete Box2D to Planck.js migration
- Replace Box2D.js with Planck.js physics engine
- Update all require paths from 'Lib/Vendor/Box2D' to 'Lib/Vendor/Planck'
- Convert Box2D contact listeners to Planck.js event system
- Fix all method name capitalization (Get* -> get*, Set* -> set*)
- Update collision detection system for Planck.js compatibility
- Server now starts successfully and basic physics working
- Character can land on platforms - core physics functional

Major milestone: Game now running on modern, maintained physics engine
2025-07-16 15:01:59 +02:00
Karl Pannek
875abd60d9 Major progress on Planck.js migration - server starts without crashing 2025-07-16 13:28:21 +02:00
logsol
3cb2e39a18 Makes singleton variable name of NotificationCenter lowercase
When we require a singleton, its instance name should be named
by lowercase, since it is not a class.

Relates to #128
2016-10-10 22:11:55 +02:00
logsol
c068592915 Makes world in Engine private
And some refactoring.
2016-10-01 19:09:52 +02:00
logsol
07dad646cf new system for synchronizing game objects. fixes #74 2015-06-22 00:14:17 +02:00
logsol
2b186be8af use strict; fixes #83 2014-12-22 01:43:21 +01:00
Jeena
aa4535cb0c fixed #53 2014-02-24 19:26:31 +01:00
Jeena
00807da632 changed modes 2014-01-12 16:59:16 +01:00
Jeena
3edd664412 implemented level restart 2014-01-12 04:33:08 +01:00
jeena
283a1ef48b fixes for animations with head and jump, etc. 2013-12-25 00:28:28 +01:00
Jeena
fe0d4a66e2 first attempt to implement GameObject 2013-12-19 15:16:15 +01:00